Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
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1 day ago
The Cheese Stands Alone again! Every deck needs two.
1 week ago
ISeeBull I like the Tilonalli's Skinshifter I can see some potential there. I'll be picking that one up today. I've used Hijack but was replaced by Kari Zev's Expertise just cause of the free CMC 2. Which allows Wrangle if which helps eliminate another blocker + give me more damage when going for the execute. I'm currently looking into that ixalan Dino though. Thanks for the ideas!
2 weeks ago
TheRedGoat, well, I want each card to be able to deal at least 4 damage, and since Guttersnipe can do that once I cast an instant/sorcery, he's great for the deck. However, Firebrand Archer would need two noncreature spells for that, and there are only 3/5 as many artifacts/enchantments as there are instants/sorceries, so Firebrand Archer would deal less damage in the long run.
Pandemonium isn't too good, because it only hits one opponent at a time. Additionally, it gives people a way to deal lethal damage to my combo pieces, so that sucks too :(
Flameshadow Conjuring is probably good in other Purphoros decks, but with a split in this deck between Instants/Sorceries and Creatures, if a card doesn't do anything on its own, I want it to synergize both with the Creature half and the Spell half of the deck. Additionally, I didn't want any cards that made other cards "cost more" by requiring mana be spent on top of the mana cost. (Dual Casting was a bit of a pet card that broke both of these goals, but really wanting to make it a good card in this deck and not having another card I wanted for the deck made it stay for too long. Cloudstone Curio works with the Spell half by being able to return permanents to my hand, essentially drawing me cards.) Genesis Chamber doesn't synergize with my Spell half of the deck. That said, it may prove to be a good card in the future. I'll watch to see if it would be good.
Wrangle and friends could infinite combo in the deck, but I'm not a huge fan of needing three cards besides the commander to combo off.
Flagellum, I do like the design of Harsh Mentor but didn't add it because of how it let opponents decide if they are going to go the route of taking damage. I'll keep an eye out and see if it has the possibility of being intensely powerful in multiplayer games. Thanks!
2 weeks ago
Okay, so what are your thoughts on Firebrand Archer versus Guttersnipe? At the least I see them as equivalent, with the lower damage being mitigated by being able to trigger off of more card types and it costs less to cast, but would you run it yourself?
I'd also ask how you feel about Cloudstone Curio. Given your current build, it isn't able to go infinite, but it is quite powerful with ETB cards. Pandemonium also feels like it would be a good fit, but again it also maybe needs more build around? I've seen Flameshadow Conjuring and Genesis Chamber suggested here before, which they would work great with the enchantment and artifact I mentioned first, but they were turned down as suggestions. Perhaps they need to much support to fit into your build?
I would point out the possibility of an additional infinite combo using red steal creature effects, like Wrangle to name the cheapest, and Dualcaster Mage (or a creature with Dual Casting maybe) +your splinter/kiki pieces. The idea goes that you have the splinter effect on the field, you go to cast your steal effect, and then similar to the Twinflame combo you flash in Dualcaster to copy the spell. The spell copy then untaps your splinter card, which can copy dualcaster before resolving the original steal effect, thus letting you go infinite yet another way. This also works with Relentless Assault type spells.
2 weeks ago
3 weeks ago
The problem with adding black is that it will significantly slow down the deck and I am a big fan of speed and consistency. I just don't feel like it is adding more than it subtracts. Perhaps I'll try it later, but for now I'd like to see how far I can get with red alone.
The big issue with Fling and Rite of Consumption is that you need a powerful creature to make them effective and there are a lot of decks that don't play anything much bigger than a 2/2. Collateral Damage give me 3 damage guaranteed and combines with Wrangle to give a great play with only three land.
Also, if the opponent's deck doesn't play creatures you need Mogg War Marshal for the deck to function. Getting three 1/1's from a single 2 casting cost creature gives you all you need plus some chump-blockers.
You are 100% correct about Electrickery.
I feel like I can either play Searing Blaze or Flame Jab and wanted to playtest both. So far, I like Searing Blaze better because it also gives me the option to play one or two Fireblast main or sideboard. So, I'm with you on that.
I've updated the maybe board for some other options too.
3 weeks ago
Too bad Eldrazi Obligator is being rotated out, this deck would have loved it.
Best of luck in your testing! :)
1 month ago
I had a deck like this, the spells Wrangle etc are too slow. they are sorcery speed. The deck itself was too slow and more often than not I found myself with my opponent with creatures on the field, me with 0 but taking control of theirs. but then having nothing to sacrifice it. so ultimately I had to give the creature back... it was horrible. Again, awesome idea. just too slow. I would practice a lot with this deck before you commit to it. I gave up on it. Good luck