Attune with Aether

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Attune with Aether

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).

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Recent Decks

Attune with Aether Discussion

djnewellmit on All Things Pummeler

1 day ago

Even though green Pummeler builds lost Attune with Aether, green still offers the best protection and pump spell for our little robot-who-could with Blossoming Defense. And Servant of the Conduit serves a triple purpose of putting a body out to soak up removal or chump block, ramp, and provide ETB energy.

But it is an interesting question that I had not given much thought to. I'll percolate on some brews and let you know what I come up with. Even off some quick brain-storming, Izzet energy is almost overwhelmed at the 3-drop slot. I think Whirler Virtuoso comes up as an instant must-include for almost any Izzet energy deck, and Saheeli Rai is looking to play with some constructs as well.

Argy on Tribal in standard

1 day ago

"R/G/W dinos susceptible to mass removal and not much payoffs among them"

I don't know who you've been playing against but StuBi has been having awesome success with Stompy Whompy Dinos.

Blossoming Defense and Heroic Intervention shut down both targetted and mass removal.

Trample gets damage through, Carnage Tyrant must be specifically Sided for, and Ghalta, Primal Hunger usually hits the field on Turn 5.

I think is stronger than , particularly due to the fact that we no longer have Attune with Aether around to colour fix.

Now that the season has progressed I have seen Merfolk Decks being successfully piloted at some LGS I play at.

Again, they have protection in the form of Blossoming Defense, and Heroic Intervention.

They can re-establish their board state very quickly, if a wipe does happen. Kumena, Tyrant of Orazca makes the Tribe very strong.

I will point out, though, that Merfolk were NOT one of the Tribes that the OP asked for help with.

duser12 on Kruphix Calls the Homies

2 days ago

What are you doing with the 2 energy from Attune with Aether? Should probably throw in an Aether Hub to take advantage of it.

Wood_Elemental on Sultai Energy "Budget"

3 days ago

Not very budget but still good. I'll point out that Attune with Aether has recently got banned. So has Rogue Refiner.

bumcheeks on energy

6 days ago

Attune with Aether and Rogue Refiner got banned

shagg on B/G Constrictor

1 week ago

Journey to Eternity  Flip maybe? I will say that Shapers' Sanctuary will give you overwhelming card advantage against half the decks out there and is at least worth a spot in the sideboard.

I moved away from energy after the bans, but do you find yourself out of energy a lot without Attune with Aether to back you up? You might consider Woodweaver's Puzzleknot if you do.

magicsheep on Grixis Energy- The Alternative To Temur Energy

1 week ago

Probably Grixis Energy has become more powerful with the banning of Attune with Aether. But this deck feels slightly weaker against control decks and aggro/burn decks. A (probably horrible) idea is to add As Foretold, then use Disallow or Admiral's Order to put pressure on your opponent to act. If your opponent can't remove As Foretold, it can turn the tide of the game. Great deck, definitely worth an up vote.

S1ayerMonkey on The Tokens Are Coming, The Tokens Are Coming!

1 week ago

foyle99 I can help with the ramp question!

I'd first add 2 or 3 more basic forests to your lands. After that, add some mana-producing creatures. Some excellent examples are: Elvish Mystic, Voyaging Satyr, Whisperer of the Wilds, Arbor Elf, and Knight of the White Orchid.

Next, add several more mana artifacts. I see you have Sol Ring and Selesnya Signet. These are excellent but not enough. Look into Manalith, Selesnya Keyrune, Selesnya Cluestone, Coldsteel Heart, and Terrarion.

Finally, look at your fetch lands. Good cards to include are: Farseek, Attune with Aether, Safewright Quest, and Rampant Growth.

Ideally you want 45-50 cards to produce mana in some form. Since you're playing green it makes things a little easier than with other colours.

Good luck and I hope I helped!

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