Bedlam

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Bedlam

Enchantment

Creatures can't block.

Price & Acquistion Set Price Alerts

7ED

USG

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Recent Decks

Bedlam Discussion

Coward_Token on Gahiji: Forever War

4 weeks ago

A less virtual (but still only figurative) wall of text coming trough:

Marvell: You mentioned not getting much mileage out of Alliance of Arms a while back, maybe trade it out for a good old Hunted Dragon? Some more evasion (and haste!) seems nice to me and it's still in the spirit of the deck, if not as much as giving everyone 4+ weenies for the same amount of mana (it's too bad that in this case, Join Forces doesn't give people much incentive to spend their instant-speed lunch money...) Varchild's War-Riders is also an option, even if it's token gifting takes a while to pick up speed. (Alternatively, you can solve things in the fun and janky way by complementing Alliance with any of Invasion Plans, Bedlam, War Cadence, Battle Strain/Heat of Battle, Magistrate's Veto, No Quarter(with e.g. Gahiji), Tempting Licid, Brigid, Hero of Kinsbaile or even Assault Suit + e.g. Archetype of Courage or Champion of Lambholt(also mooches off any creatures entering during its stay) so the attacking weenies survive(while still tapped and unable to block) and/or cause damage and/or cause the deaths of their defending counterparts so that those can't block in the future. Already-present Curse of Predation works too, if only on one person.(Obviously, you still need a way to make people to attack each other.))

awalloftext: (Rivals response-response)

Huatli, Radiant Champion: yeah, in order to fit in the deck she'd probably need to be complemented by more evasion and/or one-to-many effects, e.g. Legion Loyalist or Dragon Throne of Tarkir (I would have taken the chance to mention Elemental Mastery yet again (or Pollenbright Wings for that matter), but with that emblem I'm afraid things will get out of hand [SpongeBob laugh]) (On a related note, I keep giving Praetor's Counsel longing glances before sighing at that 8 CMC...)

The Immortal Sun: Enlightened Tutor would be the natural-but-boring complement, even if it wouldn't lessen the steep CMC

Non-Rivals thoughts:

Continuing an apparent crusade against high CMC flying creatures: Is Hornet Queen worth it if you don't put too much value on maintain the get-as-many-creatures-as-possible theme? Yes, it's an important holder of evasion in the deck (and deathtouch + flying is pretty spicy, esp. when Rhys hits the floor) and it greatly benefits from various anthem effects (16 sum power with Gahiji alone is far from bad), but I feel that at 7 CMC it's not quite enough. Possible alternatives I'm contemplating myself would be the ones mentioned in the Evasion Package variant, other CMC-affordable trample-giving creatures, Akroma's Memorial (on one hand, pretty bomb immediately, on the other, as expensive as the Queen, redundant with Iroas and anti-synergetic with Mirri's defensive aspect due to vigilance (ironically) unless you complement with some artificial source of tapping) or maybe even Eldrazi Monument (I'm kinda afraid of not reliably producing enough disposable creatures for it). (Too bad you can't just murder Homura, Human Ascendant with a Skullclamp, eh) (I won't whine about Gisela though, since she manages to honor the spirit of the deck while still being one of its few bombs)

Maybe I'm being simplistic here, but I feel that all other things being equal, (beatdown) players tend to attack the opponent with the most life in order to avoid being outlasted in the long run. To take advantage of this, I'm thinking of replacing Rootbound Crag with Grove of the Burnwillows(bonus: slightly more reliable ramp!) and/or Lifecrafter's Bestiary with Sylvan Library(yes, I know it's already mentioned in the primer); this could work as another way of influencing attacks while still fulfilling the vital roles of ramping & card advantage. (If only Armistice was less bad...) Main concern would be that since the Library is such a high-profile card it could be counterproductive, in the sense that people might be more eager to ping you in order to hamper your progress. Furthermore, bringing your life down too much could cause people to smell blood and see an opportunity to kill you, and in the deck's current state it only has two ways to get life back (well, technically three, but you'd have to be pretty desperate to use Swords to Plowshares for that purpose), and I dunno if there's a non-awkward way to squeeze in more lifegain cards (Archangel of Thune? Angelic Skirmisher? Pride Sovereign(maybe in that hypothetical cat tribal variant)? Mavren Fein, Dusk Apostle??). (At least there's the silver lining of Sunforger being able to fetch Benevolent Offering in a pinch, because what doesn't that hammer do?)

Finding myself increasingly intrigued by Regal Behemoth after reading Queen Marchesa: Politics, Aikido, and Control as it pointed out the attractiveness of being the monarch encourages conflict (and being attacked once in a while might not be all bad either, see below), but it would probably need to be complemented by a land untapper like Nature's Will since you'd otherwise would kinda have to hold your mana base back until post-combat whenever you want to get the monarch back in order to take advantage of the Behemoth's Mirari's Wake effect, and the 6 CMC is still prohibitive. (Also: of course monarch drawing happens at the end step, duh)

Finally, here's probably my most questionable musing yet: So for similar reasons to the aforementioned M. Queen deck I inspected this,

http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/212130-pillow-fort-edh

,which included the following paragraph:

Why omit Propaganda and Ghostly Prison?

Simply put, these enchantments were awesome when they were "new technology," just like Rhystic Study. Everyone was on Level 0, refusing to attack for a cost when they could attack for free elsewhere. At level 0, these are insanely good.

With numerous blogs, webcasts, articles, and Wizards support, Commander is developing enough of a hivemind that these cards are starting to generate the opposite effect: putting a cost on attacking makes some players feel like they're being tricked, so they make it a point to show you taxation without representation is not a valid defense. The mana cost is a tempo loss, but not enough of one. Opponents are now on Level 1, where the option of paying 2 makes them feel like they're investing in threat management (and they're right!)

These are valid if you run a heavily meta-oriented deck where your opponents have lots of creatures. A combination of all 3 propaganda effects along with enchantments like Reverence and Lightmine Field are an effective barrier. Beware of the "Challenge Accepted" mentality."

Now, the quote can probably be disagreed with for more than one reason, but it kinda got me wondering if some of the cards in the deck aren't a bit counterproductive. The ones I'm thinking of are Michiko Konda, Truth Seeker (I know we've talked about it before), Serene Master and, rather heretically, Ghostly Prison.

First, on a very obvious level, all of these cards more or less work by dissuading people from attacking you by threatening to deny them resource denying your opponent some resource whenever they attack (i.e. a sacrificed permanent/judo'd fatty/handful of taxed mana). Now, maybe I've given the above quote and the previously mentioned thing about high life points inviting attacks too much thought & credit, but I wonder if this particular flavor of pillow fort/rattlesnake cards end up making you more of a target by virtue of heavy-handedly threating to outlast the competition and/or blow up their respective stuff in particular (in the sense that the effects of the cards can't readily be directed at someone else when relevant, more on the alternative later). This might make opponents might feel inclined to take you out anyway ASAP and/or cut the Gordian Knot by just using removal on the offending permanents.

Second, on an even-more-obvious-yet-somewhat-distinctive level, all of these cards more or less work by denying opponents resources when they attack you, which I feel is kinda wasteful because they could potentially use those resources on other people later (and if said resources is a grave concern then burning a removal spell might be safer )

Finally, without proper support they're all more or less purely defensive (I feel Michiko, having only 2 toughness and lacking evasion or even Mirri's decent First Strike damage, is prone to being focused on when attacking since that could be profitable for the defending player in the long term), which is also kinda bad since the deck is beatdown-minded.

(I'm (even more) unsure about Windborn Muse seeing as it provides a decent flying offense to complement its taxation. Kazuul, Tyrant of the Cliffs is too cool for me to consider kicking out, especially since opponents can just chose to give you ogres.)

Where I'm going with this is that I'm wondering if there's cause for replacing one or more of the three above with cards which (1) don't automatically retaliate when you're attacked, (2) gives an offensive benefit when it does happen (which when combined with the first point also arguably gives you an information advantage over your opponent since they don't necessarily know what you'll do with it) and (3) have a bit better attacking capabilities of their own:

Broodhatch Nantuko: More flexible but less powerful Hornet Nest(which I btw don't have a problem with). Synergizes a bit with the mind games of Den Protector if you have the mana to spare. (Brimaz, King of Oreskos has already been mentioned and is less explosive but arguably more reliable)

Requiem Angel: After contemplating the deck's lack of haste sources (and to a lesser extent, evasion), this one intrigued me because it takes advantage of the rampant summoning sickness among a lot of the deck's (token) weenies by letting you block with them to their deaths on an attacking opponents turn and then replace them with a bunch of fliers that will be ready to go on your turn. The steep CMC is the obvious concern.

Darien, King of Kjeldor: Similar thoughts here to Requiem Angel with regards to bypassing the need for haste but also the CMC.

A bit of a compromise which I'm also intrigued by is Archangel of Tithes. The designers probably wanted people to give it vigilance somehow in order to have their tax cake and eat it too, but I'm liking the idea of being able to toggle between defense and offense for the purpose of manipulating attacks. The evasion-by-taxation effect is a bit of a mixed bag though; it could lead to the resource-threating problems I blathered about earlier, but it could also be highly effective by virtue of letting you force control players to chose between holding back their instant-speed mana or be punched in the face, while at the same time plain punching trough the defenses of less mana-rich people. Aside from these worries, the WWW in the cost could also require more mana fixing. ((Relatively) old-school & colorless Thunderstaff is a pea from a similar pod which I haven't counted out yet either, although another commenter already mentioned it back in the end of august.)

(A further compromise would just be to kick one of the three out in favor of Grenzo and relying more on goading to keep you relatively safe.)

So in summary I guess I'm proposing a variation which could be charitably be described as "bold" and less charitably "reckless", where you rely more on cards which provide a "softer" defense (including e.g. Gahiji and the Curses) and/or are more versatile with the hope that it would somewhat unintuitively lead to taking less damage, but CMC concerns definitely keeps me from standing by the whole package (the deck's current curve is pretty elegant)

GoldenDiggle on Pirates

4 months ago

Teleportal, Magmatic Chasm, Falter, Mark for Death, Seismic Stomp, and Tectonic Rift all muddle up your opponent's non-fliers. All star Bedlam could make or break the game, a more one-sided option is Goblin War Drums, Raging River, and War Cadence.

Door of Destinies, Obelisk of Urd, Cover of Darkness, Metallic Mimic, and Vanquisher's Banner all help out your chosen creature type well.

Look into some shroud and hexproof options, as you won't be targeting your creatures with anything, so making sure they don't get removed is important.

NoNeedToBragoBoutIt on Need Blue Cards that Give ...

4 months ago

Break Through the Line - awesome if you're swinging with weenies

Filth - allstar (especially with Urborg, Tomb of Yawgmoth)

Bedlam - your crazy option

Thassa, God of the Sea - dump mana

War Cadence - dump even more mana

chalto on Queen Marchesa (Long May She Reign)

5 months ago

Spirit_Logan LOL! Alright, I missed Bedlam that ones actually pretty cool. Also be careful how heavily you rely on enchantments. Someone gets a Aura Shards or a Bane of Progress and it'll just wreck your day. I speak from experience!

And I LOVED Goblin Spymaster until I realized that the token doesn't get created until the end of the opponent's turn, not their upkeep. Meaning it has to survive a full round and get back to them without it dying in order to force them to attack. Its basically just handing them a free chump block or sacrifice fodder and will rarely do what you want. You're better off with Fumiko the Lowblood!

Spirit_Logan on Queen Marchesa (Long May She Reign)

5 months ago

I like it. Building a Mathas, Fiend Seeker deck like this. Sphere of Safety and 46 enchantments+Ghostly Prison+Goblin Spymaster+Bedlam.

lilgiantrobot on Exava Doesn't Know

7 months ago

Your land count looks much to low to start. Another 10 at least would be nice.

Some enchantments that mess with combat could help. Bedlam means unleash is all upside for you. Invasion Plans means you get to pick which of their best creatures you want to kill in combat.

Qumps on Kari Zev | Big Monkey *PRIMER*

7 months ago

Bedlam could make things interesting.

sonnet666 on Eternal Smackdown

7 months ago

Thoughts:

  • You definitely don't have enough artifacts for Daretti, and the filtering isn't really that great in a deck that's not very graveyard focused.

  • Browbeat is bad. Never give your opponent choices. If you're in a position where you want to draw three cards, then 5 mana isn't going to help you very much. Your opponents will be able to figure out which option is worse for you and act accordingly.

  • Staff of Domination and Umbral Mantle don't go well with Neheb, and Metalworker is the only creature they combo with. I'd take them out. Mono-red has so little tutor power that two card combos almost never go off, and these two are mostly dead cards by themselves.

  • Basalt Monolith is a pretty meh mana rock when you're not trying to combo with it. I'd replace with Coalition Relic

  • I feel this deck is kind of remiss without Heartless Hidetsugu. He's going to make more mana than anything else really.

  • With all the attacking and tap effects going on here you could probably do with more haste. Fervor and Hammer of Purphoros are simple and effective.

  • There's easier ways to keep creatures from blocking than War Cadence. Bedlam comes to mind, or Goblin War Drums.

  • You could use more X spells to dump all of your mana into. Commune with Lava would be my first pick, and Tempt with Vengeance could be a win if you have an extra combat lined up. Fanning the Flames could also be neat, as you kill a player and then put it back in your hand to kill another. A bit more of a crazy idea would be Indomitable Creativity. You have a high instant and sorcery count and a relatively small pool of artifacts and creatures, so it's not unreasonable to expect to hit one of your combos if you exile a bunch of your own stuff. Whatever you pick, I would NOT go with Molten Disaster. Split second is neat, but you can only win with it if you're at the highest life total (You won't be, aggro decks get ganged up on for that reason.), and the odds that you're going to want it as a board sweep when you're the aggressor are slim.

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