Attune with Aether


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Attune with Aether


Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).

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Attune with Aether Discussion

ScrubNation on Build em up, break em down

18 hours ago

PI3L0V3R after a fnm and Sunday showdown I went 3-1 both days with this deck. The only considerations for this deck that ive come up with are Glorybringer and 2 more Harnessed Lightning.Ideally the deck should playTurn 1: Attune with Aether Turn 2: Longtusk Cub or Servant of the Conduit Turn 3: Electrostatic Pummeler and if no pummeler Rogue Refiner or Cartouche of Knowledge on Longtusk Cub get 2 more energy and Blossoming Defense if necessary Turn 4: Larger Than Life and Built to Smash end game

Rev_Lycan60 on All the cool kids have Dino Decks!

19 hours ago

I would agree with Thousandoaks. Attune with Aether and Aether Hub do make a difference especially early game to build counters for variety if mana use.

Sledwick on Yay Dinosaurs!

4 days ago

So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.

You have no removal in this deck despite running red which is a wasted opportunity.

You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.

I also feel like you're being a slave to your theme.

Here's some suggestions


1x Carnage Tyrant

1x Otepec Huntmaster

4x Ranging Raptors

2x Raptor Hatchling

2x regisaur alpha

1x Ripjaw raptor

2x Thundering Spineback

4x Growing Rites of Itlimoc

4x Commune with Dinosaurs

4x New Horizons

1x Forest


3x Servant of the Conduit

4x Abrade

4x Attune with Aether

3x Cathartic Reunion

3x Fiery Cannonade

2x Fling

3x Savage Stomp

4x Sheltered Thicket

Jelly-On-Toast on Meowtastic

4 days ago

I don't know if this is budget or not, but maybe include Gideon of the Trials? He's a pretty good card in general and is a above the curb creature that can't normally be targeted by board wipes. Oketra the True would be another really cool card to include. Maybe it's just me when I play-test, but i feel like a Attune with Aether is a good card to always be on your lands. good luck tho!

silastheguardian on Why hasn't ANYONE noticed this?

6 days ago

Hello there! I have a brother that made a Gruul deck for standard as well. When playing he realized that dinos were very strong, but had little that made them into a tribe. Rather, Dinosaurs are just huge value creatures. Other than Commune with Dinosaurs and Otepec Huntmaster (two easily replaced cards) you don't have a real advantage focusing on dinos. You might say Drover of the Mighty has a payoff, but the most important part of drover is that he's a mana dork. Consider Servant of the Conduit and Attune with Aether for otepec and commune. These energy providers also allow you to take advantage of Harnessed Lightning to kill off larger creatures if you so choose. Lastly, you might want to consider replacing Panharmonicon. I know that this is what made you want to make this deck, but as mentioned it is too important of a spot on your curve. I do have a replacement suggestion for you though. What about God-Pharaoh's Gift? With better mana dorks you can usually end up playing it turn 5 or 6. It comes down and can immediately provide a creature from your graveyard as a 4/4. Also, you still get double triggers off of your creatures if they died. This is what my brother did, and the deck becomes a little crazy. Just suggestions if you are interested.

Hyperalgialysis on Bant Rampy

1 week ago

Some Fog effects exsist in standard that would help a lot when playing against aggro. You should tinker with Approach of the Second Sun since you are ramping so much, game 1 win with approach game 2 win with sandwurms. Essence Scatter Glimmer of Genius Opt and Disallow are all great instants. Impeccable Timing is ok and is removal, as is Unsummon. You have a few too many enchantments to take full advantage of the gearhulk, drop about 5-6 for more instants as well as 2 lands. You are ramping so tossing in Aether Hub as well as Attune with Aether and you should be good with 24 lands. Good luck to you.

Red_X on 5-Color Sunbird Superfriends

1 week ago

I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.

After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.

Ornge on Kill It With Water

1 week ago

Harnessed Lightning would work well with the fact you are running 4x Attune with Aether. also, putting one or two Riddleform in the maindeck would be beneficial. have you considered Larger Than Life or Servant of the Conduit? I would also take out Cryptic Serpent

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