Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way.
Printings View all
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Last-Ditch Effort Discussion
2 months ago
I've never been so honored. Here are my suggestions:
Cards I love: Last-Ditch Effort is so beautiful, I've never seen this before
Underworld Breach this seems dank
Add: Goblin Bushwhacker - gotta have the whacker
Shared Discovery - 1 mana draw three is too nut
Past in Flames - could be good especially with cost reduction
Siege-Gang Commander - not an instant or sorcery but is dank removal/ makes four gobbos
Goblinslide - could be dank
Mogg Infestation - an incredibly hype card that I've always wanted to play. Boardwipe your opponent or double the number of gobbos you control, both ways are dank
Burn at the Stake - Hype big burn spell
Rite of Flame
Fuel for the Cause
Stroke of Genius
7 months ago
Added Moggcatcher , Lightning Crafter , and Mana Geyser to help us do the things we do. Since we are hungry for mana and sacs for our outlets, geyser makes sense. Added the other combo piece and the tutor that helps us get those pieces.
Also considering removing other last-ditch efforts such as Last-Ditch Effort , and the (conditional) bomb/removal/wipe/wombo spell Mogg Infestation . Although this card is versatile in this deck, I still question it every time I weigh edits.
Both Last-Ditch Effort and Mogg Infestation require conditions to be effective, but also trigger all the triggers that this deck is built around. The aforementioned sideboarded cards just did the face damage. Also, because we are not looking to go wide, but instead churn goblins for ETB and ETG effects.
1 year ago
I recommend Hazoret's Monument since it helps reduce the cost of the more expensive creatures. Throne of the God-Pharaoh is good for extra life loss, and helps get around cards like Glacial Chasm . Impact Tremors as always has great synergy with Goblins. Finally, Last-Ditch Effort is a good end it all card. If you find yourself lacking in draw power, I also suggest Tormenting Voice and Wild Guess .
1 year ago
1 year ago
Couple of ideas. Tin Street reads "Create a number of 1/1 tokens equal to Krenko's power". Not counters, POWER. So, I'd recommend a bit more power boosting effects like:
Copy Tin Street's ability:
Other fun options:
1 year ago
Wow! This is pretty darn good for a first attempt. There's a whole lot of Goblin tribal cards out there, it'd take forever to list them all out so here are a "few" suggestions: - Path of Ancestry - Goblin King - Goblin Grenade - Goblin Chieftain - Dragon Fodder - Skirk Prospector - Goblin Bombardment - Throne of the God-Pharaoh - Mogg War Marshal - Goblin Chirurgeon - Last-Ditch Effort - Goblin Wardriver - Goblin Bushwhacker - Skirk Fire Marshal - Goblin Rabblemaster - Shared Animosity - Goblin War Strike - Goblin Piledriver - Goblin Sledder - Legion Loyalist - Grenzo, Havoc Raiser - Goblin Rally - Metallic Mimic - Adaptive Automaton - Goblin Trashmaster - Quest for the Goblin Lord - Eldrazi Monument - Hordeling Outburst - Goblin Offensive ... and a whole lot more that I didn't add because I'm pretty sure this is way more than enough. Take your pick. Good luck with your deck!
1 year ago
2 years ago
@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.
-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks
-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour
-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless
-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though
-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing
-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful
-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well
-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though
-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though
-Burn at the Stake B-, pretty much same as above
-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins