: Gain one mana of any colour.
, : Tap target creature.
Printings View all
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Spinning Wheel Discussion
1 month ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .
1 month ago
1 month ago
2 months ago
First are you going for EDH/Commander or Brawl? I would guess Commander since you are running Chemister's Insight but your about 40 cards short of Commander if so. You have a good start for a commander deck, I would look at adding some additional enchantments and artifacts to your deck to capitalize on your commander's ability to add bodies to the board.
Mana Rocks are excellent ways to do this, Darksteel Ingot , Mana Geode , and Guild Lockets will be a good start, Spinning Wheel is also good for a mana rock, as with most commander decks a Sol Ring is also not a bad idea. As artifacts these all trigger your commander to get you a faerie and can set you up to cast some additional spells later on in addition to fixing your mana in a pinch. Chromatic Lantern is also great for mana fixing and cast trigger on Alela.
From there you can take one of two directions in tuning up the deck, adding some additional enchantments to cause additional cast triggers wouldn't be a bad idea either, Mirrormade can copy an enchantment or artifact you already control and triggers your commander. Rhystic Study also makes sense because it can draw you additional cards and again triggers your commander. Lightning Greaves would also make sense to protect your commander and give her haste. Blind Obedience Slows your opponents down and allows you to exploit them and pad your life total. Rankle, Master of Pranks & Oona, Queen of the Fae can add some additional bodies on board and provide you with some helpful abilities. Dance of the Manse allows you to get some of your artifacts and non-aura enchantments back from the graveyard.
2 months ago
Like the deck, personally I would add a bit more card draw as this deck seems like it can have problems trying to recover from a boardwipe. Cards like Outpost Siege , Beast Whisperer are classics at this points but even a card like Harmonize could help to get the momentum flowing again. Besides this maybe making room for a few more creatures might be nice as for a creature centric deck you aren't running an amazingly high amount. Some suggestions for cuts to make room for this: Spinning Wheel (expensive and you don't need the colour fixing+ you are in green so land ramp is easy to find), Infuriate (combat tricks are just not that great in commander). Lastly I see you are running some fight cards like Prey Upon maybe looking for this effect on a creature could be a way to up the creature count Thorn Mammoth is a good option. This stays true for other nessecary effects like ramp, etc.