Up to two target creatures each get +1/+0 and gain first strike until end of turn.
|Want (2)||brownwaterboys , paalbs|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Archenemy: Nicol Bolas (E01)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Coordinated Assault Discussion
4 weeks ago
2 months ago
I just started working on building a similar deck: Feather Heroic Pioneer. I used to play Akroan Crusader , Coordinated Assault and Martial Glory , it's unclear to me whether they will make the cut nowadays.
2 months ago
8 months ago
Well... I would definetly try to tinker a Little around,to be honest I don't think the deck will work out like this,you have way to few lands as most decks run around 35-37 normally and with a manaintensive tribe like Dragons it could also go up to 39.
so I will give some cut suggestions:
Dragon Fodder + Krenko's Command the early blocker aren't worth that much,most of the time,I would advice to get additional ramp to get your Dragons out faster so maybe try out Cultivate + Kodama's Reach with some added basiclands
Now to the heartbraking part to cut some Dragons(40+ creatures is already extreme) if you want to keep some for your flavour it isn't wrong I just want to help to improve your expirience with the deck.
Freejam Regent not enough artifact's to utilize the improvise mechanic so kinda overcosted
Knollspine Dragon drawing Cards is nice but if I'm not wrong Kindred Discovery was in this precon and it will probably help more then this,as you would Need a boardpresence before casting it to deal dmg
Progenitus it's really hard to cast and not even a Dragon...
Shivan Dragon one of the most iconic cards of magic...but it's kinda bad in this time,where creatures can be way more powerful then this
Vampiric Dragon overcosted and not that strong in itself
Volcanic Dragon underwhelming…
I know that it seems harsh to Judge some of your decisions but bear with me.
What would I add:
Many lands already said what was normal for most EDH decks also rampspells to get your big beaters out a couple of turns earlier
Removal would also help greatly.
Hope my critique helped a Little to let the lizards fly higher then ever befor
9 months ago
Here ya go, Derrick,
Where is Gamble
Ramp or extra mana
Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,
Target spells that are dope
Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.
Heroic/Prowess Creatures cuz value
these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.
Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.
10 months ago
1 year ago
Seems like a decent budged build that you could have some fun games with, i'd say it's tier 2.5-3. The overal strategy just eats it to instant speed removal.
The manabase definitly needs work, and you don't need fetches and shocks to do that, painlands and fastlands will do just fine for a 2 color deck. Checklands should replace the gainlands and the rest can be basics. Upgrade in that order btw.
Good luck at FNM!
1 year ago
For the cost of Bow of Nylea, you could afford 2 more rancors, which i’d recommemd as they work so well with magemark
Borderland Marauder feels stronger and better themed than berserker, who doesn’t seem that great.
Coordinated Assault is just straight up better than rally the forces, sp just run 4 of those assaults instead of slipping a rally in there
You probs only need 22 lands. I’d drop the cultivate and 2 lands and try to fit in 4 Cartouche of Zeal - they combo great with this deck!