Hardened Berserker

Hardened Berserker

Creature — Human Berserker

Whenever Hardened Berserker attacks, the next spell you cast this turn costs less to cast.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Dragons of Tarkir (DTK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hardened Berserker Discussion

Mondo1212 on Feather The Redeemed

1 year ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

Izu_Korasu on

3 years ago

nothing like flamerush, mostly just ~ attacks it gets (see Boros Elite)

Combat Celebrant is arguably a faster aurelia (combo on t4) but its much more fragile/blockable

Conduit of Storms  Flip, Hardened Berserker and Herald of War make things cheaper / mana

Knotvine Paladin has some potential as you can stack the triggers so your stuff is all untapped (similarly Xenagos, God of Revels, Sublime Archangel

Emzed on Alesha, who smiles at Commander

3 years ago

I played Alesha briefly myself, you can take a look at the list i built here.
If you want to remove more cards, Hardened Berserker, Boros Elite, Bloodsoaked Champion, Zurgo Bellstriker, Wojek Halberdiers, Griffin Dreamfinder, Act of Treason, Launch the Fleet and 1-2 basic lands would be my suggestions.
A few cards that allow you to sacrifice creatures for value would likely be useful, for example Goblin Bombardment, Blasting Station, Altar of Dementia, Grim Haruspex or Goblin Sharpshooter.

shadow63 on red mana ramp?

3 years ago

Mind Stone Wayfarer's Bauble Basalt Monolith Dragonspeaker Shaman Hardened Berserker are all ramp and I really enjoy the variety of dragons in here

Zaueski on Naya see me, Naya don't

3 years ago

All right so like I said last night, you want threats that work great with both Collected Company and Nahiri, the Harbinger. Also you have a little bit of an ally sub-theme going on here... I'm not sure if that's the best way to go but I'll list quite a few creatures for you to consider in your build.

  • Chandra, Fire of Kaladesh  Flip: 3 mana, and if you're using Nahiri it's likely late enough in the game that you can flip her and in doing so leave her on the field.

  • Vryn Wingmare: You have a really low spell base and a fairly cheap costing one. It is a good flying threat and can seriously disrupt an opponent's tempo.

  • Caustic Caterpillar: Good utility creature, not game winning but I'd consider him for the sideboard.

  • Dragonmaster Outcast: Stupid good late game value, he also helps attract removal away from some of your other creatures and only costs one

  • Thraben Inspector: Great little weenie that gives you card draw later in the game when you want it.

  • Anafenza, Kin-Tree Spirit: Stupid good value for obvious reasons. Also note that you get to pick the order for CoCo so always lay this one down first if you decide to add it in.

  • Consul's Lieutenant: Obvious value here, double white is sad, but CoCo helps a lot with that.

  • Citadel Castellan: Nice value, not the best target for Nahiri but can be pretty powerful in it's own right.

  • Crater Elemental: Nice sac ability, really devastating late game if you fetch it with Nahiri after you've got a lot of creatures out.

  • Deathmist Raptor: 3/3's with Deathtouch are never to be underestimated. Especially if your deck is capable of bring it back with Den Protector.

  • Hardened Berserker: This can offset Vryn Wingmare really well and can just ramp out a lot of value for you.

  • Kolaghan Forerunners: Another card to help scale off the number of creatures you have, Veteran Warleader would be a better fit though if you keep the ally sub-theme.

The deck seems rather solid and if CoCo wasn't about to circulate out I might have tried to build it. Hope these creatures help give you an idea for improvements.

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