Awakened Amalgam

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Awakened Amalgam

Artifact Creature — Golem

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

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Awakened Amalgam Discussion

skulstads on Multani, Yavimaya's Avatar is amazing

3 weeks ago

I've really wanted to play around with Multani, Yavimaya's Avatar since i saw it was announced. Been thinking about World Shaper and also Awakened Amalgam finally finding a use here.

lords2001 on Brawling Karn

1 month ago

Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.

You need some win cons that work.

Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian  Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.

Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.

There are other things but thats about it that I can think of.

Pacification Array can keep their threats tapped which is the best removal you get.

Meurth on Lands for the win

1 month ago

Ah now I see it's to make Awakened Amalgam strong, hmm well you could replace those I guess.

Karametra, God of Harvests might be interesting as well

Scarvis on Lands for the win

1 month ago

Thank you for your suggestions EDedan

Blood Sun was included mainly for the card draw and can hose Field of Ruin and other man lands.

I thought about cards like Grow from the Ashes and Ranging Raptors but those cards rely on basic lands, and we only run 5 basic lands so that Awakened Amalgam can grow each turn.

Wayward Swordtooth and Broken Bond help us ramp from our hand and not library so i dislike that idea...although Wayward Swordtooth would help with retrieving Multani, Yavimaya's Avatar from the graveyard and is a big beater...that might be a good idea ill try that out.

Sylvan Awakening is a good idea, I saw it but wasn't sure how good it'd be...it would be nice to push through for the kill.

Jadelight Ranger, Merfolk Branchwalker, and Ixalli's Diviner utilize the explore mechanic and since it does help with card draw filtering, I have been using treasure map and Thaumatic Compass for filters and card draw...ill play around with the numbers and see how it flows...

thanks again for your input

Pieguy396 on Splicer/Golem Army

3 months ago

I'd try and streamline your deck - cut down on your worse cards, and max out on your best ones. Awakened Amalgam, Golden Guardian  Flip, Nature's Spiral, Reviving Melody, Wake the Reflections, Wildest Dreams, Intangible Virtue, New Horizons, Weirding Wood, Xenograft, and Ghirapur Orrery in particular don't seem that strong. Instead, I'd add some Birds of Paradise and/or Noble Hierarchs, and go all-in on your splicers. Max out on Blade Splicer, Master Splicer, Wing Splicer, and maybe even add Precursor Golem and Distortion Strike as another user suggested. Removal is also always nice; and I'd add 4 copies of Path to Exile or Condemn, depending on your budget.

w33m4n on Treasure Production Control

5 months ago

Right now also debating Awakened Amalgam as an idea for a cheap decent size body with how I have the land setup right now.

SpiralWolfos on Explore synergy

5 months ago

Can I ask what the point of Awakened Amalgam is if you're only playing Forests? Also I feel like you could maybe play a copy or two of Rishkar, Peema Renegade in the deck since you're running so many +1/+1 counter synergies.