Attune with Aether

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Attune with Aether

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).

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Attune with Aether Discussion

xoorath on nayasaurusrex {updated 18/9}

1 day ago

Hey, I'd suggest giving my brew a playtest - it's getting pretty tight. Huatli: The only dino gyno I know...

Running Attune with Aether, Aether Hub and Commune with Dinosaurs Makes my mana super stable.

The planeswalker package of 1x Huatli, Warrior Poet, 1x Ajani Unyielding and 1x Samut, the Tested is very tight. Each have their own big upside. Huatli can enrage my guys, reduce blockers, heal... just a great tool card. Ajani is at the top of the mana curve, so his plus helps me only find action, he adds removal, and the ultimate with trample is game winning. Samut giving double strike to any trampler can be game winning - but even if it's not, it's a devistating same turn play. I generally don't ultimate her even if I can, the double strike is just better, and using the ultimate after a wrath is very strong. Note with samut that Regisaur Alpha is an ETB trigger not a cast trigger. I really wouldn't discount samut even if people look at you funny for playing a $4 planeswalker. She's quite good in the deck.

I now regret ever playing without 4 Savage Stomp, it's actually incredible. Super happy with the choice.

Still sorting out the sideboard, but I think Authority of the Consuls, Settle the Wreckage and Abrade will be 3 of. As much as I like Solemnity it's probably just not that relevant to hose a few strategies especially now that it would hose Savage Stomp's counters.

What you found in your playtesting you posted is very consistent to my findings. I would also add that in my experience I'm not too scared of wrath effects and things like settle the wreckage. So long as I'm ahead in card advantage and can dig in some way for dinos - I can stabalize and pose threats constantly.

I'm also still feeling very good about having extra 5 drops with Charging Monstrosaur.

Thanks for continuing to update your list and post findings. Happy stomping! ;-)

ImtheRealBear on Mono-Green Stompy

2 days ago

hey I like the deck! I have a deck similar to this (not on tappedout) and I personally like splashing some blue for Nissa, Steward of Elements, Confiscation Coup and Rogue Refiner. Carnage Tyrant is going to be released soon and could work great here. I would also recommend using a full playset of Servant of the Conduit. You could also cut Frilled Sandwalla or Crocodile of the Crossing. If you have 4 Attune with Aether and the servants you could also cut down the land a bit to add some more cards you like. Good luck with it!

multimedia on nayasaurusrex {updated 18/9}

2 days ago

Isn't Kinjalli's Sunwing better than Territorial Hammerskull? It can have much more impact on your opponent and it's flying with 3 toughness. A flying Dino is kind of important because otherwise flying creatures, Pirates can just fly right over your Dinos and hit you. Sunwing takes away haste from your opponent while still being a Dino making it very good in the Ramunap Red matchup as well as the mirror match and not letting creatures crew the turn they're played.

I see no reason to not use Commune with Dinosaurs as a 4 of. It's only one mana making it excellent turn one or turn ten. Think of Commune as having the same utility as Attune with Aether does in green energy decks. It allows those decks to play a smaller amount of lands. Commune can find a Dino or a land in the top five which is a lot. Consider cutting 2x Prepare for two more Commune. I would choose between using Prepare or Savage Stomp you don't need both.

I would also choose between playing either Kinjalli's Caller, Otepec Huntmaster and Drover of the Mighty. I don't think you need all of them because I can foresee games where all you draw are these Dino rampers and not actual Dinos. This is another reason that Commune is good because it can help to find a Dino to use these rampers with. Currently the manabase only has six turn one possible lands to give you a white source for a turn one Caller. This is not ideal and is the reason I would cut it. Consider cutting 3x Caller for a fourth Huntmaster, a fourth Drover and a third Carnage Tyrant?

I would take a look at Shaper's Sanctuary, Mouth or Walking Ballista for some draw. Mouth gives you a creature although not a Dino and then Feed is good with quite a few Dinos especially Alpha. Sanctuary is going to surprise a lot of players, it's kind of broken in this format where creatures will rule because it's only one mana. Ramunap Red is relying on Earthshaker, Crasher or burn to kill or tap down you're Dino blockers all these interactions let you draw a card with Sanctuary.


MadMadison on Jurassic Tribal

2 days ago

xoorath Thanks so much for the comments! I've drawn a few hands and I think the mana base is still a bit off to be honest. It needs more green and the R/G and G/W dual lands, while great in Modern, aren't gonna be that good in Standard. I think I might just drop them each to a 3 of and put some Forests in, maybe with Attune with Aether to be safe.

Yeah, I had the same thoughts about the Raptor Hatchling! I've been wracking my brain trying to think of ways he could survive combat. Savage Stomp might work, but only if he's fighting a 1/1 or a 1/2, which is highly unlikely.

What do you think about potentially adding Dowsing Dagger for ramp and maybe Gishath, Sun's Avatar as a 2 of?

multimedia on Energy Elves (XLN)

3 days ago

The full Ixalan set has been revealed and I'm already brewing new decks with Elves. I've already updated Energy Elves with a new version. It's back to Golgari, two colors. This version is not final, but for the time being it gives an idea of what cards from Ixalan I'm looking at playing. Watch for a more indepth new update about Ixalan, this version, others and a very likely name change in a few days. Here's a summary of newest version.

As you all know now there's no Elves in Ixalan. Rishkar, Peema Renegade becomes the best Elf left in Standard. The best creature to pair with Rishkar is Winding Constrictor. I've once again paired these two and added another strong Elf with counter synergy, Narnam Renegade. I've decided to drop energy as a main strategy for now and in it's place reinforce the counters strategy with revolt. Servant of the Conduit is being cut for Greenwheel Liberator and Attune with Aether is cut for Unbridled Growth. There's very few Elves left in the tribe; who's left are mana Elves and Elves with revolt. I've decided to go with a more aggressive approach with Rishkar, Constrictor and these revolt Elves.

Ixalan has quite a few very good black creatures and I'm using two of them. Ruin Raider is the new Dark Confidant for aggressive strategies he's great because he triggers raid at my end step. The turn I play him I can possibly draw a card from his ability if I attacked for the turn. Because of this I'm basing the creature core on creatures who have evasion or who can benefit, get big, from counters, but they must be no more than three mana. The mana curve of this deck is now built around the idea that I'll lose life from Raider's raid, the lower the avg. cmc the better. Raider pairs very well with how big creatures can get with Constrictor and Rishkar for very little mana cost. Narnam has deathtouch which lets me attack most of the time freely with him. Kitesail Freebooter is the other new black Ixalan creature I'm playing. Freebooter is a two drop with Duress when he enters the battlefield. He also has evasion, flying, both these abilities are very good with Raider. I can protect Raider by taking my opponent's removal as well as attack with flying to trigger his raid. Flying is also nice with counters from Rishkar.

Fatal Push is still one of the best removal spells in Standard and Ixalan didn't change this because Wizards decided not to print any instant strong removal in black, that's less than four mana. Walk the Plank is Grasp of Darkness's replacement, but it's sorcery speed making it pretty bad. Push is very good and revolt makes Push even better. Revolt is not easy to trigger, but right now there's no other alternatives in just black. This deck is now using 8x no cost revolt enablers, Evolving Wilds and Growth to help with this.

Aethersphere Harvester and Aether Hub, a small energy strategy is still here. I really like Aethersphere with Raider because Raider can crew it and since Aethersphere has flying it can most of the time attack freely triggering raid. Aethersphere also uses energy to gain lifelink which is needed since Raider makes me lose life to draw a card. These two paired together are great.

Enemy colors in Standard are at a disadvantage having only fast lands as playable dual lands left, but Ixalan added a new tribal land in Unclaimed Territory. This land requires that I use a creature core with only a few different types. For each Territory I can choose which type I can use colored mana for therefore I can have a one for Elf or Pirate and one for Snake. Both Raider and Freebooter are Pirates which is nice with Territory.


OOMJasonDavis on jund mid-range

4 days ago

Hi. First off I like it. I have some questions that might make you consider what you put in your deck. First is what are you hoping to copy with Tilonalli's Skinshifter? Second is playing Attune with Aether over Commune with Dinosaurs right for YOUR deck? Third do you NEED 25 lands when a majority of your deck is 1-3 drops? Fourth and finally do you need the hyper late game that Waker of the Wilds provides or is vraska and your other threats good enough? Good luck with deck design

ROUROU on 90% casual deck=90% win rate mate. Yarrr

1 week ago

hullos I have the scatter in me sidedeck XD. Believe it or not, Attune with Aether is performing very well! I mean, it's thinning out the deck and gives me energy for Aether Hub . The thing i am considering, is replacing Animation Module with something. Waiting for the full spoils though :)

Thanks for stopping by and commenting

hullos on 90% casual deck=90% win rate mate. Yarrr

1 week ago

i would recommend taking out those Attune with Aether no need to add another color with such a cheep cmc deck and no energy synergy. Then you could add some more control maybe like Essence Scatter since you may have flyers but blocking could be hard so just don't let them resolve.

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