This is the first EDH deck I ever created, and it's gone through a number of incarnations to get where it is today. It's a casual deck, and I want it to remain so. You'll not find any turn 3 win conditions, stax cards, or infinite combos included here.

It's largely a Voltron build with Omnath, Locus of Mana gorging himself on mana and attacking for a lot of commander damage. Other creatures are here mostly to support the overall Omnath plan.

It's the deck I play most often, and an enjoyable deck to pilot.


Comments View Archive

LordNazahn says... #1

ok so some suggestions:

~Blighted Woodland and Myriad Landscape: Cheap 'fetchlands' to get out your Forests and thin out the deck.

~Garruk Wildspeaker is a little better then Primal Hunter in my opinion, your free to keep him but i suggest adding Wildspeaker.

Chord of Calling: A good Green mana sink

Craterhoof Behemoth: A game ender...though you need:

Mana Dorks: Freyalise, Llanowar's Fury makes 1 each turn plus some utility and card draw, but basic dorks are also great Arbor Elf, Fyndhorn Elves,Elvish Mystic, Llanowar Elves

August 22, 2017 3:13 a.m.

studajew says... #2

Triumph of the Hordes should be in here as a win-con.

September 7, 2017 12:10 p.m.

demonicgrizzly says... #3

what are your thoughts on Shaper's Sanctuary from the new set? i really want it to be good in my azusa deck.

September 7, 2017 3:02 p.m.

Wasteyourtime says... #4

Hall of Gemstone is evil in mono green decks.

September 7, 2017 3:14 p.m.

bushido_man96 says... #5

Wasteyourtime, that's a great observation. I have that card, but have never thought of using it. Great call!

September 7, 2017 6:09 p.m.

Illusificate says... #6

Green has around 10-15 cards that give all your creatures trample. Also, green has Larger Than Life, probably one of the best buff cards in the game.

September 9, 2017 12:38 p.m.

RamaLama says... #7

Alright guys, and especially LordNazahn, sorry for being so late responding, but here goes...

LordNazahn, I'm not a big fan of the two fetches you mentioned, the cost is just too high, having to pay either two or three extra mana plus sacrifice the fetch for lands that come into play tapped. Just too slow and costly.

When you say Garruk Wildspeaker is better than Garruk, Primal Hunter, I'm a bit confused because they'd be in the deck for completely different reasons. Garruk, Primal Hunter is here to use as a sorcery. It's to be played and sent to the graveyard immediately in order to draw a bunch of cards off of Omnath's power. Garruk Wildspeaker doesn't do that, although I like the suggestion and have ordered one that should be here tomorrow as I type this, so thanks for that.

studajew, you're right about Triumph of the Hordes being a good win-con, but it's not a very "feel-good" way to win. Infect isn't a very popular mechanic, and it's not very popular in my playgroup. I guess it all depends on your meta though.

Hall of Gemstone is one of my favorite cards, Wasteyourtime, and I had it in the deck, but the first game I played with it in my group, it hit the table early and nobody had an answer. The game wasn't very much fun from then on, so I went home and took it out. I found out that if I have a card in the deck that I want people to have an answer for when I play it, why put it in?

demonicgrizzly, I'm not sure Shaper's Sanctuary is worth a card slot. Sure it's cheap card draw, but it doesn't do anything on its on, and it has to trigger twice to even replace itself. I think I may skip that one.

Illusificate, I have a lot of evasion cards in the deck. I lean toward reusable evasion like, Nylea, God of the Hunt, Pathbreaker Ibex, Rhonas the Indomitable, Akroma's Memorial or Rancor, although I have a couple of one-offs like, Overwhelming Stampede, which is a much better card than Larger Than Life although granted, it does cost a lot more, and Berserk because of the versatility of being able to play it on your opponents cards as well as your own. Play it on someone's attacking creature who isn't even attacking you for some instant fun/hate. There are a few more evasion cards that I didn't list above, so I think I'm pretty good on evasion for now.

September 10, 2017 11:54 p.m.

Blard says... #8

September 11, 2017 1:34 a.m.

Emzed says... #9

Heartbeat of Spring? That card gives sooo much mana to your opponents, I really wouldn't want to play that. Sure, you might be the individual player who benefits the most, but not by so much that you would want to provide all that bonus mana to the table. Vernal Bloom is the safer option for one extra mana, but even that can backfire. Caged Sun represents the version with no downside, except 6 mana is quite a lot, which makes it way less attractive.
Personally, I would run none of them, but if I had to pick one, Vernal Bloom would be my first choice.

September 11, 2017 8:16 a.m.

bendjohnson says... #10

September 21, 2017 10:01 a.m.

RamaLama says... #11

Thanks for the comments and suggestions, guys.

I agree with Emzed about cards like Heartbeat of Spring and Vernal Bloom, Blard. I want to avoid helping out my opponents whenever possible, even though it may help me more.

I had Khalni Hydra and Primalcrux in the deck until fairly recently, but they fell victim to my desire to quicken the speed of the deck. I still like them, and devotion is still one of my favorite mechanics, but they fell by the wayside.

Even though Explore replaces itself, it does require that I have an extra land in my hand which, although likely in many cases can be a little situational. If it didn't replace itself, I wouldn't even consider it, but it's a maybe. I much prefer Exploration, but I don't currently have a copy. It is on my want list though.

bendjohnson, I don't think Regrowth does enough to be worth the card slot. I much prefer something like Eternal Witness, which is tutorable and gives me a chump, or Hua Tuo, Honored Physician, which is reusable and tutorable.

Anyway, thanks for the suggestions.

September 21, 2017 3:55 p.m.

bushido_man96 says... #12

Burgeoning might be another, more budget-friendly option for Exploration.

September 22, 2017 7:04 a.m.

Wasteyourtime says... #13

bushido_man96 - A more budget friendly Exploration would be a Gaea's Touch

September 22, 2017 7:10 a.m.

bushido_man96 says... #14

Either one would do, I think.

September 22, 2017 7:12 a.m.

RamaLama says... #15

Thanks for the suggestions, bushido_man96 and Wasteyourtime. I've ordered an Exploration and it should be here in a couple of days. I do have a Gaea's Touch that I'll consider adding if I need more of this effect. As far as Burgeoning goes, it would be good early in the game, but later in the game the guys in my group would just stop playing lands until they could deal with it.

Alright, here's a question for any of you guys that are following the progress of this deck. For a good while now, I've been considering adding Riding the Dilu Horse to the deck, but before sinking that much money into the card, I need to make sure I'm going to keep it in the deck.

The card is good, no question, but even though it's a sorcery, it plays like an aura. Here's the thing, I don't usually like to run offensive auras due to the 2 for 1 effect. In other words, if someone sacks Omnath, the aura goes with it. The exceptions in this deck are Rancor, which comes right back and can be replayed for just one mana, and Bear Umbra, which trades itself for Omnath when Omnath gets the boot. I guess Vow of Wildness should also be considered with offensive auras, but since it is also a defensive aura, the versatility gives it the okay.

So what do you guys think, should I get a Riding the Dilu Horse, or is my desire for a flavor win by having Omnath riding a horse to victory overshadowing my better sense?

September 23, 2017 1:28 p.m.

Wasteyourtime says... #16

Riding the Dilu Horse isn't that good, because you can only use it once unless you have spells that can return it. Enchantments with trample is better in the long run. If you're afraid to lose your commander. Which you shouldn't be, because he's going to die anyway at some point. You could always put in cards like Darksteel Plate, Lightning Greaves. Which by they should be a standard in any EDH deck.

But regarding Riding the Dilu Horse it's your money and you decide if you want to spent that on it. I would just like to remind you that there are far cheaper dnd better cards out there.

September 23, 2017 3:05 p.m.

RamaLama says... #17

True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.

Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.

I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.

September 23, 2017 6:13 p.m.

bushido_man96 says... #18

It is a good card, but at that price, I'd never even look at it, for fear they'd charge me rent! I didn't know Horsemanship stayed on the creature, which is cool, and nearly no one is going to play with. But, for $100+, is it really going to win that many more games for you? Would an enchantment like Alpha Authority give you some more of the value you're looking for? It doesn't give horsemanship, but it gives you similar protection for Omnath like Bear Umbra does. If you're looking for more "bounce" enchantments, Fortitude is good, but it would depend on how often you have a Forest out to use it.

September 23, 2017 10:46 p.m.

Please login to comment

Compare to inventory

Revision 74 (3 weeks ago)

+1 Dryad Arbor main
-1 Sol Ring main
+1 Exploration main
-1 Snow-Covered Forest main

See all