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Hythonia the Cruel
Legendary Creature — Gorgon
Deathtouch
6BB: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
Vessiliana on Super Slaughter
1 year ago
With all the mana you make, would a wrath-on-a-stick like Hythonia the Cruel be of use?
TrueSharinganx on Damia, Eye Contact Communication Specialist
3 years ago
Cuts:
Helm of Obedience if not going combo route
Arisen Gorgon Too dependant on Liliana being on the field
Gorgon Recluse Too high CMC for what you do
Infernal Medusa Medusa /= Gorgon
Keepsake Gorgon Too high mana for one and done
Korozda Gorgon Too high CMC && not running heavy +1+1 Presence
Ohran Viper As you are in blue, you have better options for card draw, especially because this one means you have to deal damage to player first.
Oona's Blackguard Cut unless you are rogue heavy
Pitiless Gorgon All your snakes will typically have deathtouch or be able to gain it, at 3 mana this should do more.
Venomous Hierophant Currently you aren't running much recursion cards I.E Reanimate
Night's Whisper not too useful, in blue if you need card draw, maybe a Blue Sun's Zenith or something
Maybe:
Gaze of the Gorgon A little too high mana but hilarious at the same time.
Killing Glare not bad spot removal, however, it may be more impactful to consider something like Doom Blade which is cheaper, and works on all but white.
Vraska, Relic Seeker Might be better for pirate deck, it's not on flavor at all here, and not in line with or as powerful as your other walkers.
Vraska, Swarm's Eminence This is useful however high mana for what it does, totally up to you, this could go either way.
Adds:
Chromatic Lantern To ensure you make colors. Given you're going heavy black we may need to revise this item.
Eternal Witness , Maybe cut Pharika's Mender for this, as it is 2 less CMC for almost the same thing.
Chevill, Bane of Monsters super value at 2 cmc
Baleful Strix Super value at 2cmc, fly, dedtouch, card draw
Fathom Feeder value town, and if you yank combo pieces this can help facilitate a win with it's ability
Hapatra, Vizier of Poisons 2cmc, high high values and makes SNEKS!!!!
Hythonia the Cruel Yeet cannons all non-gorgon creatures + big creature
Seshiro the Anointed SNEK SNEK +2+2 to all SNEKS! Draw card wen snek do damage!
Kaseto, Orochi Archmage Unblockable +2+2 SNEKS!
Prowling Serpopard Make's your Sneks and Gorgon's Un-Counterable
Stonecoil Serpent cool snek, but I think you might already have cooler in deck & on list
Orochi Hatchery Funny stuff this one, totally up to you
Bow of Nylea all creatures get deathtouch + more check this one out
Ohran Frostfang Gives attacking creatures you control ded touch and when your creatures damage a player, draw a card.
Kodama's Reach Mana Ramp
Search for Tomorrow Mana Ramp
Three Visits Mana Ramp
Optimator on Muldrotha deck
3 years ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
BahamutPRME on Casual Greek Deck
4 years ago
So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.
Here are what I've made:
The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.
The second one is using Keranos and white humans so its 4 colors instead of 3.
The third one is sticking to the block and theme but also sticking to heroic and scry.
I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.
Thank you!
Sorry for the long post. Wasn't sure how to do this.
SMASHER101 on Help! BG Deathtouch Deck
4 years ago
Graveblade Marauder was in my old deathtouch and lifelink deck. Otherwise I would suggest not playing Zulaport Cutthroat because it only triggers on your opponent's creatures.
My sudggestions for improvement:
+2 Ambush Viper flash + deathtouch is good
+2 Poison-Tip Archer you said this worked well so play 4
+4 Blood Artist More of the same effect is good
+1 Rancor amazing card
+4 Grave Titan better win con than varaska.
+4 narnum renegade better 1 mana deathtoucher
+4 Graveblade Marauder I like this card in deathtouch decks
+21 cards
-2 Gorgon Recluse too high mana cost and no way to madness it.
-2 Vraska the Unseen too slow of a win con.
-3 Pharika's Chosen narnum renegade is better.
-2 Nyx Weaver has no synergy here.
-1 Hythonia the Cruel too slow and expensive.
-2 Primal Rage
-2 Boar Umbra
-2 Reaper of the Wilds Blood Artist is better and you have to pay to give this deathtouch.
-21 cards
auras are not good unless they are put on hexproof creatures. Except for Rancor that card is great because it returns to your hand. Pump spells are not great outside of stompy and infect decks.
SMASHER101 on Aggro Deathtouch Deck (NEED HELP IMPROVING!)
4 years ago
+2 Ambush Viper flash + deathtouch is good
+2 Poison-Tip Archer you said this worked well so play 4
+4 Blood Artist More of the same effect is good
+1 Rancor amazing card
+4 Grave Titan better win con than varaska.
+4 narnum renegade better 1 mana deathtoucher
+4 Graveblade Marauder I like this card in deathtouch decks
+21 cards
-2 Gorgon Recluse too high mana cost and no way to madness it.
-2 Vraska the Unseen too slow of a win con.
-3 Pharika's Chosen narnum renegade is better.
-2 Nyx Weaver has no synergy here.
-1 Hythonia the Cruel too slow and expensive.
-2 Primal Rage
-2 Boar Umbra
-2 Reaper of the Wilds Blood Artist is better and you have to pay to give this deathtouch.
-21 cards
auras are not good unless they are put on hexproof creatures. Except for Rancor that card is great because it returns to your hand. Pump spells are not great outside of stompy and infect decks.
rdean14 on Card creation challenge
4 years ago
Considering the Gorgon Tribal Commander is Hythonia the Cruel , yeah, it's a weak tribe.
Statuary Sisters
Legendary Creature - Gorgon
Deathtouch
Other Gorgons you control have +1/+1 and Trample
: Create a 2/4 Gorgon creature token with deathtouch.
2/4
Sisters of the Stone Death was the original legend.
Let's see another (mostly) unusued tribal commander!
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