Plasma Jockey

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Plasma Jockey

Creature — Viashino Warrior

Whenever this attacks, target creature an opponent controls can't block this turn.

Blitz (If you cast this for this spell's blitz cost, this gains haste and "When this creature dies, draw a card." Sacrifice this at the beginning of the next end step.)

Lightningbolter on Isshin (Unfinished)

6 months ago

Crow_Umbra My only budget constraint really is Under $5 per card $10 if I really like it lol, I know there's some that break those constraints but I either liked those cards or had them already.

Thanks for all this information it's quite helpful to me, I honestly didn't expect anyone to actually respond.

I actually intend Shakedown Heavy to be taken out of combat to draw, and I believe isshin makes me draw twice with Shakedown Heavy so they either waste removal on him or leave him be as some will feel he's not doing anything if he can simply be taken out of combat every turn, in my way of thinking anyways.

I like the other cuts you recommended completely tho, and the input on why those cuts are recommended is extremely helpful, I didn't even think of how much better Hammers of Moradin were than Plasma Jockey

Thanks for the input and yes I'd love to continue this conversation, as I love talking about this kind of stuff.

Crow_Umbra on Isshin (Unfinished)

6 months ago

Hi there, welcome to Isshin brewing! He can be a blast to play, especially once you get hone in on what you want to focus on. Since you're still trying to cut down to your final 100, I was wondering if you have a general theme you wanted to try out for Isshin, and what your general budget overall/per card is? Isshin is a lot of fun as a go-wide tokens build, but his wording also allows for forced combat control.

In looking at your build, I do have a few suggestions for cuts:

  • First of all, make sure to list Isshin as your Commander in the edit view by labeling with CMDR with an asterisk on either side of ""CMDR". The edit feature also has some formatting guides to help.

  • I think you can cut Alesha, Who Smiles at Death. I love her as a commander, and used to run her before converting her into Isshin about a year ago. Based off how her ability & Isshin's trigger interact, you would have to pay for her ability for each additional time Isshin triggers her.

  • Akroan Hoplite and/or Alpine Houndmaster could both be potential cuts. Their buff is board dependent to pop, and they lack Trample or Menace to really connect with their big damage.

  • I'd recommend swapping Glint-Sleeve Siphoner with Breena, the Demagogue. Glint-Sleeve is kinda slow and unreliable to get the draw. Although Breena can benefit your opponents, they may be less likely to attack you if they can benefit, meanwhile Breena will help grow threats on your board. She's def gotten huge in a few of my games and helped me close them out.

  • Shakedown Heavy is a card I was initially excited for, but soon realized that it can be removed from combat on its initial trigger. Also a kinda awkward means to draw 1 card.

  • I'd recommend swapping Plasma Jockey with Hammers of Moradin. Hammers of Moradin put in work, and the Myriad trigger pops off an additional time with Isshin, meaning you tap down 2 creatures per board, and make an additional Myriad token for opponents not defending your OG Hammers of Moradin.

  • Bane of Bala Ged is on the higher end of the curve and could potentially be cut. From playing Isshin for over a year now, I think ideally his curve should top out at 6cmc. It makes it more ideal to pop off multiple spells per turn in the mid-late game, instead of 1 bomb-y creature that might eat removal.

I hope these handful of suggested cuts are helpful to get you started. Would be happy to chat through some more potential cuts if you're interested. Best of luck with your deck, Isshin is a lot of fun!