I don't mind discussing why I chose certain cards, to an extent.
It's when people are insistent that a certain card won't work that it becomes tiring.
A lot of that comes down to play style. My decks very much suit how I like to play. A little bit of early pressure and then everything getting out of control for my Opponent by the mid to late game.
My absolute least favourite thing is when someone who is obviously new to brewing builds a deck with the sole purpose to beat mine. Then they go, "Ha! I can beat your deck easily!" and I'm like, "Well duh. Of COURSE you can beat my deck if you built one specifically to do that."
Someone did that on my Sarkhan's Dragon Den so I just deleted their comment, then went and gave them a bit of a serve.
I also hate being lied to. It's quite easy to pick up who lies about their deck's performance.
The amount of people on TappedOut who say they came 1st at every prelease is AMAZING! The only way you can do that is cheat, so your pool is far better than everyone else's.
If anyone looks at my match reports they will notice that I will report bad tournaments, as well as good.
My reports are also extremely detailed. I like to give a feel for what has gone right or wrong.
I also cop a lot of shit from people who hate that my decks are popular. You are guaranteed to see them once your deck hits number 1. Some of them "build" my deck then play it in MTGO (or Magic Arena) and come back to tell me how rubbish it was.
That happens so many times, then I build it and play it, and it goes really well. Not ALWAYS. I do build bad decks from time to time.
Anyway, I'm tired and now just rambling.
I need to take some time to look at your decks. I will try to do that tomorrow.
October 10, 2018 12:45 p.m.
I have gifted you a feature token to say thanks.
You can use it to advertise one of your decks.
October 10, 2018 6:35 a.m.
Thank you for all the time you have spent talking to other users about Sarkhan's Dragon Den
You really understand how the deck works, and are able to communicate that well to others.
I appreciate all the time you have spent thinking about the Comments made on it.
October 10, 2018 6:29 a.m.
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So youre just playing Drowned Secrets for mill? That might be a little slow, but at the same time, the reason mill struggles is because to make mill fast enough to finish games, you gotta lighten the control aspect of it, which tend to go south quite often. Im interested in seeing your build though!
October 16, 2018 7:10 a.m.
Im betraying how long ive been playing magic haha. Forgot about Read the Bones, thanks for reminding me. I started playing during origins so i only barely remember that one. Read the Bones is indeed incredibly similar, though i do think Notion Rain is better, though it forces two colors on you to play. In terms of balance theory though, Read the Bones would be underpowered if it was a 4cmc instant, while at least in this set Notion Rain might be a little strong since it has lots of synergy in the set, and elimitating the vulnerability that comes with spending your mana on your turn to draw cards in a control style deck would put it over the top, despite losing 2 life. There is a reason it has to be at 3cmc sorcery speed instead of at 4cmc instant speed.
October 15, 2018 9:01 p.m.
I like the idea that mill could work, but would Creeping Chill really find value in a deck with less creatures, in a deck that does no real damage other than this? Thats just a curious question i have since i havent playtested that card yet, but it looks incredibly interesting. I guess if you can consisantly surveil it its basically just free life right? But it would be in the place of another card. Is free 3 life worth the spot? If it went to the graveyard after it gets surveiled id be on the train boss, shuffling it back into the library to surveil again, but it getting exiled is very undesirable.
October 15, 2018 5:30 p.m.
I believe the set design are hinting towards the additional power of instant speed surveil since there really arent many cards that do that. Cards like Notion Rain have traditionally always been instant speed. In fact, 4cmc instant speed for this would make for a much better spell. You could argue that its sorcery speed because it is 3cmc, but i think they made it 3cmc to justify sorcery speed, since the instant speed version was too strong at 4cmc. Surveil is better than scry by a mile since it allows you to potencially avoid bad cards completely as opposed to delaying them. There is also nothing like graveyard shinanigans as an added bonus when it comes to scrying, so if it was 4cmc instant speed it would be a much stronger Glimmer of Genius
October 15, 2018 7:45 a.m.
This deck is in its senior year, it still needs to go through college before i can send it into the real world ☺
Its not ready yet. My current thought process is in terms of sorcery speed surveil compared to instant speed surveil. Holding vounter-spells up are awesome, but if you dont need them having that mana go to waste is a shame. Also if you bounce Disinformation Campaign and play it in the same turn, you need to have around 5 mana, which means that if you wanted to hold up another cpunterspell you cant do it till turn 8-10, which isnt ideal.
Ive found that if i play Sinister Sabotage, my next 2 turns tend to go really really well. I believe it to be because of the instant speed nature of the surveil there.
October 15, 2018 7:34 a.m.
At least the midrangy one is, which is what everyone is pkaying. Surveil is strong, it gives you the right option, but it costs you mana to get there. As long as your opponent has options too they can get ahead. I think that Disinformation Campaign solves those problems. It forces other decks into topdeck mode, and then forces them to play their cards or discard them the next turn. Im not a big fan of paying life for anything in the current aggro infested meta. Especially not in the current standard pool. There are way too many cards that deal direct damage. My personal opinion is that Doom Whisperer and Notion Rain are overrated to some extent. They are amazing cards that are unfortunately in the wrong standard pool. Aggro rules right now, and so decks need to build around the fact that aggro is incredibly strong and really popular right now. 20 lifepoints arent what it used to be.
October 14, 2018 4:47 p.m.
the problem is some of the spells in this brew cannot be used to its full potencial. Unexplained Disappearance for example is very limited in its use as opposed to what it should be. normally you can use it to protect one of your creatures, but you lose so much trying to save a beefy Dimir Spybug or Thoughtbound Phantasm, and it takes so long to build them into something strong that its just not worth it. Creeping Chill has to be in the deck or else Notion Rain and Doom Whisperer will just kill you. if you dont draw Creeping Chill its very risky to cast or use the those spells against red decks since they do a good enough job taking your lifepoints without you helping them. Dimir surveil can be very ying and yang, opposites trying to balance one another out. its a difficult deck to pilot, as no decision is an easy one.
October 14, 2018 3:07 p.m.
October 14, 2018 11:48 a.m.
i won my first playtest vs aggro!!! hazaaaa! key cards, Golden Demise from the sideboard killed a couple creatures, Blink of an Eye and Etrata, the Silencer won it for me, and Disinformation Campaign made the aggro deck sacrifice a Rekindling Phoenix, which was the only card in hand before they had 4 lands on the field. the turn 1 Pilfering Imp was hit with Shock, but i also had a Thought Erasure turn 2, which took care of a Goblin Chainwhirler. played Disinformation Campaign turn 3, bounced it turn 4 and played it again turn 5. Once the opponent doesnt have cards Disinformation Campaign becomes a pay , draw 1, which is pretty inefficient, but the fact that i can possibly recast it every turn adds a lot of card advantage.
October 14, 2018 11:46 a.m.
Blink of an Eye gives me a real win-con other than trying my opponent up for 30 turns, and a means to defend that win-con from sources i otherwise am unable to defend it against. Ima play around with the build a bit more
October 14, 2018 10:28 a.m.
Search for azcanta is basically a surveil 1 without the flip effect, but i agree it would be very good in this deck. i was just looking at the bounce cards, and i think if i did something like that it would be Blink of an Eye. There is 1 card i love in my bant deck that im terrified of here, Ixalan's Binding can really disrupt things a lot. Black is powerless against enchantments, and blue can only bounce or counter. I like how the surveil mechanic allows you to setup a good draw, and i agree id rather scry/surveil 2, draw 1, than draw 2. quality over quantity is the name of the game. it is something this deck does quite well. the only problem is quite an awkward one. it doesnt really have a quick way of finishing out games, and Dream Eater is more of a ultra-utility card than a win-con. Its no Torrential Gearhulk. as far as win-cons go this deck doesnt have much. the bounce Etrata, the Silencer play may be a way to give it something to finish out games quicker.
October 14, 2018 4:43 a.m.
October 14, 2018 3:28 a.m.
Blood Operative is good in very specific matchups. it plays well against control, as they would likely need more than one card to deal with it. it also kills their jump start card advantage, so that helps. it can also help reduce the power of golgari by reducing the number of creature cards in their graveyard, but its not a creature that can effectively fight other creatures, or just survive on the board for a while. but yeah i am also on the verge of placing my 1 copy in the sideboard.
October 14, 2018 3:24 a.m.
Argy, i totally agree with you that aggro is this decks bane. im currently playtesting a playset of Golden Demise with some promising results. i consistently kill 2 creatures whenever i play it, since most aggro creatures have 1 or 2 toughness. i also took Notion Rain out since i found that in that specific matchup every single lifepoint counts, and you really cannot afford to spend your life on both Watery Grave and Notion Rain.
im currently trying to observe whether or not my card advantage takes too much of a hit from the removal of Notion Rain. I also have this idea in the back of my head of swapping out Golden Demise for Unexplained Disappearance, and adding another copy of Etrata, the Silencer, as there is this cute play where you bounce her after you exile the creature, and before you shuffle her back into your library. Additionally Unexplained Disappearance can also be used to bounce an opponent creature to slow them down. I have a feeling going that route will weaken the deck against aggro, which isnt an option, but i may end up playtesting it anyway. just depends on how solid of a card Golden Demise is in the lineup.
October 14, 2018 3:16 a.m.
Thank you for your suggestions Chillsabre, and thank you for taking the time to look at the deck!
You make a valid point that Nightveil Sprite with Disinformation Campaign will discard more cards than Pilfering Imp, but there are three reasons why Pilfering Imp is my prefered option compared to Nightveil Sprite. 1. Pilfering Imp has a more powerful discard mechanic than Disinformation Campaign, since you not only get to look at your opponent's hand and plan your next turn or two based on that information, but it also allow you to choose which card your opponent discards.
Pilfering Imp can discard as early as turn 2, which is in fact my very first step in the deck strategy, while Disinformation Campaign can only start at turn 3, and Nightveil Sprite will only start adding to the theme on turn 4.
I have mixed feelings over Dream Eater. It surveils 4, which along with Enhanced Surveillance can setup your next 4-6 draws the way you want them, which is really nice, and it bounces a creature when it enters the battlefield, which is also really nice. It has flash so you can play around your opponent's mana and ensure your first attack goes through, which is again, pretty amazing. The only problem this card has is that it dies to Lightning Strike and Wizard's Lightning and Cast Down, which is super lame. what i do know however is that i do not like Doom Whisperer. I have played against it many times, and most of my opponents lost the game simply because they used his surveil mechanic and got close enough to death to where i could deal the finishing blow. In fact, opponents tend to win if they do not use his surveil, since...you know...6/6 flyers are strong. In this deck however i dont think Doom Whisperer will surveil much at all.
You are completely right about Blood Operative. It mainly plays against jump start cards and golgari creatures, since you can weaken what their cards get by reducing the number of creatures in their graveyard, but against aggro its kind of a really bad card. i started with 3 copies, and as i playtested it was reduced to 1. i found that even in matchups it does well you never need more than one copy in the deck. right now it is in there because, its my favorite art in the set and i like how its a constant option, but i may do what you suggested and put him in the sideboard.
October 14, 2018 3:02 a.m.
Please tell me your number 666 came from me! Id feel like i contributed somehow
October 13, 2018 2:30 p.m.
i started with a 3 of in my deck, but dropped 2 copies. it dies to pretty much everything, which is fine if it gains you life or takes a creature with it.
The problem is 1 of 2 things will happen.
- Best case scenario you play it, attack or block, gain 3 life, kill a creature, spend the life you gained to bring it back, and do it again. This outcome is great!
or 2. (the more likely event) You surveil it into your graveyard, which is a very sensible thing to do, you pay 3 life to bring it back, it gets Shock in the face as soon as it lands on the field, you pay 3 more life(6 total now) to bring it back again, and it gets killed in a similar fashion. Now true, your opponent did just use a Shock or Lightning Strike against your creature instead of you, but if you wanna bring it back you are going to have to play 3 life, which is what their spell would have done to you anyway.
At least against aggro it becomes somewhat of a dead card unless you play it at the opportune moment, when their hand is empty and they are topdecking, and even then you need a little luck for it to actually stick to the field to gain you a few life. But like i said in those situations at least according to me its not ever worth bringing back 2 copies. its nice to have the 1-of option though. Against control however, it can be quite annoying to deal with as you cant exactly ignore the 6 life-point swing each turn.
October 13, 2018 3:58 a.m.
my personal findings were that you really dont need more than 1 copy of Blood Operative. The art on the card is probably my favorite in the entire set, but there really isnt a viable way to bring more than one of them back from the graveyard in a single turn. control can counter or kill them, so you end up just losing 6 life, and aggro kills him just as fast, and against aggro you really cant afford to give up 6 life. Its not a bad card, i just havent found a use for more than one copy in a deck yet. even if you have 2 of them in the graveyard you will only ever use 1.
October 13, 2018 2:23 a.m.
in my original build i played Shalai, Voice of Plenty turn 5, and kept 1 open for dive down . the turn after that i would put Curator's Ward on her! its insane how quickly every card aggro decks have become dead weight once you properly defend her.
i have no idea how viable these cards are in commander, but i also used stuff like Board the Weatherlight and Memorial to Unity to find historic spells. having 2 copies each in a 60 card deck is way different than having 1 copy in a 100 card deck though.
October 13, 2018 12:11 a.m.
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