Meteorite

Meteorite

Artifact

When Meteorite enters the battlefield, it deals 2 damage to target creature, player or planeswalker.

: Gain one mana of any colour.

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Printings View all

Set Rarity
Core Set 2021 (M21) Uncommon
Mystery Booster (MYS1) Uncommon
Magic Origins (ORI) Uncommon
Magic 2015 (M15) Uncommon

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Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Meteorite Discussion

TCK_Green on mono white indestructeble plays

5 months ago

:( I thought I put a long comment the other day, but it's only appearing on my screen as a single line! I can't remember everything I wrote, so the TL,DR version is 'I like the more ways you have to protect Avacyn, here are some cards you might want to think about removing because I can't see much synergy in the deck, here are some cards you might want to add, and here are some other things to think about whilst playing the deck" :D here's the abridged version:

THINK ABOUT REMOVING:

THINK ABOUT ADDING:

More instant-speed interaction, such as:

Other good cards to consider adding down the line (if you want to spend more to upgrade the deck further with other good white cards):

OTHER GAME-TABLE THOUGHTS:

It feels like what this deck wants to do is get Avayn out and then wipe the board, putting you far enough ahead to hopefully win. People don't like losing their lands, and if you wipe with cards like Armageddon then people will probably scoop instead of playing it out. Later on you might find that they focus you in future games because they don't want to risk losing all their lands. This can be avoided by taking out your land destruction spells - but keeping them in means that when you win it will be in more of an overwhelming victory! It also might change how you build your creatures - if you want to win by wiping out everyone else's lands, then you need to make sure you have enough small creatures to keep you alive until you can get Avacyn out on turn ~7. Your call! :)

Hope some of those thoughts are helpful. Have fun! <(^_^)>

TCK_Green on mono white indestructeble plays

5 months ago

Ha, looking back I really went overboard on my last comment

Leonantti on Brago, King Eternal EDH Lockdown

1 year ago

Always glad seeing other Brago players, check out my Brago, the Blink King deck if you want to compare or have some ideas though I suspect your deck is way more better and competive than what the site tells me about mine xD But truth to be told, I've build my deck around cards I find good or fun for the deck and some azorius good stuff. Also thanks to your deck I realized how good Hierophant's Chalice would be in my deck, currently I have Meteorite in there which I could replace with the Chalice.

Reuben_Medik on Gishath, Help Wanted

1 year ago

Okay, I added Mox Amber because I have 8 Legendaries and 2 Planeswalkers, I don't have a cheaper Manarock on me though I do have Meteorite I have none of the Signets or Worn Powerstone , I've none of the Sorcery Ramps you suggested nor Wayfarer's Bauble I've got Knight of the Stampede and Kinjalli's Caller so I can cast Dino's for 3 less and I don't have many Duel Lands, though I will look into everything you suggested when I can

Chandra585 on Diver Down

1 year ago

Cut your Izzet Cluestone and Meteorite for better mana rocks like Mind Stone and Dreamstone Hedron . This is pretty good though. Maybe play Expropriate cuz it’s bonkers

Red_X on Morph componetry

1 year ago

So, you didn't really address the ramp issue. You still have a lot of morph creatures that are mana hungry, and a lot of mana ramp that's not particularly useful. I would remove all of the land ramp, because it just isn't worth it when you're trying to play a bunch of cheap creatures. Likewise, Meteorite is just awful, because you have no real need to ramp from 5 mana to 7 mana, and it's just a waste of a space. Additionally, I would cut everything with a megamorph cost higher than 5, along with Salt Road Ambushers. They're just too slow, and the only reason the other two with 5 mana cost morph costs are good are because they are incredibly strong for their mana cost. Here's a deck that was made by a pro-player when morph was in standard, along with an article explaining the decision making. You have a wider set of cards to select from, but the generally structure will be similar. http://magic.tcgplayer.com/db/article.asp?ID=12542

joecool1299 on Brago Eternal Triggers

1 year ago

Here are some easy swaps when you have the chance.

Voidwielder and the other subpar bounce creatures for either AEther Adept or Man-o'-War or Reflector Mage or all three!

Scholar of Stars for Mulldrifter

Fogwalker for Frost Lynx although honestly I'd cut it when I get the chance.

Spell Burst for Forbid but that's pretty expensive, Insidious Will is a lot better or you could go full protection and go for Swan Song or Dispel

Enlightened Ascetic for War Priest of Thune or Leonin Relic-Warder

Fleeting Memories for New Perspectives though again, I'd cut this when I get the chance.

Divine Favor for literally anything else but I'll say Flickering Ward

Meteorite and Manalith for Chromatic Lantern and Coldsteel Heart. I don't think you need a subpar card like Meteorite when you have infinite blinks.

Why Homarid Explorer? Seems like an odd choice. Again, infinite blinks will win with literally anything so why not play card that synergies with your deck more? How about Deadeye Navigator which is a stupid card and a back up brago? Or Venser, Shaper Savant to bounce all the lands.

That's the biggest piece of advice I'd give you. You have a lot fo random mill that doesn't synergies with your commander like Psychic Corrosion. I'd see about removing that.

Finally 33 lands is kinda low. I aim for at least 36, maybe even 38

Clyde_Bankston on

2 years ago

You can kill them with:

  1. Mana Rock/ Peregrine Drake + Strionic Resonator + Meteorite
  2. Or mill with Altar of the Brood
  3. And infinite turns with Archaeomancer /Mnemonic Wall + Time Warp

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