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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Chainer, Dementia Master
Legendary Creature — Human Minion
Nightmare creatures get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.













Destroyerbirb on
K'rrik Son of Yawgmoth 2.0
1 month ago
For cuts I would recommend:
Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.
Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.
Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.
Saw in Half - It's a fun card not really worth adding.
Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.
Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.
Shared Trauma - Not too sure on this card's inclusion and what it would do.
Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.
Grim Tutor - You've got a lot of tutors, you can cut this one.
Final Parting - Same as above.
Diabolic Tutor - You can guess what I've got to say about this one.
Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.
Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.
Orcish Bowmasters - What are you playing, CEDH?
Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.
Doomsday Excruciator - Eh, nah.
Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.
Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.
Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.
Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.
Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.
Emergence Zone - Playing stuff at instant speed doesn't really help your deck.
Rogue's Passage - Zero use in this deck.
/
I also have addition suggestions:
Torment of Hailfire - Not sure why this isn't here.
Swamp - Add one Swamp for every land cut.
Made_Compleat on
daddy... something's crawling under the bed...
1 year ago
GodzSoldier, I'll definitely try Cut Your Losses. Seems like a fun way to get a lot of value. Thanks for the suggestion!
Also, have you tried Chainer, Dementia Master? Your deck has a low density of nightmares and he creates nightmares (and therefore mill) while giving you a mill payoff.
Made_Compleat on
He sees you when you're sleeping [Umbris EDH]
2 years ago
TheMeadiator, I've played a few matches with this deck, and it's pretty casual. Umbris doesn't mill that many cards, but it can get big really fast. Some unblockable synergy might actually make this deck more powerful.
The deck is great against slower builds because they often loose to either a big Umbris or a lot of mill. Against control, it's not great, but winnable. I'm not really sure about aggro. It can certainly win without Umbris, which is pretty nice. Bribery is one of the cards that's pretty good in my playgroup but might be worth cutting for more value. But then again, 5-mana blightsteel is pretty hard to argue with...
I've checked your deck out, and it looks really neat! I'll post a comment on it in a bit.
seshiro_of_the_orochi, Sewer Nemesis is a really cool card. However, I'm loath to cut Chainer, Dementia Master in part because I don't actually have that many nightmares that matter in the 99 and he can get a ton of value off Umbris. That said, I'll consider cutting him. I haven't had that many games where he's been out, so I'll make a decision when I have more data.
Thank you so much for the suggestion!
Mazera on
Horrifying Nightmares
2 years ago
Hey! Made_Compleat I actually just got a Ashiok, Dream Render from my local store since they had the chibi secret lair version but wasn't exactly sure where to slot them till you said Runo Stromkirk Flip being kind of iffy, I just slapped him in because I already had him and he sort of fit the bill but he'll get the replaced by this. I really like Chainer, Dementia Master but I proxied him just to test it out and he gets sacked almost immediately every time because my group noticed the drawback. Chainer's Torment was really cool; in the first draft of this deck I had that with Profane Transfusion to get 2 FAT horrors on the field but the mana cost was too much to really pull this combo off and decided against it. Thanks for the suggestions!
Made_Compleat on
Horrifying Nightmares
2 years ago
Hey! I love this deck. A few suggestions:
Runo Stromkirk Flip is a bit of a nonbo with Umbris, Fear Manifest, as he isn't a horror when he ETBs and doesn't exile when he transforms. Thus, he's won't ETB as a horror to get that sweet sweet value. He also doesn't really synergize with the horror tribal theme. Likewise, the Shapeshifters in the deck like Evil Twin don't synergize, as they're not horrors and don't have changeling. Dauthi Voidwalker runs into the same issue, but it is pretty good so I wouldn't cut it.
A funny card in the deck would be Chainer, Dementia Master. He creates nightmares from your opponent's yard, which then exile more cards with your commander. However, he does come with the drawback of exiling all Nightmares when he dies. He's still totally worth it, though. Angel of Suffering do be silly. She might not be the best, but she's just kinda funny in the deck. The same goes for Bitter Ordeal, which, like all cards from Future Sight, is just kinda nifty. Ashiok, Nightmare Weaver ain't a bad card in this context, nor is Ashiok, Sculptor of Fears. Nightmare weaver is better, but both are pretty good in this context. Ashiok, Dream Render is pretty deece as both a Stranglehold and a exile-based mill engine, and she also completes AshiokTron (tm). To compleat the "Not good, just funny" cycle, Chainer's Torment. Is it an absolutely awful card? Yes. Is it hilarious? YES. Phyrexian Rager is pretty nice as well.
I hope that you find these suggestions helpful!
zAzen7977 on
K'rrik the Masochist
2 years ago
Hey theyounghansolo, I have a lot of experience playing K’rrik competitively and I have a few suggestions to help you improve your competitiveness:
ssteves1069 is spot on, Chainer, Dementia Master is crucial to this deck’s functionality. Since his ability is an activated ability, it bypasses Rule of Law and counterspells, which are this deck’s greatest weakness. To use Chainer, you need a proper sacrifice outlet like Dimir House Guard or Razaketh, the Foulblooded. Once you have Chainer, Guard/Razaketh, and Gray Merchant of Asphodel on the board, you’ve assembled an infinite combo and drain each opponent to death. You can also accomplish this with Buried Alive and Necrotic Ooze.
Final Parting targeting Reanimate in hand and Vilis, Broker of Blood in the grave usually wins you the game. Scheming Symmetry should never be run in a competitive setting since you are likely providing an opponent with a combo piece or counterspell.
Beacon of Unrest is too slow, I’d replace it with Shallow Grave. Recurring your artifacts is not critical to your strategy.
Sheoldred, the Apocalypse has the same functionality as Aetherflux Reservoir, but is a creature and can be reanimated. She pairs perfectly with Vilis. Plus Shelly and Peer into the Abyss either gains you lots of life or usually eliminates another player.
To be continued…
Tur on Hidden Power - Mono-Color - …
2 years ago
Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.
The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.
I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)
It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible
Here are some common big mana effects for each mono-color identity:
- White (W) : Caged Sun, Gauntlet of Power, Extraplanar Lens
- Blue (U) : Caged Sun, Gauntlet of Power, Extraplanar Lens, High Tide
- Black (B) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Crypt Ghast, Nirkana Revenant, Cabal Coffers, Magus of the Coffers
- Red (R) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Gauntlet of Might
- Green (G) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Mana Reflection, Zendikar Resurgent, Nyxbloom Ancient, Vernal Bloom
This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.
Well, let us begin in WUBRG order!
White: Sacred Mesa
This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.
It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.
However, Luminarch Ascension has many downsides:
- You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
- Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
- Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.
Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.
Blue: Compulsion
It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)
Black: Chainer, Dementia Master
This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.
An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.
Green: Kamahl, Fist of Krosa
Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)
All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.
hootsnag on
Athreos White Black Undying Evil
2 years ago
I decided to leave Chainer, Dementia Master out. I feel my newest additions are more for what the deck does or wants to do. I considered Beacon of Unrest but I don't think I want to cut anything for it. Perhaps Bontu's Monument?
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