|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Each player chooses three permanents he or she controls, then sacrifices the rest.
Price & Acquistion Set Price Alerts
Razia's Purification Discussion
3 hours ago
Razia's Purification has a high mana cost, but because of the possible land destruction it can really lock the board down for a few turns when the three permanents your opponents have can't stop yours. I previously played a Narset, Enlightened Master deck and used Armageddon and Bust as well to destroyed all lands.
I also used Strionic Resonator which could give you a third combat phase with Aurelia, however all your non-vigilance creatures would be tapped during the third combat phase. It's an interesting artifact but I'm not sure it would synergize well enough to include in your deck. Some exert and vigilance based decks exist that you could check out for combat phase ideas.
Another ridiculous card that you could use is Final Fortune. (also see Last Chance & Warrior's Oath) There are ways to cheat death like playing Angel's Grace or Sundial of the Infinite. Isochron Scepter is a fun card to use with Final Fortune, Angel's Grace, Deflecting Palm, Enlightened Tutor, Balance, Swords to Plowshares, and other sweet instants. These would go well with your Sunforger. Other than Helm of the Host and extra combat phase creatures, do you have ways to gain more or infinite combat phases?
3 hours ago
BBB, I have considered Razia's Purification long and hard and have contemplated running it over something like End Hostilities. Are you a Boros player yourself? And, if so, do you run Razia's Purification/how do you like it/do you prefer it to a more traditional kind of board wipe?
I really appreciate the suggestion, and hope we can help each other optimize our decks. Do you have any of your lists loaded on TappedOut?
2 weeks ago
2 weeks ago
I am going to respond to your questions here to help keep things together.
- Regarding Dragon Mage: Yes, I think you should run this card. You get to both cast a card and cheat out a card in the same turn, meaning you are going to quickly empty your hand--Dragon Mage ensures you have plenty of cards to utilize, as well as helps you draw into the other cards you need. Besides, if you have a good hand, you do not need to attack with it, giving you some flexibility.
Regarding Razia's Purification: The problem with this card is that it costs a lot of mana and gives your opponents choices as well. By the time you are likely to cast this, your opponents are also likely to have some powerful permanents in play. You get to keep your commander and best two other permanents, but so do each of your enemies.
Regarding Animate Dead and its ilk: I just do not think you have the space for these cards, and think they do not add as much as some of your other proposed cards would.
Regarding creature ranking: I do not think I can do this--they're all just too good. If you can only pick a couple, you should make the choice based on your particular meta. Here's a brief look at what makes each of these cards so great:
Balefire Dragon is an absolute nightmare against creature-based decks. With 6 power, Balefire Dragon can take a decent chunk out of most creatures, and will completely obliterate most token decks. Against creature-light decks, or decks with very, very powerful creatures (or creatures with indestructible), its utility is lessened, but you'll usually have at least one enemy this thing can ruin.
Iona, Shield of Emeria completely locks out mono-coloured decks, puts a huge damper on duel coloured decks. It even decks with three or more colours are greatly hindered, as, not only must they draw removal, they must draw their removal in the right colour. If there is an enemy commander in the command zone (either because it has been removed or never cast), you can choose that creature's colour and prevent it from being cast. With this single creature you will always greatly hamper one deck, and are likely to hobble multiples.
Linvala, Keeper of Silence is a bit more situational than the other two, but not horrifically so. Almost every deck will have creatures with activated abilities. What makes this card particularly special? Kaalia does not rely on activated abilities--she prefers enter the battlefield effects and abilities that trigger on combat damage. If your meta is light on activated abilities, and you have to cut one of these cards, this would probably be the one I would choose.
Also, not to lecture again on TappedOut formatting, but here is another tip!
If you want to draw a particular person's attention to your post (such is if you are responding to them on a thread), you do not need to post on their wall--you can just link them in the post. This will send the other player a notification that you mentioned their name. Here's the code for linking a user:
2 weeks ago
Here are a couple cards to consider cutting:
Sire Of Insanity hinders your opponents, but also proves quite counterproductive. One of Kaalia's strengths is being able to cheat in the creature you need that turn, which requires options. Being forced to discard your hand limits these options.
Kokusho, the Evening Star is not that exciting. Its ability requires some work or your opponents being generous to use, and its otherwise a 5/5 flyer for six. That's not ideal. While you'll generally want to be cheating out your creatures, sometimes Kaalia will not be in play or has been hit by a Song of the Dryads and is out of commission. In those instances, Kokusho is a fairly disappointing card if you are forced to hard cast it.
I would not run Razia's Purification, even with the graveyard antics you have.
On that note, I might consider cutting the graveyard recursion spells and enchantments. Kaalia does not really need them.
Tariel, Reckoner of Souls is a fun little card, but is not great and can probably be cut.
Otherwise, you have a bunch of very powerful creatures, but think it might be best to focus on the best of the best. What you decide to cut should depend on the decks you tend to play against. Looking at your creatures you plan to add, I would say Balefire Dragon, Iona, Shield of Emeria, and Linvala, Keeper of Silence are the best three.
Hope some of this helps!
Figured I'd also let you know how to link decks without simply pasting a URL. You can use the following steps:
First, you have to copy the red part of the URL for the deck.
If you just want a simple link to the deck, like so: Kaalia of the Vast
If you want a more detailed list, like so:
Commander / EDH
1 month ago
Razia's Purification is probably my favorite, but it's a bit of a narrow card. Only works well in certain strategies, though if you add mana in response and follow up with something like Faith's Reward, it'll be a pretty big play for you.
3 months ago
Well, in regards to the control-type spells, your first priority is political effects. As in interacting with the players as a player. Vow of Lightning is an easy example of this, but also Racecourse Fury could be a bargaining chip to get others to fight each other. Most recently there's even Frenzied Fugue, which lets you nab anyone's creature, at least for your turn. These type of "forced aggression" and "theft" effects are fairly specific to red (at least when you forget Mind Control and its ilk). That vow card is part of a cycle for good reason though, as white of course has access to numerous Pacifism and Arrest variants, so don't forget those either.
What also isn't unique to red or white, but is certainly prolific in the colors, is land hate. You have access to things like Apocalypse and Razia's Purification to give you some perspective. Now these spells are not aura's, but Destructive Urge is and Custody Battle, when placed on the right creature, might as well be land hate too. You've got Conquer too, but that one's a little high priced mana wise (but it is pretty janky too.
Now as far as the voltron/tokens build, I can say to you the same thing I mentioned to someone else: "the amount of evasion you need is inversely proportional to the amount of removal you intend to play". If you'd going wide with tokens as well as tall from suiting up one creature, it is inherent that you won't play as much removal or need evasion I would think. Really what you need at that point is the recursion and protection effects, because your aggression will demand opponents play their own removal or lose to aggro (which that recursion and protection acts like redundancy for your commander Tiana to boot).
In any case, I would suggest keeping in mind the mana cost of the cards you play, versus the amount of "cheat" spells you have (like Nomad Mythmaker and Replenish). If you want to only cheat out Eldrazi Conscription (or similar cards) then you could build around that, but having the back-up plan to hard cast it with ramp is also a safe bet.
As another small thing, curses are auras too. wink*