Enrage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Enrage

Instant

Target creature gets +X/+0 until end of turn.

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Enrage Discussion

Tungdil on New Dinosaurs

1 week ago

Mynzelah Thank you for your explanation. Coupling your suggestions with Funkydiscogod suggestions I build another deck focusing on Enrage . This deck is here:


Enrage Dinosaurs

Modern* Tungdil

9 VIEWS | IN 1 FOLDER


, but I still don't know if it is functional. Right now I would like to know if the Enrage strategy is better than the Ramp strategy, what do you guys think about this?

ticked-off-squirrel on Need help with my first ...

1 year ago

hmm. those be good cards. here's what i think:

2 Mana Flare + 4 Shivan Dragon ---> 1 Ball Lightning + 3 Mountain (or Chain Lightning ) + 2 Enrage

Ball Lightning is cheap, is strong, has both trample and haste. downside is it's good for only one turn. but i do see your reason for Blood Lust. the Ball Lightning becomes a 10/1 with Trample and Haste and with it being an instant you can trigger it anytime you want. however a better instant, if you can find one, is Enrage. with that card you can choose how strong to make Ball Lightning. and with 21 mountains each producing triple mana you can pour a ton of mana into Enrage to make the Ball Lightning even more powerful.

Enlightened_Magi on Official missing/incorrect card/token thread

1 year ago

CameronValimere It looks like someone else already added Enrage Check this link for more.

I'm adding Jaya Ballard, Task Mage under the Promo Set for Gatherer (PSG) now.

VietMoneys Added Ashnod's Coupon promo under the 000 expansion.

candyking24 Added Gaea's Blessing Arena promo under the 000 expansion.

hubatish on Zada's Not So Epic Storm

1 year ago

I just noticed you had Enrage which seems mostly worse than Balduvian Rage.

But yeah, Zada is awesome! I can't quite commit to playing mono red so I've built a couple versions with her and Mirrorwing Dragon in the 99. I'd love feedback and suggestions on my Zada Package card collection! What do you think are the strongest cards with Zada?

I saw Rites of Initiation and that looked like a surprisingly awesome wincon!

greatdevourer on Tsabo Tavoc, Mother of Infection

1 year ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

Jeppo3 on Bird Punch

2 years ago

I like what you have here. I assume your idea is a cast Ishai and then give him double strike and lifelink with Bruse. If that's the case, I definitely agree with Dukevs on the Swiftfoot Boots. I'd also heavily suggest an Inquisitor's Flail. If you want to stick a little closer to the prowess you have going on here, I definitly suggest Balduvian Rage, Enrage, Rush of Blood, and Titan's Strength. Overall, I love what you have here.

Raizen884 on Commanders by Power Level [EDH Tier List]

2 years ago

Hey nice list!

Of course it isn't absolutely accurate as this is information goldfished from whatever sources/games you and however is helping the list. Like it is said we can write something to change a commander Tier and try to convince, I have a Zada, Hedron Grinder commander, and when the person who put her as tier 4 saw the card, probably didn't see her combo potential.

She is faster then Krenko, her combo speed is probably very alike Niv-Mizzet who is Tier 2, and everyone knows combo decks on Commander Multiplayer, are probably the strongest archetype you can have. Zada can combo T5 consistently when not interrupted and of course with those broken hands (Sol Ring, Mana Crypt...) She can go off T2/T3, and even when interrupted if she is on the field, you can still take advantage from her ability to full your hand up.

For those who do not know how her deck works, it is really simple. She makes a copy of an instant/sorcery that you target her for every creature you have, so.

Span Tokens -> use something like Accelerate (There are 9 of these on the deck)-> draw a bunch of cards -> gain huge amounts of mana with something like Battle Hymn (4 alike on the deck)-> Repeat, drop your deck on the field :) and use something like Enrage

It is extremely easy to set it up, and can win from nowhere, also if your commander is on the field it useless to counter her cantrips (unless its a Stifle), she is waay stronger then almost all Tier 3 list, so there is no reason for her to be Tier 4 xD, following this path of thoughts, she is easily Tier 2, maybe even 1, but 2 would be a nice fit for her.

Xxd3ath0psxX on Zada, Grinding Hedrons for a Twenty

2 years ago

emrakuul

Wow. I didn't even consider the power of these cards... Pretty poor planning on my part (lol). But, thank you so much for the suggestions!! I just playtested these cards in the deck before finalizing the 1.1 build and wow I'm happy with it.

goblinmaster999

I agree with Em with this one. The cmc X cards are great and are really cool for an include, but when I tested with them it seemed underwelming and a bit slow. I do like these cards though, don't get me wrong. -

Enrage --> Brute Force

Balduvian Rage --> Sure Strike

Tuktuk the Explorer --> Screaming Fury

Tuktuk Scrapper --> Rush of Blood

Hall of Triumph --> Twinflame

Goblin Marshal --> Fury of the Horde

? (can't remember what I took out, MY LIST IS WRONG PAST THIS POINT ;~;) --> Crimson Wisps

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