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Artifact Creature — Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
Awakened Amalgam Discussion
1 day ago
The two types of abilities are functionally different since CDAs (the "old" style with */*) operate in all zones and the 0/0s with static abilities only operate on the battlefield. Having said that, over the past 2 years new cards with either break down to:
- Abominable Treefolk (a spoiler for Modern Horizons)
- Awakened Amalgam
- Graveyard Busybody (yes I am counting silver cards, they are still templated in the current style)
- Knight of the Widget
- Tishana, Voice of Thunder
- Majestic Myriarch
- Apocalypse Demon
- Vizier of Many Faces
So, unless I missed a large number of cards the last 2 years of cards don't agree with your assessment.
5 months ago
Maybe Awakened Amalgam with all the different lands you play.
Also consider some or all of the staffs (Staff of the Wild Magus, Staff of the Death Magus etc.) and if you want to go the lifegain-route, you can play Well of Lost Dreams, and the amazing Juju Bubble.
Aladdin's Lamp also gives you some serious card advantage.
Maybe also some clash-effects, cause your mana-curve and land-to-nanland ratio is on point!
6 months ago
This deck cannot push out a fast Awakened Amalgam, fix for 5 colors, hit every type of land it wants, and protect its base creatures and also have them be above curve, so it isn't very good, and the premise isn't either. That is what I am thinking. and I wish I knew how to abuse these cards, but I honestly think they were over-balanced and suck.
6 months ago
I mean, the deck is flavorful, but without ramp, I don't think Awakened Amalgam is a great plan, but if you want my advice, drop the mainboard Duresses, Weatherlights, Legion's Landing Flips, and Profane Procession Flip, or sideboard them out, because you need a sideboard and to cut the deck to a clean 60.
6 months ago
Personally, I like the idea of this deck a lot, but I don't see a lot of synergies going on except for 'look, I'm playing a lot of guildgates'. I don't know a lot of MTG cards by heart, so in the next statement will be a fair bit of guesswork, but I believe it should be possible to have a more refined strategy and win condition going on while milking the gates for gains.
Right now, I think you've gto something nice going on with Chamber Sentry, Voltaic Servant and Glaive of the Guildpact. District Guide is a staple, but I'm not sure about Elvish Rejuvenator as it might not help you find the diversity you need in mid-late. Arn't there some 2 drop elves that let you look for lands?
Tezzeret is nice although I think he, as well as the rest of the deck, might grow too late for you to be still alive? Maby I'm doing the math wrong, but it seems as if this deck is building up all the way trough early game without a lot of protection. Sure, Voltaic Servant is a great card (actually, i'm taking notes here), but beyond that all you have is an elf or 2 to chum block with.
And it is great that by turn 4 you can cast a 5/5 Awakened Amalgam Which then can be equipped with Glaive of the Guildpact and next turn possibly hit for 11, but since it's an artifact creature (and by then, your only threat on the board) I don't expect it to live long.
The way I see it, this deck has some great potential, but needs to focus more on 1 particular win condition. Would you like to overrun you enemies with an Awakened Amalgam or Gatekeeper Gargoyle on gate-steroids? Make sure they survive long enough (and possibly have trampleGate Smasher). In that case, get a full set of Suspicious Bookcase in your main. Also don't underestimate what Lightning Greaves can do here
Maby also consider putting in some 1-2 drops that give you an edge (or protection) early game. Maby I'm making a too big deal out of this, but personally I'm a player that focusses a lot on the first 6 turns.. most of my decks either win or lose by turn 4-5-6. I'm not sure in what meta you playing but personally I'd perpare for that kind of agression.
For the rest; I would feel Blood Sun is more of a side deck card, Phyrexian Scriptures might be hard to get on the board due to the double black cost, and the guildgates have amazing art which is enough reason to play this deck in the first place... that should have gone on top.
Last; I notice quite a few ETB triggers. Maby it could be profitable to build some triggers on that by either bouncing or flickering or ...
Anyway, I think the deck is really interesting, and has the potential to be a mean machine if the strategy can be refined more. Good luck!
8 months ago
I think you're trying too hard to get Awakened Amalgam as big as possible. Commendable, yes, but probably more suitable for Commander / EDH format. You need a little more land, 16 isn't going to be enough with what you have here. At least add 4 more lands like Memorial to Genius and some form of mana dork, like Llanowar Elves. Also if you want to make this rotation proof you will need to drop Cascading Cataracts and Blossoming Defense to be legal for October's release of Guilds of Ravnica. I'd suggest Spell Pierce instead of Negate for a better mana curve.
A side note, on the top right side of the editing page for deck builder there are Hubs that denote what other type of deck it is outside of its format. In your case this is a U/G (Simic) by color, this is probably a Budget deck since it costs less than $50 as well.
10 months ago
TheCatHerder the Awakened Amalgam seems too linear, even though it can get kinda big and scary, it's not that way on it's own. even though hypothetically it can get up to 25/25, if i manage to get all of my lands out in a game and by then i sure hope there's something else i can use by then. seems much more efficient in a 60-card where the linear benefit is more useful. having an even-cost 4/4 for 4 that grows to 5/5 next turn with a different land gives more of a defined edge in modern imho.
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