Note: I have made a few changes to the deck that are not in this primer yet. W.I.P.

”Magic overused can freeze the mind. Creativity is more important than power.” -Zur The Enchanter

Welcome to Zurs Weird Necro Deck

Also called Zur the Mad, he was a rival of the famous Gerda Aagesdotter, the archmage of the School of the Unseen. A former Kjeldoran, Zur was exiled for his insane attempts to achieve eternal life. He later assembled a formidable array of mages and soldiers and attacked his former homeland. His efforts were thwarted however, in part by the ancient mage Jodah.

Zur then ventured deep into the tundra and disappeared. From then on, he deliberately avoided taking a hand in the events of later years, remaining aloof from the casting of the World Spell or the plots of the Cult of Rimewind. Most people thought he died, although some of his followers claimed he attained immortality deep in the frozen wastes.

Introduction

Do you enjoy...

  • combo/control/prison decks?

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  • watching gleefully as frustration starts to build in your opponents?

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  • watching your opponents squirm in discomfort as you systematically put a stop to everything they can do?

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  • your opponents getting so filled with anger as a result of what you are doing to their shattered psyche that they start yanking their hair out by the handfuls and flip the table in a fit of uncontrollable rage?

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If so then this is the deck for you!!

Card Choices

”Concentration is key. Without it, a mage conjures nothing but a splitting headache.” -Zur the Enchanter

I wanted low cmc cards for them so

All low cmc counters
  • Counterspell 1st and best mainly because it’s cheap and counters anything no questions asked
  • Mana Drain obvious reasons
  • Force of Will will counter a t1 The Locust God. It has happened to me. It made me sad lol
  • Pact of Negation Just remember to pay the upkeep. I’ve forgotten lol
  • Disallow truly counters everything, activations and triggers.
  • Countersquall counters any non creature. Not too worried bout creatures anyways
  • Dissipate self explanatory
  • Negate still not worried bout creatures
  • Dromar's Charm counters any spell and has a couple other abilities to choose from if the need arises.
  • Rebuff the Wicked takes out any spell that tries messing with my board state plus I don’t need to use it.
  • Render Silent counters the spell plus doesn’t let them cast anything else for the rest of the turn. Win win.
  • Swan Song counters non creature and still not worried bout creatures.
  • Just had to have planeswalkers in this deck with how I’m able to protect them
  • Jace, Unraveler of Secrets his +1 is decent enough till you are able to do his ult then it’s pretty much game over if you have out the Eidolon of Rhetoric
  • Liliana Vess another tutor on a stick with a very useful +1
  • Narset Transcendent all 3 abilities of this card are useful as hell but the goal of course is her ult.
  • Tamiyo, the Moon Sage her +1 is very handy until you can do her ultimate. Then the fun begins.
  • Venser, the Sojourner his +2 ability is extremely useful in that he can blink any permanent I control in and out. Most useful for planeswalkers. Best for Liliana so I can use her tutor ability every turn. His ult is even better.
  • The 9 creatures in the 99 are all extremely useful and none for attacking purposes
  • Aven Mindcensor extremely useful against a tutor heavy deck.
  • Azorius Guildmage 2 very useful abilities under one low cmc.
  • Eidolon of Rhetoric the ability to limit opponents to one spell per turn is priceless. Works even better with one of the other creatures on this list.
  • Glen Elendra Archmage Infinite Negate on a stick when combined with Solemnity.
  • Grand Abolisher opponents not being able to do anything during your turn is priceless.
  • Hushwing Gryff shuts down all ETB effects. A very good thing.
  • Kithkin Spellduster infinite Disenchant on a stick when combined with Solemnity
  • Linvala, Keeper of Silence shutting down opponents creatures activated abilities is a good thing.
  • Riptide Chimera used in conjunction with Eidolon of Rhetoric
  • Now for the meat and potatoes of this deck.
  • Aqueous Form so Zur can’t be blocked.
  • Aura Fracture blows up enchantments as long as you have enough lands. Coupled with enchanted evening and tamiyos emblem you can blow up anything on the board and get the land back.
  • Aura of Silence taxation and removal in one card.
  • Cloud Cover protection for all your permanents.
  • Copy Enchantment for any enchantment you want a duplicate of or a copy of any enchantment opponent controls.
  • Counterbalance free countering ability.
  • Diplomatic Immunity unparalleled protection for Zur.
  • Enchanted Evening part of a couple of combos.
  • Greater Auramancy protection for all your enchantments.
  • Imprisoned in the Moon neutralizer for opponents commander.
  • Leyline of the Void combo piece
  • Monastery Siege card advantage or taxation. Your choice
  • Mystic Remora taxation and card advantage in one. The upkeep cost is non existent with solemnity.
  • Necropotence the king of card advantage and the key card in a few combos including the primary win con.
  • Solemnity strong defensive card and a key combo piece.
  • Phyrexian Unlife strongest defensive card in the deck when combined with solemnity.
  • Web of Inertia best defense for your planeswalkers.
  • Zur's Weirding the key card for your primary win con.
  • Azorius Signet mana fixer and ramp
  • Chromatic Lantern mana fixing and ramp
  • Chrome Mox ramp
  • Dimir Signet mana fixer and ramp
  • Fellwar Stone ramp
  • Lotus Petal ramp
  • Mana Crypt ramp
  • Mox Diamond ramp
  • Mox Opal ramp
  • Sol Ring ramp
  • Helm of Obedience alt win con
  • The Chain Veil doubles the output of your planeswalkers
  • Venser's Journal life gain for your primary win con
  • Strategic Combos

    ”A resourceful mage has many sources of information. The best one is your foe.” -Zur the Enchanter

    - These defensive tactics are game winners on their own.

    These other combos help setup everything else

  • Kithkin Spellduster + Solemnity = infinite Disenchant. Coupled with Enchanted Evening means you can blow up anything on the table you don’t like.

  • Glen Elendra Archmage + Solemnity makes this an infinite Negate.

  • Eidolon of Rhetoric + Jace, Unraveler of Secrets will counter the only spell opponents get to cast every turn as long as you have Jaces emblem.

  • Eidolon of Rhetoric + Riptide Chimera will let you cast all the spells you want on each of your turns by returning the Eidolon to your hand during your upkeep. Just make it the last spell you cast on each of your turns. Works even better if you have the Grand Abolisher in play. Your opponents won’t be able to respond to what you are doing.

  • Mystic Remora + Solemnity will net you a card for every non creature spell cast by opponents without having to pay the upkeep costs. I have yet to have someone pay the mana to stop me from drawing.

  • The win conditions

    ”I will go to any length to achieve my goal. Eternal life is worth any sacrifice.” -Zur the Enchanter

    This deck gets its name from the main win condition. The Necropotence + Zur's Weirding combo. Once these 2 cards are out you simply force your opponents to discard every card they draw for the rest of the game until they either deck out or scoop up. This combo won’t affect you by how Necropotence is worded. All you have to do is pay about 20 life to get 20 cards and you will gain that much life on every one of your upkeep’s. Since you won’t be drawing cards, opponents won’t be able to force you to discard with Zur’s Weirding. The way you survive paying the life to use Zur's Weirding is with Venser's Journal. It’s based on my old vintage deck based on the same combo except that it used an Ivory Tower instead of the journal. That was a 1v1 deck. This deck can lockdown a table because of the journal.
    - Either of these 3 will make short work of the table.

    • Helm of Obedience + Leyline of the Void . Either draw into them or tutor for them. Once both are in play just pay and deck one of your opponents and so on for each turn till all are decked.

    • Neverending Torment Cast this card once you have out Necropotence and Venser's Journal. Pay bout 25 life and you wind up with about 30 or so cards in hand then cast neverending torment and you wind up exiling 30 or so cards from opponents library every turn till they are decked.

    • Dark Depths + Solemnity Either draw into depths or tutor for it after Solemnity is out and you have an instant indestructible 20/20 flying BFM. This is a last resort win con, for me at least. Just in case your opponents were able to counter, remove or exile any of your other win cons they won’t be able to counter the land or destroy the token it produces.

    How to pilot this deck

    ”A mage must be precise as well as potent; cautious, as well as clever.” -Zur the Enchanter

    Obviously the first thing you will want to do is get out your buddy Zur. On the next turn Zur out Diplomatic Immunity and put it on him so opponents can’t use removal on him. Next Zur out Aqueous Form and attach it to him so he can’t be blocked and killed.

    Now that he is properly protected you can start building the foundations for any of your win conditions. If by this point you have drawn one of your tutors use it to find Leyline of the Void and then Zur out Web of Inertia. If you have a counterspell in hand dont cast the void yet unless you have the extra mana left to cast the the counter if you need to protect the web. Once you bring out the void any of the planeswalkers you bring out will be protected from attacks. Now you can swing with Zur again to bring out Greater Auramancy to protect your enchantments. Hopefully you have another way to counter spells by this point to protect the auramancy long enough to draw into another tutor to find your other tutor on a stick Liliana Vess. The turn you bring her into play use her -2 to tutor out Enchanted Evening to protect your entire board state.

    On the next turn Zur out Aura Fracture so if you need to blow up anything the opponents have on the board that’s messing with you, you have the option to. Also use Liliana to bring out Venser, the Sojourner and use his +2 to blink out Liliana so she has full LP next turn and every turn there after.

    The next attack you have with Zur you should bring out the Eidolon of Rhetoric to limit how many spell your opponents can cast and also use Lilianas -2 again to search for Cloud Cover. This card will protect the only permanent your opponents can target, the greater auramancy.

    On your next turn Zur out the Riptide Chimera so you can return the eidolon to your hand at the start of your upkeeps so you will then be able to start casting as many spells as you want per turn. During this same turn use Lilianas -2 if you’re able to bring out the Grand Abolisher. This will prevent your opponents from being able to respond to anything you do during your turns the rest of the game.

    If during the last number of turns you have drawn into Tolaria West or Inventors' Fair use Tolaria to tutor for the fair or just use the fair if you drew that rather than Tolaria to tutor out The Chain Veil and start tutoring twice per turn with Liliana and use all your planeswalkers abilities twice per.

    Now that you have set up this board state you can choose to be truly evil and mess with them even further or you can choose to start bringing out any of the 4 win conditions described earlier. Either way you decide to go with it your opponents are not gonna be able to do anything to put a stop to it.

    During the early game while setting up your board state the types of spells that would need to be countered are mostly removal spellls. You don’t need to worry about countering creatures at all. You have other ways of dealing with those. Now if opponents cast a removal spell on those ways then you would want to use a counter.

    Once you have out your protection combo of Enchanted Evening + Greater Auramancy you only need to worry about mass removal spells and anything that can target the auramancy. Once you draw or tutor out Cloud Cover only mass removal spells need to be taken care of.

    Suggestions

    Comments

    Casual

    100% Competitive





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