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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Zaffai, Thunder Conductor
Legendary Creature — Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's converted mana cost/mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's converted mana cost/mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.













Gidgetimer on How does Deflecting Palm work …
3 months ago
You would have to cast Deflecting Palm before the Zaffai, Thunder Conductor trigger resolves, so you would not yet know who the damage was going to be dealt to.
builderboy7 on How does Deflecting Palm work …
3 months ago
I had a game a few days ago where my opponent cast an. Epic Experiment where =10, in the game with Zaffai, Thunder Conductor on the battlefield. I was the last player so I cast Deflecting Palm electing that the next time Zaffai, Thunder Conductor
would deal damage to me it would be dealt to my opponent. However, if there were multiple opponents, would I have to cast Deflecting Palm choosing for the next time an effect like Vial Smasher the Fierce or Zaffai, Thunder Conductor
without knowing if it would randomly select me?
legendofa on Card creation challenge
2 years ago
Argh. I blame Zaffai, Thunder Conductor for that name/text error.
Lord_Grimm on
Mizzix
3 years ago
Def feel the vibe of this deck. It did feel as though it needed to be consistently faster though.
Possible cuts:Arch of Orazca, Frostboil Snarl, Desert of the Mindful, Path of Ancestry, Spirebluff Canal, Sensei's Divining Top, Smashing Success, Fire Servant, Niv-Mizzet, the Firemind, Experimental Overload, Spelltwine, Tidings, Ral, Storm Conduit
Possible adds: Fellwar Stone, Fire Diamond, Lotus Petal, Coldsteel Heart, Talisman of Creativity, Jeska's Will, Mana Geyser, Stormcarved Coast, AEtherize, Mizzix's Mastery, Tezzeret's Gambit, Cyclonic Rift, Archmage Emeritus, Electrostatic Field, Zaffai, Thunder Conductor, Snapcaster Mage, Archeomancer, Wandering Archaic Flip, Electrodominance, Narset's Reversal, Chaos Warp, High Tide, Fuel for the Cause, Mindswipe, Steady Progress, Repeated Reverberation, Crackle with Power, Contentious Plan, Banefire, Chain Reaction, Echo of Eons, Primal Amulet Flip, Aetherflux Reservoir, Wayfarer's Bauble, Kozilek, Butcher of Truth, Riptide Laboratory, Karn's Bastion, Castle Vantress, Mystic Sanctuary, Riverglide Pathway Flip
jayscore on
Vadrik's Discount Spell Emporium
3 years ago
Some of these are good ideas for sure. Champion's Helm and Commander's Plate are both fantastic; but they cost $28 and $15 respectively. Zaffai, Thunder Conductor seems pretty good here. Scour from Existence definitely makes the cut; I also put in Harmonic Prodigy (double the counters added to Vadrik; also, almost all the other Wizards have triggered abilities). Tyrite Sanctum seems like it's really good in most commander decks.
QuestionMarc on
Vadrik's Discount Spell Emporium
3 years ago
I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.
- Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
- Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
- Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
- Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.
QuestionMarc on
Vadrik's Discount Spell Emporium
3 years ago
Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.
- Call the Skybreaker
- Capsize
- Cascade Bluffs
- Champion's Helm
- Clockspinning
- Coalition Relic
- Commander's Plate
- Contagion Clasp
- Darksteel Plate
- Deflecting Swat
- Door of Destinies
- Drown in Dreams
- Elementalist's Palette
- Expanded Anatomy
- Expansion / Explosion
- Fanning the Flames
- Fatespinner
- Fierce Guardianship
- Finale of Revelation
- Fists of Flame
- Flux Channeler
- Force of Will
- Galazeth Prismari
- Haze of Rage
- Illuminate
- Insurrection
- Izzet Boilerworks
- Jaya's Immolating Inferno
- Jeska's Will
- Leyline of Anticipation
- Lonely Sandbar
- Lunar Frenzy
- Mana Drain
- Mana Geyser
- Metallic Mimic
- Midnight Clock
- Mikokoro, Center of the Sea
- Mystic Remora
- Mystic Sanctuary
- Oona's Grace
- Opal Palace
- Prismari Campus
- Reality Ripple
- Reality Shift
- Reiterate
- Rhystic Study
- Ring of Evos Isle
- Riverglide Pathway Flip
- Runechanter's Pike
- Sage of Fables
- Scour from Existence
- Sea Gate Restoration Flip
- Seething Anger
- Shatterskull Smashing Flip
- Spark Double
- Storm-Kiln Artist
- Swiftfoot Boots
- Sword of Truth and Justice
- Temple of Epiphany
- Tezzeret's Gambit
- Tyrite Sanctum
- Unleash Fury
- Valakut Awakening Flip
- Vandalblast
- Vedalken Orrery
- Volcanic Island
- Volcanic Vision
- Wandering Archaic Flip
- Whispers of the Muse
- Zaffai, Thunder Conductor
DrukenReaps on First edh deck
3 years ago
Evasive Maneuver Derevi, Empyrial Tactician
Mind Seize Jeleva, Nephalia's Scourge
Adaptive Enchantment Estrid, the Masked
Subjective Reality Aminatou, the Fateshifter
Mystic Intellect Sevinne, the Chronoclasm
Faceless Menace Kadena, Slinking Sorcerer
Timeless Wisdom Gavi, Nest Warden
Symbiotic Swarm Kathril, Aspect Warper
Ruthless Regiment Jirina Kudro
Enhanced Evolution Otrimi, the Ever-Playful
Arcane Maelstrom Kalamax, the Stormsire
Aura of Courage Galea, Kindler of Hope
Dragonic Rage Vrondiss, Rage of Ancients
Dungeons of Death Sefris of the Hidden Ways
Planar Portal Prosper, Tome-Bound
Reap the Tide Aesi, Tyrant of Gyre Strait
Eleven Empire Lathril, Blade of the Elves
Lorehold Legacies Osgir, the Reconstructor
Prismari Performance Zaffai, Thunder Conductor
Quantum Quandrix Adrix and Nev, Twincasters
Silverquill Statement Breena, the Demagogue
Witherbloom Witchcraft Willowdusk, Essence Seer
This should help some folks be more inclined to help you. I for one have no idea what the name of most of the decks are, it is just the commander(s) that I care about. What I would highly recommend is if you know your general preferred play style let us know and we can start pointing you in one direction or another.