Samut's Sprint

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Browse Alters

Samut's Sprint Discussion

djnewellmit on Re-growing Pummeler

4 weeks ago

Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.

I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.

FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.

Blackgate on Pioneer Feather Heroic

1 month ago

I would put more cards that help you scry and dig for pieces. Perhaps more copies of Samut's Sprint in the deck?

murkee on Mono-Red Chandra-mentals

3 months ago

birchmaster22 Fun deck! I have also built a similar deck, and is pretty much rotation except for the inclusion of x4 Lightning Mare and pump spells like Infuriate and Samut's Sprint . With Thunderkin Awakener mares keep coming back from the grave, and you can pump it if you have mana open.

JAPuckett85 on Featherlite Duelist

5 months ago

FlatEarthAprx Thanks! It's a fun deck, especially for Boros. I would consider Reckless Charge if it was an Instant, but the sorcery speed kills it; this deck wants everything at instant speed, and I want some kind of value tacked on to the buff (not just haste- I'm thinking more like scry or draw, like Samut's Sprint or Titan's Strength ).

elvishimpersonator on

6 months ago

vinny01 Samut, Tyrant Smasher seems a little slow at 4 mana, this deck can't really afford to take a turn off to play it. also its -1 turns off calamity for one of your creatures. i have Samut's Sprint so that you can sneak in some extra damage at instant speed after calamity triggers and more importantly scry 1

LordCyrodil on Feather Redeems Boros in EDH [Primer]

6 months ago

First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:

  • Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.

  • Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.

  • Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.

  • Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.

Cards I would replace:

  • Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.

  • Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.

  • Akroan Conscriptor is a bit slow and can provide no value depending on the board state.

  • I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.

  • Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.

There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!

CryptonicNova on Standard Boros Aggro.

7 months ago

Struyk I mean, 90% of the creatures in the deck die to Shock , but the sequence that Hero and Reinforcements allow for make up for their downsides.

thatFigureS, The scry from Samut's Sprint is nice, but the ability to throw a Lightning Helix at your opponents makes Integrity / Intervention a better option.

FullmetalWes on Touch of Death

7 months ago

I like it a lot! My recommendations would be take out Goblin Electromancer , he's not worth splashing blue just for him, plus if you splash blue I think there's MUCH better choices. Dreadhorde Arcanist seems like it would really shine with spells like Sure Strike or Samut's Sprint , cast Sure Strike before attacking, go to combat and he casts it again for free making him a 7/3 trample first strike!!! Plus, casting Risk Factor again is great value! Skewer the Critics or Light Up the Stage could be good too. Good luck!

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