Fountain Watch


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Rare

Combos Browse all

Fountain Watch

Creature — Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Price & Acquistion Set Price Alerts



Fountain Watch Discussion

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

1 week ago

moldycrow83 - Thanks for the compliment to the deck! I've taken a look through your suggestions and picked two which I thought would be useful additions: Grasp of the Hieromancer and Fountain Watch. These I think add something to the deck that it previously had none of, and that is tap-down control and artifact/enchantment protection. While it's true I was considering Sterling Grove to begin with, I decided against it for play group balance reasons, but I previously had no idea about Fountain Watch - I think it being a creature will be much easier to work in with the people I play with regularly. As for Grasp, I like your idea of being able to passively eliminate potential big blockers without having to resort to point destruction. As for the additions in other categories I passed up, I think so far I'm set on what I want for the current power level of the deck; I decided to forego the Exploration in favor of the somewhat slower Kodama's Reach and Explosive Vegetation, I like my current suite of board wipes and removal that isn't so responsive that no one can pull anything over me, and in terms of evasion/trample effects, I like where I'm at right now with the number of enchantments I have that do similar things like Rancor, Angelic Destiny, and Pollenbright Wings. This being said, pretty much all of your suggestions I can see as being totally viable in this deck, so your calls are good.

Anyway, thanks again for the recommendations! I'm glad you found the deck satisfying for the most part.

moldycrow83 on In Mists Lain Thick, Monsters Reign

2 weeks ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!


These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown


These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand


NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1


Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

klaymore_ on is krond the lion or the rider?

1 month ago

Glad to see another Krond user! He is definitely one of my favorite decks. Here are a few suggestions for you:

I highly recommend Somberwald Sage. With Krond having such a high CMC, and solid colors at that, she pays for half by herself. Sun Titan is also a good inclusion as most enchantments are pretty cheap.

Privileged Position+Sterling Grove and/or Fountain Watch = you can't touch this. Daybreak Coronet if you have the budget for it. Instill Energy to use Krond the same turn he comes out.

Prison Term is a better Oppressive Rays.

Also you have 2 Plea for Guidance in your deck.

Here is my take on a Krond deck if you want to take a look for more ideas:

What Would You Do For A Krondike Bar?

Commander / EDH klaymore_


Looks like you're off to a great start :)

harbingerofduh on Hanna's Pillow Fort

3 months ago

Thanks for the comment, Magus! My personal preference is for more interactive games, so I didn't want to include any infinite combos (e.g., Guile) or hard locks (e.g., Enduring Ideal). I wanted to include Greater Auramancy, but I had a limited budget and preferred blowing the wad of cash on a Land Tax instead. The Fountain Watch does a good enough job of shielding my pillow fort most of the time.

I like your suggestion of Reverence, though, and will consider adding it.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

6 months ago


Balan, Wandering Knight will become the Commander when I next update the deck. I don't change things the instant new cards come out and keep the deck on a set update schedule. The next update should be sometime in October.


Additional Mana Rocks - Not going that route. I don't need to rush Balan onto the battlefield, so the early game will be designated to preparing the board like it was with Eight-and-a-Half-Tails as the Commander. Additionally, Sword of the Animist is my first choice from an early tutor.

Reliquary Tower - It's currently an experiment, pairing it with Sword of Fire and Ice to keep me from discarding when the Sword overloads my hand.

Sram, Senior Edificer - Will probably still have a place in the deck. Waiting for Ixalan to be completely spoiled first.

Knight Exemplar - This is a Tribal card. It's not suited for Voltron.

Bastion Protector - Tried it when Commander 2015 came out and didn't really like it. It doesn't do anything if Balan is out of commission and its 3/3 body doesn't allow it to work with Reveillark and Recruiter of the Guard.

Fountain Watch - I don't like shroud for Voltron. At all. Most notably, it completely shuts off Armory Automaton.

Ogre's Cleaver - Too dull. I prefer Equipment that have some form of additional utility beyond P/T boosts. Equip is also a pretty high for what it does.

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