Guise of Fire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guise of Fire

Enchantment — Aura

Enchant creature Enchanted creature gets +1/-1 and attacks each turn if able.

legendofa on How many names does Wizards …

10 months ago

This might just me imposing patterns where there isn't any, but as far as names go, they seem to have less implied meaning. For Drivnod vs. Vorinclex, Vorinclex starts off with the -vor- "eater" root, suggesting a destructive force--voracious, omnivore, etc. Drivnod doesn't have that linguistic connection, instead suggesting something like drip or drivel, with the harsher -nod just kind of there to be harsh.

To go into Ravnica, Rakdos is a harsher variation of the word rictus, Golgari can be seen as Golgotha + Calvary, Azorius is a Latin variant of azure. The names there are inspired by Slavic languages, heavy on Vs and Ks.

Names like Mondrak and Tekuthal are simply collections of harsh syllables. They're appropriately dissonant, but not really evocative. Mondrak could be based off mundus "world", but that doesn't carry through to the others.

As far as non-legendary cards, there are lots of names they haven't used yet. Personally, I was surprised that the name Reprieve hadn't been used in Stronghold or Weatherlight or something. The words "disguise," "lambent," "accident," and "regret" have not appeared on any paper cards (Geist of Regret is an Alchemy card, and Guise of Fire and Auramancer's Guise come close), and I'll bet you can come up with at least a color and basic effect for a card with each of those words. Also, tone is important. Professional Face-Breaker comes from a plane inspired by a slang-heavy culture with a "work hard and play hard" ethos, so the name's going to be a little more casual and direct than a card from a more ceremonial plane where formality is important.

Necrosis24 on Card creation challenge

2 years ago

Rem Karolus, Undying Bravado

Legendary Creature - Zombie Knight

Flying, Haste, Protection from Humans

Whenever ~ attacks you may sacrifice a Zombie. If you do ~ deals 2 damage to target player and you may draw a card.

, : Create X 2/2 Zombie creature tokens with decay, where X is equal to the amount of combat damage you dealt to target opponent this turn.

4/5


Yes I know Innistrad zombies are dimir, but we are talking about a man who loves combat and is extremely confident in his capabilities. Thus, it seems only right to make him rakdos. His abilities are inspired by the flavor text of Guise of Fire. Perhaps the activated ability is too costly but I think it it is good enough in a casual setting.

Create a beneficial card that cares about the bottom card of your library. Either CMC, card type, or color.

oliveoilonyaasscureshemorrhoid on Tiana; Like an Enchantress but... Not

5 years ago

I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.

Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.

I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!

drohack on Voltron, False God

6 years ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

Snacrifice on Another Brick in the Wall

7 years ago

Blood Frenzy is a weaker form of your red glyph that could give you some back up for damage.

Guise of Fire might be better than Into the Fray, because it can kill 1 toughness chumps that would otherwise not attack and also things to attack.(Bloodshed Fever is another enchantment that does the same thing.

Cinder Wall is a 3/3 for one that you can fling because you're gonna sac it anyway.

Infectious Bloodlust lets you get more of itself, but it's pricey