|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
Pulse of Murasa
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Pulse of Murasa Discussion
9 hours ago
Don't get me wrong, the good reprints are amazing and the set overall is great. The feel of some of these is very odd though.
Reminds me of the junk plane from Thor, Ragnarok where stuff just shows up from other places. Maybe it's supposed to? Is there background to this?
3 weeks ago
Just double checking, but Pulse of Murasa is for against aggro. Right?
1 month ago
Hey Todd. Still following this deck. I have had moderate success with it, but it is extremely dependant on getting the engine going. Some thoughts... I noticed that most of my games come down to the incidental life loss i am taking from endless fetching. Trying Pulse of Murasa to shore that up. Also I tried a one-of Tamiyo's Journal which has proven to be both a pain if stuck in my opening hand and extremely powerful to dump 3 counters on my trackers and tutor up Ob. Deck still needs tweaks but it is powerful and fun in the right matchups.
1 month ago
I don't think there is a better feeling in the world than have a Jace, the Mind Sculptor and Liliana of the Veil on the field at the same time!! I play a BUG Mid-range walker list that I've really enjoyed so far. How has Scavenging Ooze treated you? I just cut mine because they seemed to be a better side-board card than a main deck card. I also run 24 lands but I have a higher average CMC and I'm running 2 main deck Field of Ruin. I'm not sure if you're interested in suggestions but Pulse of Murasa as a sideboard against Burn and Ponza is pretty decent. I'm not sure what you're meta looks like but a lot of Ponza is running around my LGS since it's reemergence in Dallas.
2 months ago
- I think the biggest thing you could probably do to make the deck more reliable is to smooth your mana curve a little. For a deck without Bloodbraid Elf, I usually recommend ~13 3-drops, ~8 4-drops, ~3x 5-drops, and ~2 6-drops. I get it that the deck is built around Eternal Witness and Primal Command/Plow Under, so you may not want to mess with those numbers, but with 7x Plow effects, you're almost certainly going to get some in your opening hand, and that can be kind of rough. So maybe drop to 5x total (kind of replacing the "traditional" 5- and 6-drops slots)? That'll free up some room for the Blood Moons you have coming in.
- If you're not running 6-drops, you could probably get by with just a little less ramp. A "traditional" list is 10x dorks (Sprawls, Elves, and Birds) and 21-22 Lands, so I suspect you could go from 11x to 10x dorks, even with your 20 Lands.
- I'm not honestly sure what to do to improve the mana base. Wooded Foothills are of course a little pricey, but the ability to fetch exactly what we need is just SO nice. Pain lands like Karplusan Forest are a solid budget option as well.
- Stampeding Serow can be kind of painful unless you have a Witness on board ... turning them into Courser of Kruphix (great with Chandra) or Pulse of Murasa (for lifegain and a little more recursion) might be worthwhile.
Good luck (and good skill) with the build!
2 months ago
Nice idea using Dark Heart of the Wood...if your'e playing it in paper, then it's legal to use so long as your playgroup/venue allows. If your'e interested in land sac then this guy might be of interest: Village Elder, he can save some of your big guys from removal. If you are trying to go the Delve route you will need a lot more ways to fill the graveyard. While I love Pulse of Murasa, a better option would be Grapple with the Past. Take a look at this delve deck I run to get an idea of how many spells are devoted to filling the graveyard: Eye D-Bug.
3 months ago
Great deck, glad I found this after thinking about Brood Birthing recently. +1
I was wondering though, in those games when you don't have a lot of action right away can you stabilize game 1? I'm wondering if going down to 3 ofs on some or 2 ofs maybe, of some pieces.
But instead of going up more ramp (I personally think there is lots), going up some kind of filtering effect/card advantage. Something like Seek the Wilds, or maybe Bequeathal to put on an Eldrazi Spawn seems not bad. It feels like if you can play Nest Invader as fast as possible then the deck explodes and is hard to catch.
Also your sideboard suggests to me you face a very heavy artifact and enchantment meta yes? Haha. I think I would personally diversify with cards more like Pyroblast, Relic of Progenitus, Squall/Scattershot Archer, Pulse of Murasa and Raze (since it's a ramp deck)/Stone Rain. But hey the Meta is the Meta.
Maybe back up Wincon with Echoing Courage and the Eldrazi Spawn
Again great deck, sorry for the giant post.
3 months ago
Maybe a Mulch? Stoic Builder, Verdant Confluence, Regrowth, Reclaim, Noxious Revival, Cartographer, Devour in Flames, Firewild Borderpost, Grapple with the Past, and Pulse of Murasa might be good to test as cards that return lands to your hand or the top of your deck.