|Commander / EDH||Legal|
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Price & Acquistion Set Price Alerts
|Have (6)||KingMathoro , Feyd-Rautha , Thunderbeard , slemulv , Pumpkinking913 , brokendwarf|
|Want (8)||neotox , brutusq13 , morethanmediocrity , BringerOfStorms , Dapht , rakdos24 , king0fclubs , Sarkhanite312|
Fountain Watch Discussion
1 month ago
I think you need more land. 36 is really the minimum for consistent play unless you commander is giving you access to land, in my opinion.
If you really want to fort up, Idyllic Tutor and/or Plea for Guidance to tutor up a Privileged Position+Sterling Grove nonbo, also consider Sphere of Safety, Fountain Watch, Archetype of Endurance, Umbra Mystic.
Starfield of Nyx could be a wincon once your fort was secure.
Best of luck!!
1 month ago
So this is what I would do if I was building the deck...
Going off of that here are other deck choices I would make if stony was in the deck.
-Thought Vessel its currently overpriced and we want to stick away from rocks
+Abundant Growth for ramp that's both enchantment based and non artifact
+Seal of Cleansing for enchantment based artifact/enchantment removal (could replace Return to dust)
Second major change I would add is better removal. Some of your removal choices could be better. ex. Ixalan's Binding is horrible in commander. Also having more removal in the deck is good because you draw cards with your enchanters and have limited creatures so you are going to want to keep threats off the board
-Fruit of the First Tree yes it gives you cards and life but if you are spending 4 mana on a removal spell it should be really good.
+Song of the Dryads a lot of people call this a color pie break for green. Long story short, its good and one of the best pieces the color green has to offer. I would put this in regardless.
+Prison Term its an adaptive pacifism
Third change would be just cards I would add because they are good for the deck/ colors
+Satyr Enchanter no explanation needed
Next three have no budget alternatives, but would greatly increase the efficiency of the deck.
+Opalescence I would say just proxy this since its so expensive and is needed in your deck for win conditions. No one in our playgroup would care.
Some cards I would cut for the above choices. These are just some examples.
-Celestial Ancient it will never get bigger than a 1/1 you have enchanted with Ancestral Mask
-Enduring Renewal unless you REALLY want to protect yourself from wraths, I know you draw cards from enchanters but I dont think this 4cmc effect is worth shafting your draws.
-Nylea's Colossus I would only put this in if there were other creatures to target. As of right now it would only really target itself
-Abundance 4 cmc but wait... 2 CARD 8 MANA COMBO WITH Enduring Renewal!!! ...yeah, no. I'm guessing you put this in as a Sylvan Library replacement, but the reason why the library is good is because it allows multiple draws and inst 4 mana
-Fountain Watch ...maybe. I don't know if I like this card. I would have to play with it.
3 months ago
SenseiRamen Here I come again! I'm glad some of my suggestions were helpful, I hope you're doing well with this version. It seems really cool, well done. :)
I tried a Mathas, Fiend Seeker's deck on my own those last week, with some cards I had left on my collection (so it's far from being optimized), and it's been a hell of good fun. I love the dilemma it causes on the game's state as even if you aren't the greatest tread everyone will play around your decisions and beware your control tools. This commander has surely a lot of serious potentials to exploit.
Before anything else, let me excuse myself for a mistake, I hadn't understood the interaction between the Kulrath Knight and Mathas at first sight... gosh, it's just insane! I really have to give a closer look at those cards I've nearly never seen. That's well thought!
Let's see now what we can improve once again. The etb sub-theme you choose to explore is definitely interesting, and as it goes I would suggest you replacing some creature over 4 mana cost (in order to make the Sun Titan even more reliable) with smaller ones with powerful etb effects. You could maybe, for the example, run something like a Bone Shredder, a Fleshbag Marauder, a Shivan Emissary (nice card but it will only trigger if you play it from your hand. The same is true for the Gatekeeper of Malakir, which is not a good idea there as its mana cost it 3B), a Duergar Hedge-Mage, a Ghitu Slinger (meh card though, the Bone Shredder is like...thousand times better), a Tooth Collector (delirium seems complicated to trigger, so I don't know if it could be that great), a Tidehollow Sculler, a Mesmeric Fiend, etc. I will give you further replacement's ideas for some of those.
Speaking of creatures around 3 manas, you could also play Kambal, Consul of Allocation, which is powerful and flavorful in a political meaning. For more cards with a cruel synergy with Mathas, you could even consider playing the Rampaging Ferocidon.
You may give a try to the Panharmonicon, or even to the Conjurer's Closet, if you do some changes this way, but I can't assure you it'll be that effective. The Cloudstone Curio, that I already suggested you in my first message, is certainly better (but a little more expensive), as it combines absurdly well with Tetzimoc, Primal Death and actually better with cards with Echo (if you decide to go for the Shredder).
Another really good option to never run out of removals is the creation of a Sunforger package. It generally consists of playing Mistveil Plains and something like 7-8 targetable removals. If you bought the Markov EDH deck (which contains Mathas), you could add in the Teferi's Protection (absurd and unfun card, but it's just so strong that you'll always appreciate it). I will, if you're ok with investing in just one card, replace Ob Nixilis Reignited with a Scroll Rack. If you plan to go to some Battlebond's drafts, try to get a Land Tax. It's certainly not a necessity if you play in a casual group, but it will give your global deck a lift - Scroll Rack / Land Tax interaction is what makes the Boros decks viable, as you play black in addition to those colours, you should be able to generate an excellent consistency between draw / ramp / control.
As it stands, you play the Rocky Tar Pit with only basic lands tutorizable, so it's basically just an Evolving Wilds that etb tapped. ^^' Smoldering Marsh and Canyon Slough are both affordable and very good for budget decks. If you decide to invest in a Scroll Rack or get the chance to get it by trading, Madblind Mountain is also a nice option as it enables you to re-shuffle a band hand in your library and to draw a brand new one.
A few suggestions (including replacement ideas) :
Duergar Hedge-Mage IN > Cataclysmic Gearhulk OUT (the CG (worst abbreviation of all times) is interesting, but most of the times it will put you in really uncomfortable situations. You play a bunch of artefacts and enchantments, so you'll often end sacrificing too many cards to inverse the course of the game. I understand the idea that it enables you getting rid of your opponents' enchantments/artefacts... but they can choose which one they keep so it's not even that good in the best scenarios.
Bone Shredder IN > Fountain Watch OUT (Having protection for your cards is always great, but the FW feels just way too weak. It's expensive to cast and have a minimal impact on the board state. It doesn't offer you any interaction with your other cards that can justify it... you will just prefer something that offers you more control on the game and which works well with Sun Titan.)
Cloudstone Curio IN > Ambition's Cost OUT (Draw is pretty important in this kind of deck, so why did I chose to cut the Ambition's Cost? It's not a bad card on its own, it's even fairly good tbh, but I feel you just don't need it. With Mathas' ability, Phyrexian Arena (and maybe later Scroll Rack), you're still gonna draw a lot of cards - you won't need it. The Cloudstone provides you with a powerful grip for the late game. Being able to recast your etb tread is just insane.
Scroll Rack IN > Indulgent Tormentor OUT (Again, the Tormentor is not that bad... but it's not that great either. It's slow and understated. Most of the time, your opponent will just pay the 3 life needed, if the Tormentor doesn't die to any blast since then. The Scroll Rack is godlike but I could understand your reluctance about the investment it symbolizes. Go for a Sunforger in this case (honnestyl I'll play both of them in a optimized list).
Land Tax IN > Bonfire of the Damned OUT (The Bonefire is strong, but it only gains a miracle cost if it's the first card you drew this turn. It's not that unreliable but it's still is a bit. I will prefer an effective and sure board clear over it. You will find one just there below ^^)
Fire Covenant IN > Void Winnower OUT (The Winnower is surely a funny card. It's big, it locks a bit the game and gives you the initiative... but I think that in an optimized decklist you just don't need it. It competes for a slot with cards that synergizes better with Mathas, so that's why I would cut it.)
Teferi's Protection IN > Swamp OUT
Terminate is also a powerful card to consider with Mathas, but I can't actually find which card to cut for it. I hope those suggestions will be helpful, let me know how does it evolved and worked out! Have fun brewing, mate. :)
4 months ago
Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step
Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers
Spiritual Asylum let's buy some time to get ready for battle shall we
Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!
Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm
Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.
Hammer Mage a driver for the street sweeper of artifact cards in play
Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing
Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.
Soulquake a board sweep and group hug at the same time sweet
Sages of the Anima and this isn't a Animar staple because?
Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player
Balancing Act is that what I... IT IS!!!
A LOOP HOLE OF PLAYING Balance!!!
Teferi's Protection your board then they have to sacrifice all the permanents
Well hope you like my stuff might have more in the future
5 months ago
Don't forget Fountain Watch. I would probably never run this because it's exceedingly fragile and dependent on protection or you go bye-bye. You know someone will be gunning to destroy or exile it when you have it on-board, so it's probably for the best that you're going for the win after you cast it.
6 months ago
moldycrow83 - Thanks for the compliment to the deck! I've taken a look through your suggestions and picked two which I thought would be useful additions: Grasp of the Hieromancer and Fountain Watch. These I think add something to the deck that it previously had none of, and that is tap-down control and artifact/enchantment protection. While it's true I was considering Sterling Grove to begin with, I decided against it for play group balance reasons, but I previously had no idea about Fountain Watch - I think it being a creature will be much easier to work in with the people I play with regularly. As for Grasp, I like your idea of being able to passively eliminate potential big blockers without having to resort to point destruction. As for the additions in other categories I passed up, I think so far I'm set on what I want for the current power level of the deck; I decided to forego the Exploration in favor of the somewhat slower Kodama's Reach and Explosive Vegetation, I like my current suite of board wipes and removal that isn't so responsive that no one can pull anything over me, and in terms of evasion/trample effects, I like where I'm at right now with the number of enchantments I have that do similar things like Rancor, Angelic Destiny, and Pollenbright Wings. This being said, pretty much all of your suggestions I can see as being totally viable in this deck, so your calls are good.
Anyway, thanks again for the recommendations! I'm glad you found the deck satisfying for the most part.
6 months ago
Fountain Watch would fit well
6 months ago
Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.
Anyway, here's a few cards you may want to consider!
These are low cmc cards to help get past creatures to trample right through them.
- Asha's Favor
- Gryff's Boon
- Giant Spectacle
- Shield of the Oversoul
- Messenger's Speed
- Mob Mentality
- Imposing Visage
- Primal Frenzy
- Tilonalli's Crown
These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.
NV_1980 had some good suggestions, as did others. I've got some more :)
- Hull Breach
- Destructive Revelry
- Destructive Urge
- Chandra's Ignition, +1
- Razia's Purification, +1
Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.
Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!