Kumano, Master Yamabushi

Kumano, Master Yamabushi

Legendary Creature — Human Shaman

(1)(Red): Kumano, Master Yamabushi deals 1 damage to target creature or player.

If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.

Start Commander Deck Browse Alters View at Gatherer

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Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Kumano, Master Yamabushi Discussion

Spell_Slam on Kelsien's Army of Tims

5 months ago

Deathbringer Thoctar is like another copy of your commander, except it pings even harder.

Kumano, Master Yamabushi was the original pinging commander. I think it's still worth including him. He's a great mana sink and just pinging for one and exiling is great. Note you won't get the experience counter if the creature is exiled, though.

Balthor the Defiled will reanimate almost all your creatures.

Is Zirda really doing that much for you? It seems to me like you can't really do much with the activation discount aside from making your equipment cheaper to equip. You certainly aren't using it for the body or activated ability. You could be running much better cards in your maindeck that aren't restricted by Zirda. The first thing I thought of when looking through your deck was Torpor Orb, for example. You have 0 creature ETB triggers, making this an excellent choice. Retreat to Hagra and Archetype of Finality are also not options for you right now.

Chandra, Flame of Kaladesh can't target creatures. It's still a great card, but it doesn't help your commander until it flips.

Your deck's curve mostly tops out at 3, with very few exceptions. I would think about cutting to 36 lands and maybe 8 mana rocks.

DuTogira on HIGHLY overlooked red commanders

1 year ago

Varchild struggles because blinking is more of white's thing. Varchild seems sweet... but it needs white to really shine. Still looks like a fun brew.
Olivia Voldaren can Mind Control vampires, and her ping turns creatures into vampires. MindTouch > ExileTouch, and doesn't require giving her deathtouch. Not that there aren't corner cases where Kumano, Master Yamabushi wins out for utility (such as his ability to ping face which olivia lacks), but rather that Olivia Voldaren is superior in 9/10 situations. Of your suggestions, Kumano, Master Yamabushi still seems the most interesting to me. Being able to use him with Braid of Fire to just spit damage at people in the late game makes for quite the finisher, and it's right in flavor for what red wants to do.
Marton Stromgald is a 4 mana 1/1 with no protection, no evasion, and no way to win the game except by combat, which he doesn't even buff himself for. For him to be good, you need a ton of creatures, some enchant/equip to make him unblockable/indestructible, and for your opponent to have significantly less creatures and/or weaker creatures than yours. Basically: marton's only good if you're already winning by a landslide anyway. Krenko, Mob Boss generates his own tokens, and keeps generating exponentially more of them. If he's not dealt with, he will eventually win a game all by himself, no A+B required. Marton will never win a game without the help of a 4-5 card setup, minimum. That's... not impressive. I really think marton's a dud here, but good on anyone who believes they can make him work.

PhotogenicParasympathetic on HIGHLY overlooked red commanders

1 year ago

The issue that Kumano, Master Yamabushi runs into is that he's competing with Olivia Voldaren for ping-control. Since black is much better than red at granting deathtouch and lifelink (the two most relevant abilities to give him), Voldaren tends to win out. He DOES seem sweet though.

creeperreaper206 on HIGHLY overlooked red commanders

1 year ago

So 2 days ago, I was looking through Edhrec, as you do, when I notice something when scrolling through the mono red section. There are a few really good red commanders that are completely underused. I've made deck lists on the ones I'm about to list, but I'm sure there's more underused mono-red commanders.

  1. Kumano, Master Yamabushi : He has the power to, with deathtouch, exile any creature for 2 mana at instant speed, or 1 if heartstone is out. Then, while all the opponents are there probably not doing much, you can slowly, but surely, drain their life out. This works really well with Braid of Fire . But yeah, Mono-Red Control/Burn/Ramp Deck that's good in commander. (Bet you never thought there would be control in red nor that burn would work in commander.) This commander has only, as it currently stands, 79 decks on edhrec.
  2. Varchild, Betrayer of Kjeldor : The theme of this deck is to deal as much commander damage as possibly with a voltron strategy, but then make it so they have to attack other opponents with the tokens you gave them, otherwise, you take them back and attack them with the same tokens by blinking Varchild. This commander has only, as it currently stands, 39 decks on edhrec.
  3. Marton Stromgald : This is obviously a token based strategy, but it works with ANY tokens. People have argued the issue that it's a 4 cmc creature, with no built in protection and doesnt have immediate value when it enters the battlefield unless you give it haste, easy to destroy by boardwipes, and on top of all of that, you have to have creatures out and be able to attack or have someway, like Goblin Bombardment to deal direct damage to the opponent, and to that I say, you make a good point, but THAT'S THE EXACT SAME DOWNSIDES TO KRENKO MOB BOSS, and is it BAD? NO! This commander has only, as it currently stands, an abysmal number of 31 decks on edhrec.

Thurbajen on Dino Swarm

1 year ago

Hi! Great deck. May I suggest a few changes? Cut Thunderherd Migration for Rampant Growth , it’s just strictly better. Kumano, Master Yamabushi seems very expensive for such little effect. Add Pyrohemia ! It's the same but cheeper and triggers everything! I think you should probably play more land based ramp like Explosive Vegetation , Skyshroud Claim etc. instead of artefact based ramp as it is more easily removed. Maybe put in some more one turn indestructible cards like Make a Stand to further help the combo. Haste enablers for all those dinos like Fires of Yavimaya or an Impact Tremors ? I love the combo, I've never seen that before that's very cool. Check out my version of Gishath, it may give you a few ideas and you might be able to give me some too. Cheers!

triproberts12 on Half-Life

1 year ago

Looks good for a first try! I don't know much about Heartless Hidetsugu, since I've only seen him played once, but I can tell you the one thing you're missing is a way for you to gain an odd amount of life and a way to ping your opponents for an odd amount of damage. You need to make sure they have an even life total and you have an odd life total when you activate Hidetsugu with a damage doubler. I recommend High Market and Miren, the Moaning Well , since you can activate them, sac'ing your commander with the ability on the stack, and Pristine Talisman . You're mono-colored, and this should slide into your manabase without having to give up much. Kumano, Master Yamabushi , Comet Storm , and Fireball are all ways to ping the way you like. I would also check out the page for Hidetsugu and the red staples page at EDHREC.

Vincentc1 on Thantis's web of war

1 year ago

'Thanks for showing some love to the dino's Cyb ! I didn't really had to face that kind of situation in my meta, but I can understand it might be a big problem... The good thing is when people are forced to attack, most of the time it will leave them open for an attack. As for the 3 cards, I think my favorite would be Kumano, Master Yamabushi. Even if he is high priced in CMC, he can serve as a Enrage enabler and a token removal or other little but big impact creatures opponent own. But right now, I'm thinking about remove some cards from the deck to had an extra layer of control or card draw to the deck... I want to smooth it out as for removal (Maybe Pir's Whim), protection (maybe another Fog ) and card draw (I've just traded a Seasons Past) but like you might know, cuting from a list is always painfull :P Ooze Flux and Retribution of the Ancients get me think that Bane of Progress and Thantis are my only +1/+1 counter source and sadly ( really don't know why) people seems to want to remove it from the game before their combat step haha. But I love the fact that one of them is only a 1CMC and to use.

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