|Commander / EDH||Legal|
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Creature — Warrior
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
Flameblade Adept Discussion
1 month ago
Hey Matt, 'saw your reddit post and wanted to help!
I'd drop some of the vanilla madness for a few more lands and ramp (34-36 lands/ 6-8 ramp).
Here are a few more:
Hazoret's Monument ... win-more.
3 months ago
I played against someone who tried to replace them with cards from Hollow One , like the Phoenix, Hollow One itself, and Flameblade Adept . Of the three, the Phoenix seemed best, but all of them wern't to impressive.
9 months ago
Your playing an Tribal Aggro deck, so speed is important, that means that Door of Destinies and Coat of Arms would be better off as 3x Metallic Mimic. In a similar vein Evolving Wilds, can only fetch basic land and put it into play tapped, so just run a tap land like; Temple of Abandon or Savage Lands. I used Savage Lands for a reason Driven / Despair will grant all your creatures trample for a turn, it also lets you draw cards, if you have a black source you can then play it from the graveyard and grant your creatures menace, in a creature heavy deck this is just good stuff.
You need more 1 drops; Narnam Renegade, Pelt Collector, Wild Nacatl and if you had a discard outlet I'd suggest a personal favourite Flameblade Adept. Desperate Ritual is a great card, but I'm not sure your deck really needs it. Throne of the God-Pharaoh might be a good fit to sneak in some extra damage or Curse of Stalked Prey, as an extra pump.
Hope this helps, have fun and good luck brewing your deck.
1 year ago
Hmmm, given noncreature spells don't even make up a quarter of your deck I doubt you are getting much advantage using Monastery Swiftspear's prowess ability. I'd recommend cutting it for Goblin Guide or Fanatical Firebrand.
Impact Tremors is only really good if you're spamming tokens or using something like Norin the Wary. Once in top-deck mode you'll only be playing one creature for turn if you're not drawing lands or non-creature spells. I would run Curse of the Pierced Heart over it, because it's much more consistent and deals damage practically the turn it comes into play.
Grim Lavamancer is only really good if you find it easy filling up your graveyard. Most burn decks run a bunch of burn spells and fetch-lands to fill up the yard so that they always have fuel to burn. Yours lacks this and you definitely don't want to exile a flame jab if you can help it. There are some discard effects, but I don't think it would sustain a lavamancer for enough turns that you'd want it to. Maybe consider Flameblade Adept, but more discard effects would probably be preferable for it too.
Scorched Rusalka is kind of dinky. I understand sacking the Marauders and Elemental for value does seem good, but for 1 damage doesn't feel like that good of a deal. I think Hellspark Elemental would end up dealing far more damage for you.
I think if you were to running Goblin Guide and Fanatical Firebrand with your Goblin Fireslinger and maybe cut out two mountains for 2 Mutavaults you could probably justify running Goblin Grenade which would probably help give your deck more of an edge.
1 year ago
It's going well! I've been playing a lot of magic this summer with decent success, both in modern and legacy.
My list definitely has been moving closer to control, especially with the additions of Creeping Tar Pit and Thoughtseize. And I'm definitely warming up to Search for Azcanta Flip, and even considering picking up a few copies.
What about Cryptic Command and Delver and Azcanta in the same grixis deck? Too far? Probably. What about 4 Young Pyromancer? We can show those Mardu players what a cantrip looks like. I don't think they quite understand.
I can't wait to see the spreadsheet of your results.
Last night I actually beat Hollow One 2-0. Game 1 turn 1 on the play he played Faithless Looting, discarded 2 Bloodghast, cycled a Street Wraith, and then played a free Hollow One. I still won that game. I played Pyromancer, made tokens to block with whilst Dreadboring his turn 3 Flameblade Adept, used my Tasigur to eat his Hollow One when he did a full swing, Mana Leaked his Gurmag Anglers, and eventually got there by having enough tokens to block with every turn and swinging with Tasigur. It was a crazy game. Game 2 his hand fizzled when he drew a lot of Lightning Bolts, which I think Hollow One is supposed to sideboard out, but I'm not certain. I finished 2-2 for the night with a disappointing loss to Affinity.
1 year ago
I basically always bolt the Flameblade Adept and Terminate the Gurmag Anglers Kolaghan's Command is really sweet for shocking the Flamewake Phoenix and destroying a Hollow One. I also try to Inquisition of Kozilek out a Goblin Lore or something of the sort.
1 year ago
Xica, cheers for the comment and upvote.
To address your concerns about sacrifice fodder, essentially Bloodghast and Flamewake Phoenix are one (or zero) mana creatures so I don't mind sacrificing them, infact it is preferential compared to the menace that is Flameblade Adept.
Gurmag Angler, is obviously a faster play, but it also lacks the evasion of Tombstalker. I'm already invested in having to pay for other cards, so see that as less of a restriction. I have a playset of Gurmag Angler and it is what appears in most deck lists, but it's lack of evasion does trouble me since most of the deck can be chump blocked easily. Then again that lack of evasion is why I keep looking at Barrage of Boulders...
Anyway thanks for looking and taking the time to comment.
Flameblade Adept occurrence in decks from the last year
All decks: 0.05%