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Zedruu was my first commander, and is still my favorite. This deck avoids most of the hateful donations and instead focuses on spreading the love. With cards like Howling Mine, Humble Defector and Oath of Lieges you give everyone else at the table so much card draw and ramp they won't know what to do with it all. Such cards still benefit you even when traded away with Zedruu to let you gain life and draw yet even more cards. Reliquary Tower, Thought Vessel and Venser's Journal let you keep all those cards, and the journal even turns them into a source of life gain.

You will be accelerating everyone else's game plan, so use pillow fort cards to bolster your defenses and weather the ensuing storm while your foes wear each other down. Ghostly Prison and Propaganda tax players who attack you, and Assemble the Legion provides you with a supply of blockers. Kazuul, Tyrant of the Cliffs can do either. Solitary Confinement grants you almost complete protection as long as you have cards to feed it, which shouldn't be a problem if you have a couple donated permanents in play. Statecraft lets your creatures block without fear, and you can even donate it to another player to shut down their combat capacity if their army grows out of hand. Delaying Shield makes you a very prickly target. No one will want to attack you as long as you have the mana open to donate it away and make them take all the damage they would have otherwise inflicted upon you. It also has the added benefit of protecting you from infect and commander damage.

You have several counterspells and removal cards to deal with individual threats as they pop up, and Sunforger and Wild Research can help you tutor for most of them. Your hand will often be so big that Wild Research's drawback will rarely affect you. Mistveil Plains then lets you tuck those cards back in the bottom of your deck to be tutored again if needed. A few of your removal cards are also enchantment based, like Oblivion Ring and Faith's Fetters which can be traded away after being played for more cards and life.

To win, you turn your opponents' full hands of cards against them. Iron Maiden and Fevered Visions will chip away at them, and Vicious Shadows usually wins you the game if you have a board wipe or some other way to proc it. You yourself will be drawing a lot of cards, and Niv-Mizzet, the Firemind, Psychosis Crawler and The Locust God all take advantage of the flow of cards. Fateful Showdown burns an opponent equal to the number of cards in your and, and then lets you discard and draw even more cards. It can even be tutored and put back in your deck for multiple uses.

Swans of Bryn Argoll gets special mention. Paired with Niv-Mizzet, the Firemind you can draw every card in your deck. Skullclamp can be used to proc Vicious Shadows and also lets The Locust God and Psychosis Crawler get out of control very quickly. Mirrorweave can do many, unpredictable things. You can turn everything into a Spurnmage Advocate and wipe out a wave of attackers while filling up your opponents' hands. Turning everything into Humble Defector nets you a ton of cards and lets you donate your tokens for free. Turning all creatures into Swans of Bryn Argoll at the right time can force a massive card draw. Or choosing Psychosis Crawler before your upkeep will let you drain your opponents of life and give you an army of huge creatures. That's not even considering what other players might have in play. Did someone just play an eldrazi with Annihilator? Turn your feeble tokens into eldrazi themselves and lay waste to them before they can attack with their own. As with Fateful Showdown it can also be tutored and recurred.

This deck is a ton of fun and has a lot of variety in it. Possibly too much? As I said this was my first Commander deck and I've made many changes to it over the years. As a result it might be a tad unfocused. A bit of restructuring might be in order. But even as is I find it to be very effective.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

37 - 0 Rares

24 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens Insect 1/1 UR, Kobolds of Kher Keep 0/1 R, Ogre 3/3 R, Soldier 1/1 RW, Soldier 1/1 W
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