Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|War of the Spark (WAR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Samut's Sprint Discussion
1 week ago
You can cast weird on turn 1 and equip it turn 2 so a turn 2 win should in theory be possible. Cards I think you could add are Lava Dart ,Noxious Revival, Steam Vents, Manamorphose and Samut's Sprint. I know these aren't completely cheap, but should be reasonable to acquire.
4 weeks ago
rjphilla I agree, Titan's Strength works wonders in the deck. I've been thinking about adding a couple of Samut's Sprint too, but I think the deck might start to lack in interaction if there's too many buff spells (so most spells will be dead if there's no creatures on the board), especially if I take creatures out.
Kiln Fiend is completely broken, I'm just annoyed at its low toughness and lack of haste. It's arguably better than Stormchaser Mage but at least that's coming in for 1 damage before it gets removed and is easier to protect from bolts.
Any thoughts? I might just be grossly underestimating Kiln Fiend.
1 month ago
I...guess that makes sense. But lots of your stuff already has haste, so aren't you better with stuff that also gives a buff like Samut's Sprint? Plus then double-casting with Arcanist gets exponentially better even if he only has himself to target. Good point on the Spell Pierce!
1 month ago
Looks like a fun idea. I do remember seeing a few decks on youtube with these cards a year ago. I'm not too sure if Light Up the Stage is the best fit for this type of deck. You might want to think about some cards to protect your creatures such asTeferi's Time Twist or aNegate. Your guys have no way of attacking immediately and will be sitting ducks.Samut's Sprint or Maximize Velocity could put in some work. Either way, it does look fun. Good luck!
1 month ago
I like the deck, but a couple of choices seem a bit odd to me. For example, why not have two copies of Adeliz in the mainboard? Such a good card, and I can't imagine any match-up where you'd want to bring in four. I'm personally not sold on Light up the Stage for Prowess decks as to get Spectacle (and therefore most value) you need to have damaged the opponent before combat, and that gives them more information about what you have. I've personally had great results with Firemind's Research as it sticks longer and can blast away things too big to bolt off. Crash Through isn't bad but four seems like overkill and I flat-out don't get why you would run Spell Pierce and especially Claim the Firstborn (dead card surely if the opponent plays a deck with no targets?) in the main when you could have stuff like Samut's Sprint/Titan's Strength and Lightning Strike/Magma Jet. Ral, Storm Conduit might be a bit above your curve but he does everything you want and can do very silly things with Dreadhorde Arcanist! Here's what I'm building Pioneering Wizzet - slightly more tempo than aggro and not bought bought my sideboard yet but you can see what's going to be in it in the Acquireboard. Any thoughts?
1 month ago
Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.
Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.
Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.
1 month ago
Suggestions: Buffing green, ramp payoffs, some boardwipes and tokens. -Nylea's Forerunner, +Polukranos, World Eater // -Renata, Called to the Hunt, +Witchstalker // -Tishana's Wayfinder, +Prowling Serpopard // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm // -Samut's Sprint, +Sweltering Suns // Lockets out, signets in.
2 months ago
Great idea, flash backs to Reflect Bounder and Magic Cylinder in Yugioh. XD
- 2x Sheltering Light for 2x Repercussion (must keep Gideon's Sacrifice for this)
- 1x Sheltering Light for 1x Samut's Sprint (Boost)
- 2x Stuffy Doll for 2x Chandra's Spitfire (Stuffy to pricy mana wise, Chandra is a good backup plan)
- 3x Blasphemous Act for 3x Searing Blaze (Better mana manageable)
- 1x Star of Extinction for 1x Samut's Sprint (Boost)
- 1x Gideon's Sacrifice for 1x Titan's Strength (Boost)
- 1x Justice Strike for 1x Titan's Strength (Boost)
- 1x Boros Signet for 1x Titan's Strength (Boost)
- 1x Boros Signet for 1x Samut's Sprint (Boost)
- 1x Boros Signet for 2x Boros Charm (Good utility in Charm)