Skin Invasion

Back:

Skin Shredder  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Skin Invasion

Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

Browse Alters

Price & Acquistion Set Price Alerts

SOI

Ebay

Have (1) Falte
Want (0)

Skin Invasion Discussion

Trained_Orggasm on Walls

2 months ago

Cool deck, I love walls too! Glyph of Destruction can only be played on a blocking wall. While having cards like Propaganda and Meekstone are good for holding your opponents up from attacking, they don't work well with the glyph. Perhaps use some of these cards to force your opponents to attack: Alluring Siren, Bullwhip, Incite, Rage Nimbus, or even Skin Invasion  Flip. +1 Good luck with the deck!

Ska4Life1989 on Grenzo Wants your $h!t

3 months ago

Skin Invasion  Flip is a fun card with grenzo. I find board wipes leave me with an empty hand but this allows a creature to remain. Also helps to force your opponents to attack and not leave a blocker :)

ninexpad on Hazoret's Invasion

4 months ago

Nice Deck really like it I would probably somehow include Bomat Courier gives some nice card advantage every now and then also probably a good target for Skin Invasion  Flip and Otherworldly Outburst

creepybeagle on Angery Lightening Baults

4 months ago

Skin Invasion  Flip, doesn't necessarily suit the theme but still is good with all the self sacrifice.

Also this deck might me rekt by a The Scarab God deck for the same reason.

GoodLuckGuy on B/R One Drop

4 months ago

Wow! I love super-low drop aggro, and I think it's really cool that you're trying this out in standard! I have a lot of thoughts so just bear with me for a bit, but I think this deck could be a lot better. I am going to suggest some 2 drops but you can ignore them if you are thematically against the idea.

First thing I noticed is that you're running WAY too many lands for this sort of deck. Bring down your lands to 18, and you should be running 4 Foreboding Ruins.

Prophetic Prism doesn't seem to really do anything in this deck other than draw you a card, and there are plenty of better cantrips in the format, although I would not suggest running them cantrips just to run cantrips.

Borrowed Malevolence and Borrowed Hotility both seem kind of weak compared to some other options you could consider.

Indulgent Aristocrat and Animation Module are both too narrow in your current build; you have to sacrifice creatures to the aristocrat to even get counters in play and they only go on the few vampires in the deck.

In the next section I'm going to suggest some burn, if you do add some, Soul-Scar Mage will give those spells some great extra utility. Even if you don't run burn, its Prowess triggers on a 1/2 body make it the most under-costed 1-drop creature in the format.

Otherworldly Outburst and Skin Invasion  Flip are interesting ways to make 3/2s for 1 mana, they become must-adds when removal is in the deck.

Bone Picker rewards you for playing aggressively, you can swing your whole field into a big creature, lose one of your guys and immediately replace it with a better one.

If you want a strong top end, introducing some 2-drop creatures can really help out the deck. Lupine Prototype hits like a freight train for 2 mana, and emptying your hand should be a breeze in this deck. Asylum Visitor is going to make it really hard to lose steam in this deck, letting you draw an extra card every turn is something this deck could really benefit from; that 3/1 body is just the cherry on top.

You gotta be running some burn if you're in a red aggro deck. Shock is pretty all-purpose, while Lightning Axe hits pretty damn hard, and it can trigger madness if you run Asylum Visitor.

Outnumber is going to kill most threats in the format with a stacked field, but Fatal Push is more reliable (there's a reason it's the most used card in the format).

Consuming Fervor is the most efficient pump spell in your colors in standard. Chances are, if the creature equipped with it lasts long enough to die to it, you probably already lost.

Standard decks in the current meta can stabilize very quickly, Magmatic Chasm can get your creatures through those stabilized fields to finish them off quickly.

By Force may be the only spell that can easily deal with artifact decks that you have access to in standard right now.

Harsh Scrutiny can be used to eliminate problematic threats a turn before your opponent casts them. Another way to deal with problematic creatures is Pacification Array, either to stop them from attack, or stop them from blocking.

mynameismawky on Throne of the God-Pharaoh

6 months ago

What about Captain's Claws? Seems like it would be fun. I had been thinking about something like this with Sigarda's Aid, Captain's Claws, Hanweir Garrison; and stuff like Skin Invasion  Flip and Throne of the God-Pharaoh. Seems really fun man! +1

2040364 on

6 months ago

So, when playing Avacyn and Nahiri, you tend to want to play a control deck, which I would generally try to avoid when you are just getting started.

However, I myself am a control player, so I'll see what I can do. A word of warning, many people will hate you for playing control.

Down to brewing then. You may have to buy some cards, and I will show prices for those.

Nahiri, the Harbinger x1Archangel Avacyn  Flip x1Skin Invasion  Flip x3 (you have 1) $.1Fairgrounds Warden x4 $.05Stasis Snare x4 $.74 From there, I would reccomend some removal, Murder maybe, and a win condition. I would choose Desolation Twin for more help, look at my deck, http://tappedout.net/mtg-decks/nahiris-ethnic-cleansing/ , and just ask if you need help.

Load more