Sefris of the Hidden Ways
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sefris of the Hidden Ways

Legendary Creature — Human Wizard

Whenever a creature card enters your graveyard, venture into the dungeon. This ability triggers only once each turn. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

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Epicurus on What's your favorite mechanic, and …

1 year ago

TypicalTimmy, you might be referring to my Sefris of the Hidden Ways deck. That's not exactly self-mill, but it does a lot of that.

I have a blueprint for a Syr Gwyn deck, with Haakon as the "hidden" commander, and that one is most certainly self-mill, but I haven't actually built that yet.

Epicurus on Timing question about recursion and …

1 year ago

Short, general version: If a spell or triggered/activated ability added to the stack returns a permanent to the battlefield, would an ETB effect of that permanent be added to the stack?

Long, specific version: If someone casts a spell, and in reaction I do something that completes a dungeon, thus activating the Create Undead ability of Sefris of the Hidden Ways, and I use that ability to return Draining Whelk to the battlefield, can I use the Whelk's ETB trigger to counter that spell?

Gidgetimer on When is a dungeon considered …

1 year ago

Generally dungeons are completed as a state-based action after their last ability resolves. So Sefris of the Hidden Ways would trigger after the second of the final room abilities resolve. You did however hit on the one case where a dungeon is completed while there is still a room ability from it on the stack. If you would venture into the dungeon while your marker is on the last room, you complete that dungeon and then pick a dungeon and put your marker on the top most room.

309.5b If a player ventures into the dungeon while they own a dungeon card in the command zone and their venture marker is on that dungeon card’s bottommost room, they remove that dungeon card from the game. They then choose a dungeon card they own from outside the game and put it into the command zone. They put their venture marker on the topmost room.

309.6. If a player’s venture marker is on the bottommost room of a dungeon card, and that dungeon card isn’t the source of a room ability that has triggered but not yet left the stack, the dungeon card’s owner removes it from the game. (This is a state-based action. See rule 704.)

309.7. A player completes a dungeon as that dungeon card is removed from the game.

Chaospyke on When is a dungeon considered …

1 year ago

If I have Hama Pashar, Ruin Seeker in play with Sefris of the Hidden Ways I get two triggers of the last room in a dungeon. When does Sefris's ability trigger. How does this interact if I complete The Undercity, which has a last room that states:"Reveal the top ten cards of your library. Put a creature card from among them on to the battlefield with 3 +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle." and put a creature on to the battlefield that ventures?

legendofa on What makes a deck-worthy commander?

1 year ago

All of the following is completely subjective and personal opinion. As long as you're having fun, you're doing it right.

I like commanders that are flexible, but still have a mechanical theme. Too flexible, and you get Kenrith, the Returned King 5-color goodstuff. Powerful with lots of potential, but no real unity. Too narrow, and you get Sefris of the Hidden Ways dungeon crawling. Very flavorful, but the decklist basically comes 80% pre-built.

Something like Falco Spara, Pactweaver or Saskia the Unyielding is my preference. You have a direction and a goal, but how you get there is entirely up to you.

NorinTheWise on Sakashimi, the Shrimposter

2 years ago

Samothrace: it is a blast of a deck, I am glad you are building towards is. It has been performing really well and one of the reasons for that is the consistent lowering of overall CMC. I quickly found that the large cards like Stormtide, Inkwell, and Breaching were slowing me down. It actually changed the deck performance a lot. Sadly, Myojin is just to much mana. It is to clunky, especially since keeping my hand full is rarely a problem

jski: I hope you enjoy it, I have been playing it more recently and been having a blast. I just played a game were I had 9 copies of Sefris of the Hidden Ways's and I finished the Dungeon of the Mad Mage in one turn! Orvar would definitely distort the deck a lot. I thought about it, but then realized that it would just be better to build an Orvar deck.

Sorin_Markov_1947 on Atraxa Zombies 4.0

2 years ago

Is Atraxa only here for the color requirements? It might be better to go with a five-color commander with a better effect for your team. Or drop green entirely, reduce your mana strain, and get an esper commander that actually fits with zombies. Varina, Lich Queen, Sefris of the Hidden Ways, and maybe Nevinyrral, Urborg Tyrant would do.

InfernalTusker on Venturing into death

2 years ago

Hello,

I've bought the dungeons AFR precon and I'd like some help upgrading it. I've already tinkered with it with edhrec but I'd like to bring it back on the dungeon venturing aspect. Maybe something a little bit more aristocrat to trigger Sefris of the Hidden Ways more often and dungeon venturing ability with cards like Strionic Resonator or Hama Pashar, Ruin Seeker to double the triggers.

This is the build I have right now. Reanimating Dungeons

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