Rootha, Mercurial Artist
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rootha, Mercurial Artist

Legendary Creature — Orc Shaman

, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Recommendations View more recommendations

Kcin on Veyran, Migraine of Multiplicity

11 months ago

I would like to point out Rootha, Mercurial Artist as yet another way to copy your spells. I use her next to Anhelo, the Painter and she ends up being a juge power house for me.

KongMing on Krark's Raging Storm

1 year ago

Disappearing Act gives you reliable evasion - even if the spell fails because Krark is on the field, the cost of the cast allows you to bounce a permanent to the safety of your hand.

Also, Reliquary Tower, so you don't get forced to discard down if you keep bouncing spells to hand.

Deekah, Fractal Theorist can grant you some token swarm, especially if you copy them with Sakashima.

You should really find room for God-Eternal Kefnet if you can, because their wording specifies you cast the copy. It's also a may effect, so it doesn't give away your draw unless you decide to cast it.

Very high CMC, but another fun target for Sakashima in this deck might be Jin-Gitaxias, Progress Tyrant.

Less-high CMC, a fun combo with Krark is Melek, Izzet Paragon. Even if you fail the coin flip when you cast a spell from the top of your library, you still get to 'draw' the card! Also potential Sakashima shenanigans.

Rootha, Mercurial Artist can help make casts a bit more reliable - if you're willing to bounce them to hand, you can copy a cast spell before Krark potentially bounces it back to hand.

Crayfish on Prowess Turbostorm (Temp Version)

2 years ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

rdean14 on Card creation challenge

2 years ago

Milana, Prelate of Tithes

Legendary Creature - Vampire Advisor (Uncommon)

Whenever an opponent sacrifices a permanent, that player loses 1 life and you gain 1 life.

2/3


I'd like to see a signpost uncommon legendary creature. In this set, if this were a signpost uncommon, would be about having your opponents sacrifice things, and this would create be a decent pay off for it.

Signpost uncommons provide a payoff, or are an enabler for a (two-color) limited archetype.

Strixhaven did it with Dina, Soul Steeper, Killian, Ink Duelist, Quintorius, Field Historian, Rootha, Mercurial Artist, and Zimone, Quandrix Prodigy, for reference.

Cas_Forelda on Rootha, Mercurial Artist Question.

2 years ago

Hello this is my first thread on this forum so do go easy on me. :p

I have 5 cards in question, 3 supporting, 1 activated card being Rootha, and one instant being Opt in this case.

Pili-Pala, Grand Architect, Leyline of Anticipation, Rootha, Mercurial Artist, Opt

Those cards are the ones being used in this scenario. Everything but Opt is on the field already, and I play Opt. In response I activate the ability of Rootha, Mercurial Artist targeting Opt. Rootha, Mercurial Artist resolves creating a copy of Opt. Before Opt resolves I cast Rootha, Mercurial Artist as Leyline of Anticipation gives it Flash. Rootha, Mercurial Artist ETB's and before the copy of Opt resolves I again use the ability of Rootha, Mercurial Artist, creating another (2nd copy, 3rd total) Opt.

At this point I let one Opt resolve to draw a card, or scry 1 to the bottom of my library. Creating as many copies as needed to draw out my deck, leaving only land (mill protection)

With my deck in hand I can play any card I want with the infinite mana produced by Pili-Pala and Grand Architect. With the copy ability I can play any instant or sorcery as many times as I like.

The question is, Am I making a mistake anywhere?

TypicalTimmy on Card creation challenge

2 years ago

Taken from Epicurus, post #9 on this page.


Dina, Lifecycle Mother

Legendary Creature - Dryad Druid

Lifelink, Wither

Whenever a basic land enters the battlefield under your control, you may have it enter tapped. If you do, create a Herb token.

Dina, Lifecycle Mother gets +1/+1 for each Herb you control.

The same flower that can revive a deer can also fell a nation. Knowing how to use it isn't the trick, it's when.

2/2


So, unless I am remembering wrong, Strixhaven was a college for Planeswalkers. The Deans or someone there would find beings whose sparks have not-yet ignited and would bring them and admit them into Strixhaven.

If that is true, take one if the five college students we got and if ignite their sparks. Those cards are, for reference:

Necrosis24 on Commanders You Defend?

2 years ago

I don't run Mairsil, the Pretender but I feel like we get a handful of cards with activated abilities that are worth using assuming we aren't going for peak efficiency and casual fun.

From DnD alone I would consider these depending on how I built the deck:

Some other sets:

But also just because a commander doesn't get new cards worth putting in doesn't mean it can't be fun. There are tons of fringe commanders that are fun building just because they lack support.

multimedia on Cards That Do Nothing

2 years ago

Hey, have more confidence in your deck building because this is a good first budget version of Veyran. My advice for the next steps is to reduce the mana curve and add more copying instant or sorcery effects.

Krark, the Thumbless is amazing with Veyran because he's a permanent thus if you win a flip which copies the spell it triggers Veyran to make another copy. When you cast an instant or sorcery Krark triggers twice giving you two flips/chances to copy the instant or sorcery you cast. If you win a flip and copy the spell then you trigger Veyran to copy the spell again. If you win both flips you trigger Veyran two more times since you copy the spell two times. You still cast the instant or sorcery therefore you trigger magecraft even if you lose all flips.

  • If you win both flips you make four copies of the spell + resolve the original spell.
  • If you win the first flip and lose the second flip you make two copies of the spell and return the spell to your hand.
  • If you lose the first flip and win the second flip you make two copies of the spell and return the spell to your hand.
  • If you lose both flips then you don't copy the spell instead return the spell to your hand.

With Veyran want to win one flip and lose the other because then you get two copies of the spell as well as return the spell back to your hand to cast again even on the same turn. If you cast a one drop instant or sorcery just cast it again and repeat as long as you lose one flip.


Budget Forks: Increasing Vengeance , Dual Strike , Teach by Example can copy your own instant or sorcery, more ways to trigger magecraft. Two Forks cast on the same turn can copy each other on the stack making infinite magecraft for Veyran to have infinite power for potential lethal Commander damage to an opponent or win the game with Ral. Can copy a Fork that's cast other ways such as Rootha, Mercurial Artist to make infinite magecraft.

How to get infinite magecraft with a Fork:

  • Cast Brainstorm .
  • Cast Increasing Vengeance copy Brainstorm.
  • Activate Rootha, Mercurial Artist copy Vengeance.
  • Copy of Vengeance copies original Vengeance that's still on the stack.
  • Resolve Vengeance copy and copy original Vengeance again.
  • Repeat to infinite copy original Vengeance with Vengeance copy.
  • Break the loop of copying Vengeance by having copy of Vengeance copy Brainstorm.
  • End the combo by resolving three Brainstorms (Vengeance copy, original Vengeance, original Brainstorm)

Twinning Staff is a permanent that copies a spell that's been copied which equals more magecraft triggers and it also has an activated ability which can copy an instant or sorcery you cast. Another way to copy a Fork to make infinite magecraft. Staff is really good with Krark, the Thumbless .

Solve the Equation is a budget tutor. Preordain and Opt are one drop draw spells.

Good luck with your deck.

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