You helped me out on the Vraska green and black deck. I had some problems with my pc so I had to repost it. I appreciate the advice. If you got any other ideas, I'd like to hear them. Thanks again!
January 12, 2018 8:24 p.m.
Hey, thank you so much for your suggestions, feed back and help on my deck. It was really helpful and made total sense. I'm still learning so getting feedback and reasons why helped me think more about my deck! Much appreciated
Deck being referenced: https://tappedout.net/mtg-decks/dino-r-w-10/
January 4, 2018 4:37 p.m.
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forgive my lack of knowledge, but which big cat are you talking about?
January 18, 2018 11:43 a.m.
well, hex proof doesnt do anything against board-wipes, so your tokens would die to say, Bontu's Last Reckoning regardless. you could always play light on board presence against control. never have more than 1-2 creatures on the field, as to discourage board-wipes. Deeproot Waters does allow you to do that, as it gets your CA skyrocket playing a 2 for 1. you could also playtest Shaper's Sanctuary and just try to win the matchup through sheer CA.Kumena and Kopala should be able to hold the line against board-wipes if you can get them out on the field too.
January 17, 2018 10:49 p.m.
daredevil is a sideboard imo, unless you are running some sort of first-strike gimmick. In standard, at least before rammunap ruins was banned it was never a good idea have 4 life. red is also very common right now, having Hazoret the Fervent as one of the big win-cons also mean you dont wanna lose life for no reason. using a few of your life as a resource is fine, but with the raider im just worried about that 3 drop into 4 drop, which is awkwardly enough what you want to draw off of him. its just iffy imo.
January 17, 2018 9:55 a.m.
see my take @ Grixis Admiral(Rivals of Ixalan variation)
January 17, 2018 3:14 a.m.
I think tempo is the way to go as well. Pirate themed cards seem to lean that way, Siren Stormtamer, Lookout's Dispersal, Admiral's Order, Dire Fleet Poisoner and Hostage Taker attest to that. Straight up aggro doesnt seem all that good to me, and pirates dont have nearly as much pump as, say merfolk, so i think trying to pump them is a failed effort.
They do have some really epic enter the battlefield and Raid abilities though. One spell that i think is key to abuse their entrance abilities with is Siren's Ruse, as it does everything you want it to do at 2 mana in a tempo deck. saves you a creature, gets your epic enter abilities to trigger again coughHostage Takercough aannnd replaces itself by drawing you a card.
Sadly though, their win-cons are all creature based in nature, and their stats leave much to desire for. they cannot fight proper aggro decks past turn 3-4, and they cannot finish the game soon enough against other stuff with their creatures alone. they need lots off help from non-creature sources, and i think stealing your opponents win-cons is probably the best way to go.
You got the right idea here. Hostage Taker is the key card, and Protean Raider can act as a possible win-con, but again i think the ruse will help you play him more freely too, as you can always change what you copy later on of they one-up whatever you already copied.
I kind of dislike Ruin Raider though, as i dont think you can go over 2 manna on 90% of your cards when playing him, for the risk of just killing yourself. you dont wanna be forced to Abrade or lightning strike your own creature, but i feel like at some stage you will be forced to, and you better hope he got you ahead enough to win before you do. He fits in an aggro deck, and i think even though ur not running much ,you are still running too much 3-4 manna cards to really use this guy with peace of mind.
January 17, 2018 3:13 a.m.
6 copies of Jadelight mistake there.that being said, The herald and the tempest make for some epic win-cons in this deck. The only issue is that getting your creatures out of cheap board-wipe range will take a few turns, and more expensive board-wipes always hurt creature based decks, and apart from adding more counter spells there is really nothing you can do about it. Just hope you dont match against grixis control, and if you do, hope they have bad draws and you can finish it before things get messy.
January 17, 2018 2:41 a.m.
if its a sorcery spell in a control deck, it better either win you the game or setup the win-con in some way(or draw you 10 000 000 cards) Totally agree that on paper Sword point diplomacy looks amazing, but thought the gains are large at the mannacost, you are putting the ball in the opponents court. they choose what your spell does, which is never good.
January 17, 2018 1:43 a.m.
61 is doable, though it does mean you have a slight weaker chance of finding everything, lands included, but treasures make up for that. 62 cards ruin decks though.
January 16, 2018 3:48 p.m.
hes saying none of the rules that normally apply to deckbuilding apply once you go over 60 cards :P also that you built a broken deck, and that its impossible to assume you are just editing it from time to time. if that is the case, i agree :D
January 16, 2018 3:18 p.m.
thats super sweet then. glad im wrong about that lol. and with the bans in play against energy and ramunap red, i think esper tokens will become bigger also, for which you have more than enough tools against, so this should be great.
January 16, 2018 11:39 a.m.
curious as to how soon you can get this exploding in your opponents face? Seems like the earliest you can reliably play Brass's Bounty would be turn 6, with turn 5 happening once in a while. I think you have the tools you need to survive until then in most matchups, but what do you do against a heavier control matchup with a creature-based win-con like Kefnet the Mindful? They will have 7 cards to sac to torment before they even touch their mannabase, and even if they sac it all and just keep Kefnet, they will still win as you have nothing to deal with him, and setting up a second Torment will take time.
Also, and correct me if im wrong, but say you copy Torment of Hailfire with primal amulet and spend all your manna on the first one, wouldnt your copy do nothing, as X will be 0? It copies the spell, not what you paid for it.
January 16, 2018 10:37 a.m.
Finally lol, have you thought about Supreme Will?
January 16, 2018 10:23 a.m.
Also, and i know this is a budget deck so this is just a side suggestion, but Rekindling Phoenix if you wanna add some $ to it.
January 16, 2018 10:21 a.m.
what do you do against, say, an indestructible creature who manages to enter the battlefield safely or, a planeswalker? i guess you can Lightning Strike or Shock a planeswalker to keep them for using ultimate, but you really dont have an answer to the Amonket gods, as bouncing them only saves you a turn. Hazoret the Fervent is especially dangerous as it has haste. Its a good deck, it just doesnt really have any way to deal with creatures past the turn 4 mark other than bouncing, which can force you to use 2-3 cards on a single creature within a game from time to time. The other problem is your win-conditions are very vulnerable to removal themselves, as they can be countered, exiled or destroyed, and every single color has an answer to them. Finally, i believe you are running 2-3 fewer lands than you need in a control deck that doesnt actually deal with creatures. you will have to play more than one card sooner than blue/black control decks.
I think primal amulet is a great alternative win-con alongside Lightning Strike and shock, and its definitely a main-board thing you should do. Id swap the Kari Zev's Expertise for 2-3 of these, as they help you save manna on more stuff, and drop 1 Favorable Winds for an extra land. Bouncing 1 creature with 1 spell is debatable whether its worth it or not, but bouncing 2 for 1 is great!
January 16, 2018 10:17 a.m.
concerned about the manabase. Most of your deck is black, with lots of double black cards, not to mention most of your early-game survival is black, yet out of the 3 colors you run the fewest black lands. There are also quite a few slow lands in there, i count 17 in total. this means you have a very real chance of only being able to make your first play on turn 3-4. The rest of the deck is great, but your lands will lose you 3/4 games.
January 16, 2018 1:34 a.m.
seems solid, i like it. These kinds of decks are really difficult to deal with once you hit turn 4-5, but it is also slow to get the ball rolling, and as such can be caught out by ultra aggro decks. Sacred Cat, Anointer Priest and Fatal Push will help you survive the first 2-3 turns more often than not, and i think the only real thing that you need to get right to make this work is the side-board. Authority of the Consuls would be a good pick as it slows your opponent down, as would Cast Out, as Ixalan's Binding should be better at least 60% of the time, but an instant speed exile with a cycle might be more useful in some matchups]. Sphinx’s Decree would be a good sideboard for control matchups, as would Negate and maybe Supreme Will or Disallowother than that, Secrets of the Golden City might be a great CA for a deck like this as you should hit Ascend before most other decks, and then its just a draw 3 for 3.
January 15, 2018 2:56 p.m.
oh, also off topic, you got 5 copies of Vraska's Contempt between your main board and sideboard. the card is cool yeah, but that's illegal and expensive lol
January 15, 2018 2:32 a.m.
Warkite Marauder is great in aggro decks where you dont want creatures blocking if you can help it, so it fits well into pirate aggro since most of our creatures have some form of evasion. i went pirate tempo with my deck so ideally they wont have creatures that can block that i cant deal with already, so i dont need to weaken blockers in my deck.
Curious Obsession is one of the better Auras ive seen as of late. its amazeballs really. i love the cost and i love the gains, but i dont like the card and ill tell you why. I dont like anything that forces my hand. creatures that have to attack just wont ever be in any deck i make, even if its a 4/3 for 2, if it forces an action on me i dont like it.
Curious Obsession forces you to attack with a creature, preferably the one you cast it on, and it only works if you do damage to a player, meaning life-totals and planeswalkers with said creature. this means it needs to be on an evasive creature so it cant be blocked, which is perfect for a pirate deck to be sure, but you also need it to get through a couple times for it to be worth it.If said creature gets a killspell in the face, you lose 2 cards, so if you get a Fatal Push in the face as soon as you play it, you've actually lost out on CA. If you got 1 attack through, you replaced the aura, which means you need to get at least 2 clean hits through before it actually improves your CA, and the risk of losing out on CA is real in a meta with tons of cheap instants that can kill a creature you would play this on. Does it look like a cool card? yeah, but i just dont think it works in this meta in the kind of deck it wants to go in. But...Slippery Scoundrel/Curious Obsession could just straight up win you the game. Which is why the art is so applicable.
January 15, 2018 2:29 a.m.
i like both those creatures. since afflict is a very offensive build, the warkite fits like a glove.
January 14, 2018 2:31 a.m.
Mastermind's Acquisition is an awkward card to me. It certainly is better than Diabolic Tutor, but that was never really an amazing card to begin with. It does allow you to get creative with your sideboard, as im sure you know that cards you own outside of the game refers to your sideboard and not just any old card you happen to own, but it is essentially a turn you are using to do...well nothing on that turn, but setup your next turn. its a card you need to have room to play, and against a competent opponent you probably never will get the chance.
January 13, 2018 3:09 a.m.
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