Each player chooses three permanents he or she controls, then sacrifices the rest.
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Razia's Purification Discussion
1 day ago
Thanks for the feedback. First off, I should preface my deck tech with the fact that it was built for our commander league, which has a strict ban list (almost all fast mana rocks are banned, incl. Sol Ring). This makes for an interesting meta-game, where fast combo decks are taken down a notch, making room for other strategies.
Having said that, the deck is admittedly in a period of transition from semi-competitive to competitive. Cards such as Khalni Garden are the remnants of playing against more casual commander decks with sacrifice effects. You're right in saying that they could and probably should be cut. (I am also on the fence about the Zendikar lands in a deck with so few basics. I have begun to experiment with Orcish Lumberjack as a mana accelerant, in which case the land type Forest is of importance. My original duals come in the mail today, so I'll do some playing around with the mana base). This is also the reason that I have begun to incorporate cards that play off of having blue players at the table. In a competitive setting, there is always at least one opponent whose deck is primarily blue. Hence, the blue hate, counter protection, etc.
Given that cEDH is overrun with fast combo / control, I have opted to build my Uril deck within a sort of resource denial shell. I seek to gradually gain the upper hand over my opponents and then go in for the kill. The land destruction / artifact hate / graveyard hate play a large role in this strategy. As for Razia's Purification, this card usually spells game over if the three cards that you keep are Uril with two auras on him.
Hatebears fit particularly well into this approach. You're right in pointing out that Qasali Pridemage is among the more powerful hatebears in my colors. As for Enlightened Tutor, I have mixed feelings on the matter. If you have a land-lite hand, the card sets you back, as you basically skip your draw step to tutor the card you want.
The planeswalkers are also something that I'm trying out. They are all a source of card advantage, as they act as card-draw, removal, and win conditions if not dealt with. They are generally safer in cEDH as in casual, as there are fewer creatures to ping away at their loyalty. Also, instead of Nature's Lore, I would consider Utopia Sprawl if I start to go for more of a fetch mana-base. I'll keep you updated ;-)
3 days ago
Just a couple initial thoughts. Cartouche of Zeal doesn't seem very good. I don't usually have extra mana on the same turn as casting uril and the other ability just doesn't seem worth a card slot.
It seems you play against a lot of blue decks with choke, pyroblast, and carpet of flowers.
I'd like to know how Razia's Purification works out. You have a lot of permanents that would be affected.
What is the purpose of those planeswalkers? They don't seem like they would help you win much.
The mana base has too many ETB tapped lands. Under almost all cases a Forest would be better than Khalni Garden. Cinder Glade and Canopy Vista can not enter the battlefield untapped without at least one more basic in the deck. Dual lands are a lot of money, but Naya colors are the cheapest if you ever want to make that investment. Flamekin Village could be cut too.
2 months ago
Razia's Purification is good, and I can think of many times that it'd be a nice card to draw. The only concern I have is that that's a lot of mana for something that is incredibly symmetrical. If I was playing Voltron, it'd be great, as I wouldn't lose my army. But I want to keep my creatures around. Every 1/1 Soldier is a potential 4/1 - a non-neglibile amount of damage, and a quick win condition.
Value the feedback, thanks!
2 months ago
Avacyn, Angel of Destruction It has a little more land restriction in it now.
Have you looked into Razia's Purification? One of my favorite Boros wipes. You really have to time it right, but it can be a game winner.
2 months ago
I tried playtesting this deck and it felt...weird. It didn't output much offensive pressure, and it seemed to have too few proper stax cards to survive as a control deck.
(Obviously you just built it so it needs some tuning, of course.)
Have you taken a look at some of the Gisela stax/control decks on this site? They might help you find some more cards.
Leonin Shikari seems strange here. Might be a cuttable card.
What's your meta like? It's easier to tailor a hate package once you know your opponents' decks :)
5 months ago
onua1: Thanks! :) To be honest, the sideboard is much less tuned than the rest of the deck, simply because it's harder to test. I've found that my worst enemies in 1v1 are fast combo decks and strong control decks, so I included many cards to stop them.
From my sideboard, I've been boarding in Winter Orb and Cataclysm more and more. They're just SO good in the deck that they may become main-deck additions. The rest are basically silver bullets. I don't have too much time to type this response, sorry, but here's a brief overview:
Academy Rector and Eldrazi Conscription come in for slower games where I have time to set up without interference, but I really need something big to push through the damage near the end of the game. They usually replace Argentum Armor and Loxodon Warhammer.
Armageddon, Blood Moon, Razia's Purification, Ruination, Cataclysm, and to a lesser extent Winter Orb are my land/mana denial cards. They're amazing (doubly so when the control player taps out or I'm playing against a ramp deck), but I try not to play them because they are rude.
Boil, Pyroblast, and Red Elemental Blast are my specifically anti-blue cards. I don't like having my commander countered. Fuck blue. I've been thinking of putting in Stranglehold for this purpose too.
Faith's Reward comes in to accompany my MLD, or in a matchup where I think my artifacts will be destroyed frequently.
I hope that gives you a little insight into my choices! :)
5 months ago
Hey I'd consider both Flickering Ward and Daybreak Coronet to replace Whispersilk Cloak and Mother of Runes. I'd also replace Lightning Greaves with Champion's Helm if possible, you really don't want too much shroud since you need to target your creatures to equip/use Bruse. Hexproof is the way to go in voltron and red has access to Fervor and Hammer of Purphoros might as well take advantage of it.
Anyways, you were asking about Boros cards. I'd definitely suggest taking advantage of Aurelia, the Warleader, Waves of Aggression and Iroas, God of Victory. As part of your Sunforger package I'd get a Enlightened Tutor just because and Order as a wincon. Also Razia's Purification could potentially win a game if you have both commanders out.