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Creature — Merfolk Wizard
(1)(Blue), Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
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Sigil Tracer Discussion
1 month ago
reviewing your decklist and it seems pretty solid as it stands.
A few suggestions that haven't been mentioned yet that could be considered:
Hope this helps you. Especially the Bell and Genius help you dig into your maniac more often.
1 month ago
I'd add: Armageddon, Ravages of War, Slate of Ancestry, Coastal Piracy, Bident of Thassa, Wanderwine Prophets, Sigil Tracer, Harpoon Sniper, Streambed Aquitects, Empress Galina, Seasinger, Sejiri Merfolk, Ojutai's Command, Rootwater Matriarch, Distant Melody, Azorius Signet, Door of Destinies and Stormtide Leviathan
2 months ago
For the general Maybes: Curiosity or Quicken would seem nice. Cathedral of War for more damage with fewer creatures. Depending on how Merfolky you make this, there are some great options for versatility to your deck (more counters, mill, draw, etc). Lullmage Mentor, Sigil Tracer, Deepchannel Mentor, Leech Bonder, Cursecatcher. Merfolk Sovereign among others.
Switching to tribal may throw off the mojo this deck has, but give a second look to cards: Razorfin Abolisher, Saprazzan Legate (tribal merfolk loves to change land types), Thada Adel, Acquisitor, Waterfront Bouncer.
3 months ago
Have you considered adding Coat of Arms? That card's pretty good in tribal decks. I'd also recommend Azami, Lady of Scrolls for massive draw with your wizards, Teferi, Mage of Zhalfir for just being an all around good card, and Jeskai Ascendancy for buffing your creatures, giving you a little bit of extra card filtering, and giving you repeated activations of the creatures with tap abilities (Arcanis the Omnipotent, Beguiler of Wills, Mercurial Chemister, Niv-Mizzet, the Firemind, Sigil Tracer, and Azami if you add her).
3 months ago
I used to run my Mizzy deck with a huge focus on building experience counters and killing opponents with giant X cost burns. Inexorable Tide is an easy way to build experience, though the card has gone up in price since I first bought them. So after getting 20 or more experience counters, burn one opponent, then use Reverberate, Increasing Vengeance, Nivix Guildmage, or Sigil Tracer to copy all that damage to another target. There are a few more creatures out there that let you copy spells. Another strong artifact for burn spells is Pyromancer's Goggles. You can also look into Fire Servant, but he's got a tendency to not stick around long in my experience.
5 months ago
First and foremost I'd say make the deck mono-Blue. It doesn't seem like adding in green is giving any particular value and drop Stormtide Leviathan.
Second you'll want to make your creature base more consistent, having one of each creature isn't too good of an idea considering there will be a small chance of you drawing that card when you need it.
Here are a few suggestions as to what should be added and/or dropped:
Examples to drop: Archetype of Imagination hes redundant if youre running Docent of Perfection Flip Simic Signet you can replace this with some better value lands that you can fetch. Venser's Journal its not doing much for you since you dont have immense amounts of card draw.
The guy above me is also correct. You need a bunch of instant/sorcery spells to make your wizards more effective. Let me know if budget is an issue and we can go over some more budget effective cards as well since a lot that Im suggesting are pretty expensive.
5 months ago
@Dk1997 Thanks for the suggestions- however, I'm not sure any of them work well with the deck.
The whole point is to run 1-drop evasive creatures (Flying Men, Triton Shorestalker, etc.) and lots of countermagic so that actual threats never hit the board. Mindshrieker and Sigil Tracer cost too much mana, and the Tracer doesn't even have any evasion. Pale Moon doesn't actually do anything relevant for the most part- I may consider running Envelop at some point, however.
Snow-Covered lands with the Scrying Sheets is incredibly slow, and doesn't actually guarantee more draw. I'd rather use the slot for a land that taps for a color, or a creature that will draw me more cards. Glen Elendra Archmage is too slow, I actually just took it out. Gaea's Touch is too inconsistent, especially when I already have Exploration and Burgeoning in here.
Earthcraft isn't terrible- it actually works super well since most of my creatures are 1-drops anyway.
5 months ago
Mindshrieker , Sigil Tracer, Negate idk i'm bored, Hurkyl's Recall is good, side board mostly, as well as Pale Moon, Envelop , also using all snow covered lands plus a Scrying Sheets helps u use that extra mana to help draw your lands, Riptide Laboratory + Glen Elendra Archmage is meh, Gaea's Touch, Lignify, Song of the Dryads, Beast Within,only card i can really suggest would be Earthcraft which allows you to basically play your entire hand by tapping your summoning sickness creatures to play more creatures, ash barrens, blasted landscape , Sword of Feast and Famine, and Sword of Body and Mind