Ignition Team


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare

Combos Browse all

Ignition Team

Creature — Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. 2Red, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Ignition Team Discussion

woolleyh on Come Out and Playyyyyy

1 year ago

@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!

seshiro_of_the_orochi on Come Out and Playyyyyy

1 year ago

Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.

savagetrooper on Gyrus, The Meat Grinder

1 year ago

Honestly, I would take out Ignition Team. This card doesn't fill the graveyard, doesn't mana ramp, and doesn't have trample, so a little 1/1 can block it. I feel Duplicant fits here way more to exile a creature.

VincentVonVeltschmerz on

1 year ago

Wouldn't play Unburial Rites, the cost of the creatures are too cheep to make reanimation worth 4 or 5 mana. Also consider Ignition Team, Mindless Automaton, Sewer Nemesis and Workhorse.

StopShot on

1 year ago

Malignus can't be recurred with Alesha unless the highest life total among opponents is 4. When a creature's stats are */* that means that power and toughness always changes no matter what zone it's in. So if an opponent has 40 life Malignus would be a 20/20 in your graveyard and Alesha wouldn't be able to recur him.

If Malignus was printed as a 0/0 like Ignition Team then you could recur him, but */* is a constantly-changing value that always reflects the current game-state.

zegrim on Alesha, Who Smiles at Death

1 year ago


Ignition Team was another card that I was originally considering and removed for Stingscourger.

Pack Rat is actually a very interesting idea for the deck for the discard ability.

Thanks for your suggestions!

passascats on Alesha, Who Smiles at Death

1 year ago

Here are some targets I like to get with Alesha:
Beast of Burden
Pack Rat
Ignition Team
Drakestown Forgotten
Spike Cannibal (this one kind of depends on your meta, but it can wreck an Atraxa or Ramos deck).

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