Genju of the Cedars

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Genju of the Cedars

Enchantment — Aura

Enchant Forest

(2): Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Genju of the Cedars Discussion

Ninokun on Battalion of Centaurs (Part I: The first clash)

2 months ago

seshiro_of_the_orochi I was afraid of going lower in creatures because I have lots of auras, but so far it is doing good. Of course, not a good thing if they kill my only creature on the field, maybe I will add an extra Genju of the Cedars to have some blocking until centaurs rampage onto the battlefield.

Darth_Savage on Bant Chant

8 months ago

This look interesting, would Herald of the Pantheon, Semblance Anvil (cost reduction) or Genju of the Cedars (alternative beater) be worth considering here? Or the combo of Urborg, Tomb of Yawgmoth with Spreading Algae?

lagotripha on Throne of Thorns

1 year ago

I tried this with Natural Affinity and Sylvan Advocate a while back. The haste on Sylvan Awakening makes it a lot better. A beatdown plan isn't off the table. You actually reminded me to look back over the decklists.

Earth Surge/Elemental Uprising/Genju of the Cedars/Early Harvest are all there, and can have an impact, depending on what else you are jamming and what the plan is.

Perilous Forays/Seed the Land can give you quite a lot of range.

Darth_Savage on Gruul devotion beat down

1 year ago

Hi JNapp,

You could add some extra ramp via Utopia Sprawl or Fertile Ground, since you are already running Arbor Elf and Voyaging Satyr, this might help if you don't draw one of the Nykthos, Shrine to Nyx. Another possibility is Bloodrush, cards like Ghor-Clan Rampager which can act like a pump spell or play out as a creature. Or maybe something like Genju of the Cedars which adds to your Devotion but can also latter turn the land into a creature, it also gives you another one drop. Lastly Domri Rade seems like a good fit for this deck.

I guess the big question is what sort of decks have been a challenge for you to deal with?

Dawson_Von_Darkcastle on Deforestation

1 year ago

Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth

[email protected]_only on The Cheating Green Monster

2 years ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

Olivvyia on

2 years ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid

Bloodbriar

Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

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