Oblivion Strike

Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Oath of the Gatewatch Common

Combos Browse all

Oblivion Strike

Sorcery

Devoid (This card has no colour.)

Exile target creature.

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Oblivion Strike Discussion

DubiousDanish on First 11 days in M.T.G.! Help me defeat my gf!

3 days ago

If she doesn't play a ton of creatures then:

3x Trespasser's Curse out

1x Oblivion Strike in

2x Painful Lesson in

greatdevourer on Toshiro the Killslinger

1 week ago

Great looking deck. I like the core ideas you have. I've played against a similar deck before and it wrecked me. However, I noticed some cards in the deck that could be swapped out for better options to make the deck stronger. Let me explain.

One of the concepts that took me a long time to learn when playing Magic was card advantage. Simply put, more cards in hand means more options. So in most of my decks, I don't use tutors such as Demonic Tutor, Diabolic Tutor, and the rest.At best, they are a 1-for-1 trade of a card in hand for a card from deck. But you get more options drawing cards. Additionally, when playing blue, I never counter a tutor spell, I wait an counter whatever you tutored for. That way I use 1 counter spell and get rid of 2 cards in your hand. Dark Petition and Diabolic Tutor could be cut to make room for more instants that Toshiro Umezawa can use. For most black decks, I would suggest Rune-Scarred Demon and Increasing Ambition but I think you should keep your mana costs low.

Another problem I saw was that you have a couple of "maximum hand size cards" which I think are weak. Simply put, if you have more than 7 cards in your hand why aren't you playing them? Lack of mana? Waiting for some specific condition? Usually, it isn't that great to just sit around holding that many cards. I'm not saying that you shouldn't have cards in hand, but do you really need more than 7 on a regular basis? Thought Vessel, Venser's Journal seem to do too little for you and work against the card drawing engine of the Null Profusion. Also, since your general allows you to view your graveyard as an extension of your hand, why worry about hand size at all?

Withering Boon seems a bit weak for a creature kill card. I think you would get more out of the Oblivion Strike in your maybe board instead.

Consuming Vapors is a card that I think would be great in your deck. Opponent loses a creature, triggers your general, rebounds, and you get life out of it. Seems pretty awesome. What about Avatar of Woe or Visara the Dreadful are reusable creature kill abilities? Caged Sun might help ramp your mana. But it depends on whether you're playing multi-player or dueling.

I hope these suggestions at least give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

OminousRex on Amonkhet Barbecue

1 week ago

Oblivion Strike gets rid of Gods, which I have seen a lot of in current builds. Shock, not so much.

Argeaux on Grixis Cycling

2 weeks ago

I think I'm gonna take out Oblivion Strike and move Murder in.

The extra piece of Instant removal will give me more chance of knocking Wandering Fumarole on the head, and I'm pretty sure I can handle Gods now with Supernatural Stamina. Saving a blocker is probably all I need.

Argeaux on Current Standard Deck Types?

2 weeks ago

Problem with this suggestion in the current meta is that people now have By Force.

I am also predicting more Creature Exile cards, due to the Gods. Stuff like Declaration in Stone, Oblivion Strike, etc.

So, if you go with that strategy, pack lots of Counter spells as well.

Argeaux on Amonkhet Barbecue

3 weeks ago

I haven't completed all my Sideboard tests yet but against Control I would chuck in more Creatures, and more spells that kill their specific shit.

Off the too if my head it would be:

OUT

4x Cut / Ribbons
3x Oblivion Strike

(both are Sorceries, when we want Instant speed removal)

IN

2x Aligned Hedron Network for Cataclysmic Gearhulk
2x Fatal Push for Wandering Fumarole
3x Harsh Mentor because Control hates extra bodies to mop up

Argeaux on Amonkhet Barbecue

3 weeks ago

You curve into Oblivion Strike.

The Creature killing spells are the meat and bones of this thing, as they trigger Thermo-Alchemist and Prowess.

So you go:

1 drop Magma Spray
2 drop Cut / Ribbons
3 drop Murder
4 drop Oblivion Strike

Since you keep breaking the tempo of your Oppontment you don't have a lot of trouble getting to play Oblivion Strike. It's also excellent against Gods.

The note on draw is a good one. I'll have a think about that.

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