Wrangle

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Wrangle

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

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Wrangle Discussion

DubiousDanish on Boros Control Fling

3 weeks ago

I'll admit that I'm not well versed in piloting control decks, but I'm pretty sure that dropping to 20 lands is not a good plan. I love Boros to pieces but we all know how bad RW is at drawing cards, which will magnify missing a land drop beyond reason. Especially when considering the meta contains turn 4 Ulamogs and Zombie swarms. The few control builds that I piloted ran the land creatures (like your Needle Spires) on top of the regular lands or the deck had ways to cheat mana costs.

The reason I recommended dropping Wrangle is that it's a sorcery with conditional targeting, meaning that you don't want to draw it in some cases.

As for Renewed Faith, I'm guessing it will be your main draw spell. The bonus of gain 2 life could help to sustain until you can line up one of your Expertise chains or get Gideon into play. So if you feel that you need to keep them in I can understand the thought process.

What I would anticipate is needing a creature under your control that you don't mind flinging, Glory-Bound Initiate is a good example. There is always the possibility that your opponent will not have a creature worth taking and then flinging. On top of that, without having a full hand the likeliness of having an expertise and a card to cast for free decreases drastically. Using some sort of wheel ability may be in order, cards like Bedlam Reveler, Chandra, Flamecaller, Collective Defiance, or Nahiri, the Harbinger could facilitate a hand refresh.

I hope you find something that I've mentioned useful tcoplayer! My ramblings can sometimes miss their mark.

DubiousDanish on Boros Control Fling

3 weeks ago

I like the idea of having Thalia, Heretic Cathar to slow them down a turn or two, maybe swap out 1x Wrangle and 1x Renewed Faith? Have you had a chance to pilot this deck yet tcoplayer?

Jbay113 on

1 month ago

Some cards you may be interested in. Wrangle,Hijack,Kari Zev's Expertise,Defiant Salvager,and Bontu the Glorified

dkeller4113 on Fling Combo

1 month ago

What about other cards that would utilize Fling, such as Kari Zev's Expertise? This way you don't have multiple Flings in your hand wasting space, and you can get around your opponent's indestructible or high-toughness creatures.

Another one that pairs well with Fling is Wrangle - steal a creature, attack with it, then fling it at them or one of their other creatures.

Also, Turn Aside would be useful to cheaply counter anything that tries to interrupt your combo.

archfield1 on Kari Zev's Thievery

2 months ago

After playing it for three weeks now, I've had a couple realizations:

1) 4x Wrangle and 4x Kari Zev's Expertise sounds fun, but's it's just too many creature-stealing spells. I've had too many hands with 2-3 of them and not enough creatures to steal.

2) I'm struggling to find a good 4-drop finisher in red and black right now. Fleetwheel Cruiser is nice the turn it comes down, but after that you have to give up another attaching creature just to swing with it. Tried Skyship Stalker as well but it's just too expensive at 5 mana for a 3/3 flying haste.

Updates:

-4 Wrangle, +4 Unlicensed Disintegration

-2 Fleetwheel Cruiser, +4 Skysovereign, Consul Flagship

-3 Altar's Reap, +3 Bomat Courier (still gives me card draw, but also adds more damage and helps fuel Disintegration.

Termion on Zadaaaaaahhhhhhh

2 months ago

Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.

ghoul_Legion on what am i doing

2 months ago

Wrangle is good with Bone Splinters

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