Siren's Call

Siren's Call

Instant

Play Siren's Call only during an opponent's turn and only before attackers are declared.

Creatures the active player controls attack this turn if able.

At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Siren's Call Discussion

Gidgetimer on Siren's call rulings

2 months ago

Cards do what their oracle text is. Sometimes (mostly on older cards) this isn't want is printed on the card. The oracle text of Siren's Call is:

"Cast this spell only during an opponent’s turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn’t attack this turn. Ignore this effect for each creature the player didn’t control continuously since the beginning of the turn."

So it no longer targets, good against something like Runed Halo or Aegis of the Gods . But it only affects the active player, so you will not be able to unconditionally wipe one opponent in a multi-player game.

grennpowerhouse on Siren's call rulings

2 months ago

I think this is a little bit of wishful thinking, but do I cast Siren's Call on any opponents turn, or does it have to be the opponent that I am targeting turn

seshiro_of_the_orochi on Card creation challenge

3 months ago

Epicurus: There actually are some forced combat cards in these colours: Angler Turtle , Bident of Thassa , Alluring Siren , Dulcet Sirens , Siren's Call . Also, Spear of Heliod is a great card for that strategy, as is Settle the Wreckage . Especially Spear works beautifully with the design you came up with. Great job!

Tarthrin on Just Leave Me Alone

9 months ago

For the forced combat theme you could go with Siren's Call

If you are going for turtling, you could look at Statecraft or Peacekeeper

If you have enough draw power, maybe Solitary Confinement or Island Sanctuary? Super well-protected but you have to skip your draw step and discard cards. Might be able to buy you a couple turns. Could combine it with Pitchstone Wall to keep that up longer.

Have you considered Darksteel Reactor for another "you win" option?

Some of your "you win" cards use counters. You could add some proliferate cards like Clockspinning or Karn's Bastion.

GreatGoofini on Hit Me Again Daddy UwU

11 months ago

Milesfuzz since a lot of players are attacking against their will those cards help actively discourage others from attacking me (unless I want them too) this way they can slowly destroy each other while I set up more barriers. The thing with Norn's Annex and those cards is that if they Have to attack me, they still have to pay for each creature at combat if able so it forces them to either tap down by combat or swing in against their will into something that with probably bounce/destroy their creatures. Also 0rc I like the Siren's Call and Lightmine Field.

0rc on Hit Me Again Daddy UwU

11 months ago

Nice. Here’s a few suggestions: Siren's Call + Festival, Lightmine Field, Holy Day, Abu Ja'far, Beloved Chaplain, Commander Eesha. Good luck.

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