Genju of the Cedars
Enchantment — Aura
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Betrayers of Kamigawa (BOK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Genju of the Cedars Discussion
9 months ago
This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!
Also some cards that work really well with this sort of approach:
1 year ago
seshiro_of_the_orochi I was afraid of going lower in creatures because I have lots of auras, but so far it is doing good. Of course, not a good thing if they kill my only creature on the field, maybe I will add an extra Genju of the Cedars to have some blocking until centaurs rampage onto the battlefield.
1 year ago
try to add more enchant land like those:
Abundant Growth / Consecrate Land / Elvish Guidance / Genju of the Cedars / Genju of the Falls / Genju of the Fields / Imprisoned in the Moon / Market Festival / New Horizons / Nylea's Presence / One with Nature / Sheltered Aerie / Squirrel Nest / Urban Burgeoning / Utopia Sprawl / Weirding Wood
This way, you will be able to untap them with the +2 effect of Estrid.
Also, you should add more card to draw
Then, you should add some recursion spells like
Also, you should add some cards to protect you like
Then, you could add some cards to take permanents from opponents like
1 year ago
This look interesting, would Herald of the Pantheon, Semblance Anvil (cost reduction) or Genju of the Cedars (alternative beater) be worth considering here? Or the combo of Urborg, Tomb of Yawgmoth with Spreading Algae?
2 years ago
I tried this with Natural Affinity and Sylvan Advocate a while back. The haste on Sylvan Awakening makes it a lot better. A beatdown plan isn't off the table. You actually reminded me to look back over the decklists.
2 years ago
You could add some extra ramp via Utopia Sprawl or Fertile Ground, since you are already running Arbor Elf and Voyaging Satyr, this might help if you don't draw one of the Nykthos, Shrine to Nyx. Another possibility is Bloodrush, cards like Ghor-Clan Rampager which can act like a pump spell or play out as a creature. Or maybe something like Genju of the Cedars which adds to your Devotion but can also latter turn the land into a creature, it also gives you another one drop. Lastly Domri Rade seems like a good fit for this deck.
I guess the big question is what sort of decks have been a challenge for you to deal with?
2 years ago
Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth
3 years ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad