Flameblade Adept

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Flameblade Adept

Creature — Warrior

Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

Price & Acquistion Set Price Alerts

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Flameblade Adept Discussion

Darth_Savage on Modern Discard v2

3 days ago

Hi marypopins,

Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.

Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.

I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.

Finally here are a few other cards for your consideration; Rakdos Augermage, Neheb, the Worthy, Kolaghan's Command, Jagged Poppet and Igneous Pouncer.

I hope I've given you some ideas, enjoy brewing your deck.

hman4398 on U/R HOLLOW ONE

1 week ago

I don't think its necessary here as we are not relying as heavily on Flameblade Adept. Also we have Izzet Charm which I think is strictly better.

Darth_Savage on B/U Hollow One

2 weeks ago

Hi fuzzyllama,

I'm afraid Ideas Unbound does not combo with Hollow One, you can't cast Hollow One at the end of your turn (unless you gave it Flash* somehow) as the end of turn occurs after the second main phase.

You could try Chart a Course , Looter il-Kor or Magus of the Bazaar Shinen of Flight's Wings in blue, maybe Phantasmagorian from black. Red has 2 major advantages draw /discard like Faithless Looting & Burning Inquiry and the Flameblade Adept, though blue does have Cunning Survivor...

Hope that is of some help, good luck brewing your deck.

Ol_man on Mono Red Hollow One (Avg. CMC .517)

1 month ago

Hey Darth_Savage,

Thanks for linking me to you deck list! After looking over the contents, I've decided to make some big changes to this deck. I went with some of the more luck oriented discard cards like Burning Inquiry and Goblin Lore (seeing how much better they are with Hollow One and Flameblade Adept) and it's amazing how quickly this deck plays now.

Ol_man on Mono Red Hollow One (Avg. CMC .517)

1 month ago

Ok I get it, fetches can reanimate the Bloodghast twice. Agreed, Bloodghast is definitely something worth considering but, not while running Chandra, Torch of Defiance (she wouldn't be able to hardcast Bloodghast so both her +1s would be almost worthless with it). Burning Inquiry is great with Hollow One and Flameblade Adept but, is card disadvantage and can eliminate the cards from hand that are needed to win. Tormenting Voice is the more reliable option.

Disciple_of_Doran on U/R Name WIP

2 months ago

As someone who is very budget focused myself, I agree that Snapcaster Mage is probably out of the question unless you really, REALLY want to make this deck super competitive.

I think Young Pyromancer is a better choice than Flameblade Adept for sure, probably Monastery Swiftspear as well. Making tokens that stay until they die is just better than temporarily buffing a hasty creature. The buffs wear off, the tokens stay, and are much more versatile. If you were playing burn the earlier damage and haste would be better, but where you're already playing the long game you'll just get more value from tokens.

As for lands... Shivan Reef is by far the best budget option (a point or two of damage for color fixing until you draw into the appropriate basics is no big deal compared to failing to find mana you need for a counter), with Swiftwater Cliffs being even cheaper. If you were slightly less budget Spirebluff Canal or Sulfur Falls may work as well. Possibly even Temple of Epiphany for the added scry, though lands that always play tapped are usually a bad idea in my experience.

effing on U/R Name WIP

2 months ago

Disciple_of_Doran, Delver is an interesting option. I have it available on MTGO and will try it tonight. So far this deck has done well really (for its cost).

Sleight of Hand seems great for the mana cost. I was not aware of the card before and I think you are absolutely correct.

And yes, Snapcaster would be amazing and would quadruple the cost of the deck. I am wondering if I can make this somewhat decent and SCM would just send it overboard. But if not then there doesn't seem to be much value for me.

How would you splash red and what would you remove? Would Young Pyro be better than say, Monastery Swiftspear or even Flameblade Adept?

What duel lands would you recommend? Budget minded for the here and now of course.

anubis520 on Go for the Gold

2 months ago

How does this deck work for you in standard? I have been working on a similar deck for a couple of months now and feel like it lacks a little. my deck is more cycling though. I use Flameblade Adept and Cunning Survivor but use Vile Manifestation . Since I am on the cycling route to boost creatures (mostly cunning survivor) I use Champion of Wits, bicycle lands (for the discard, mana fixing and cap my land drops), Censor, Vizier of Tumbling Sands and Hieroglyphic Illumination. The other big thing I use is Fateful Showdown since it discards my hand and draws that many cards (minus 1 because fateful gets used). Basically if you have 2 survivors on the board and can cast fateful showdown for 4 discards at the player, you can deal 14 damage on that swing (turn 4?). My plan b is a couple of locust gods since I have some draw power. Plan c is a single Abandoned Sarcophagus. if you wanna compare notes and try to improve this deck, I'd be up for improving on them. I am gonna post my version of the deck when I finish this comment.

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