Gerrard's Battle Cry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

DreadKhan on White Soldier Tokens

3 years ago

Not sure how well it would work, but Gerrard's Battle Cry could be handy if you've got a full board, and it's only a 1 drop. 3 is a bit high, but until you activate your token generator, you can sit on the mana and the opponent has to play around it, which could matter some games.

Chrizz on Zirda, the Dawnwaker

3 years ago

Hey RelinquishedAttempts, thanks for your comment!

I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).

As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.

Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.

As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.

The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.

You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.

I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.

I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).

Furthermore I noticed that your deck has some equipment synergy (Stonehewer Giant, Godo, Bandit Warlord and Open the Armory) even though your deck only contains 4 equipments.

I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key

Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.

RelinquishedAttempts on Zirda, the Dawnwaker

3 years ago

I have bit to say about your Zirda deck as a fellow Zirda deck user. Some of your reasoning confuses me, but you do you I guess. Also, I suck at wording some things, and I don't want to explain everything, so I'm sorry if I sound rude and stuff. I understand that you won a game with Brion Stoutarm, but I don't think it really fits your deck. Evra is the only card in there that seems to work with it, but even then it's sorta iffy since Zirda doesn't interact with Brion either. You don't have any tutors in your deck and that means that you can't make consistent board states, at least in this context, meaning Brion could just be a wasted slot. I don't really understand your deck that much. It seems somewhat focused on doing some sort of aggro-ability strat where you make tokens and stuff, but I think that you can do some more interesting things, but I guess that just comes from the fact that I am more of a control player than an aggro player. However, some cards that you should look at to help your strat are Dawn of Hope or Sacred Mesa (instead of Custodi Soulbinders). Custodi kinda just is entirely out-classed by Dawn of Hope and Sacred Mesa because the latter two are enchantments that are harder to remove than creatures and aren't based on counters and have a cheaper casting cost. Gerrard's Battle Cry would be really good too. Looking at your deck, your group probably doesn't have much board interaction, but you should add some(kill/destroy spells and stuff). I don't know how my Zirda deck would compare to yours in an actual game, seeing as to how you have some cards I wish I had(I ain't that rich) and we went down different paths, but I like mine more (obviously I guess), I don't fully understand my deck either, but I think it's mainly about value, though I have some stupid things in there because I thought of doing some sorcery damage stuff but that is pointless and doesn't synergize with Zirda or the rest of my deck. I used to have Basalt Monolith too, but I also took it out because it was cheesy. If you were to look at my deck, it isn't what I want it to be because I just ordered cards and I'm not going to update it until I actually have them, but I don't know. I just think your deck is somewhat strange. I need to improve my deck too. Writing this comment makes me feel really scatterbrained because the entire time I was trying to think about your deck and my deck and if I should talk about some cards you should remove or not. In any case, good luck out there.

Gecko83 on Mono White Devotion

3 years ago

Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.

In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus

Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.

Shagoth Let me know what you think, its early in the process. i am interested in y

JohnMichaelBushman on Furious Spirits

4 years ago

First thing I noticed: WHERE IS Cathars' Crusade ?!?!? XD LOL

I suggest adding in spells that focus on making Spirit tokens and then being supported by various lords (heck, you can even add Metallic Mimic and/or Adaptive Automaton because why not).

I also suggest taking out anthems that don't last throughout the game (i.e. Gerrard's Battle Cry ).

Perpetual on Old, Hidden Gems in EDH

6 years ago

If you use Leonin Sun Standard, then having Gerrard's Battle Cry for redundancy seems like a good idea.

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