Razia's Purification

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Razia's Purification

Sorcery

Each player chooses three permanents he or she controls, then sacrifices the rest.

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Razia's Purification Discussion

goblinguiderevealpls on God sent Anya and her army to destroy

1 month ago

I run a similar list including anya in the 99 but with tajic at the helm.

Due to her indestructible nature and access to stuff like Boros Charm Frontline Medic Avacyn, Angel of Hope and Iroas, God of Victory, i would recommend running powerful spells that indestructible creatures like anya, see my list for reference, but a ton of spells exist that anya survives but everything else wont

Martial Coup

Anger of the Gods

Hour of Revelation

Jokulhaups

Devastation

Kirtar's Wrath

Obliterate

Akroma's Vengeance

Blasphemous Act

Wrath of God

Razia's Purification

Cataclysm

Worldslayer

Armageddon

Also, your lack of tutors is disturbing :/

Stonehewer Giant

Godo, Bandit Warlord

Gamble

Enlightened Tutor

Idyllic Tutor

Open the Armory

As far as artifact theme, you're missing a few key cards

Darksteel Forge

Without this, a single Vandalblast neuters your game plan

Sunforger

not just flavor, this card allows you to run a "toolbox" of 1-4 cmc instants, some i run in tajic are

Comeuppance

Oblation

Chaos Warp

Master Warcraft

Deflecting Palm

Swords to Plowshares

Nim Deathmantle***

Creatures constantly being destroyed? Fear not. Leave 4 mana open and anya and friends will NEVER die, it also abuses etb effects like Godo, Bandit Warlord

EternalBrewmaster on Hazezon, House Atreides: Dune-Inspired EDH

2 months ago

VietMoneys I'm almost ready (after a little cleanup of my magic area) to start building my four color non- Dune deck. I think I'm going to make another mono deck too with Blind Seer as Paul Atreides post-blinding. But the non-blue versioni is going to have every desert possible and all of the flavor cards like Desert Twister and Razia's Purification along with all the wurms possible.

M.O.B.785 on Alesha EDH 2.0

2 months ago

Hi Havok,

I'm making a lot of fine-tuning atm, I'll update this list at the weekend.You're right about Alesha being mana hungry, which is something I didn't see at first glance. So yeah, Grenzo is often underwhelming because there is not enough spare mana to really get him going. I'll leave it in for the moment doe, cause I like the randomness it brings, and the deck is already almost too strong in comparison to my meta. Hopefully they'll upgrade soon so I can let my inner spike rage a little.Doomed Necromancer is interesting, I might proxy it and give it a try.Anguished Unmaking will get added as soon as I acquire one. Same goes for Utter End.These 2 are also decent for the Sunforger package I'm planning to add.

I mostly played 1vs1 with this list, it's working out very well and I love it. My record is like 15-2, which may be due to the relatively low power level of my current meta. The deck can be very oppressive if the enemy has a slow start, and I'm often able to soft lock them out through repeatable spot removal, exile effects etc. I guess the discard/exile effects get much worse in multiplayer matches, so I might decrease the amount of this type of effect.

Things I'm cutting: Nahiri, the Harbinger, Ravos, Soultender, Oblivion Ring, both manlands for more untapped sources

Things I might cut: Pia and Kiran Nalaar, Mindslicer, either Tormenting Voice or Cathartic Reunion

Things I'm adding: Retribution of the Meek, Goblin Bombardment, Sunforger, Stoneforge Mystic, Nim Deathmantle, Razia's Purification for the lulz, Rakdos Charm, Fire Covenant, Rogue's Passage

Things I might add: Master Warcraft, Hide/Seek, Basalt Monolith, some reanimation effects.

Oloro_Magic on Kaalia Aggro

2 months ago

I didn't even notice you weren't at 100, you have to have 100 cards you can't have more in commander it needs to be exact. Razia's Purification, Razia, Boros Archangel, Archangel of Thune (you don't have tons of lifegain), Bogardan Hellkite, Dragon Mage, Rakdos the Defiler, Winter Orb (if Kaalia isn't out this just hurts you), Ghostway and Dolmen Gate can all be removed to make space (that is 9 so 4 of those can stay or you can address other needs with those slots). Good luck!

Errast on Help being a monster

3 months ago

If you're looking for Cheap stax decks, I'd recommend Derevi, Empyrial Tactician over Narset personally, but I'll throw up a list here just in case.

Really, any card that screws with the landbase are good with commanders like Narset, and Zur. Anyway, Sorry for the long list, and good luck with your deck.

DanteBeleren on Kaalia of the Vast, EDH

3 months ago

So a common "mistake" I see in Kaalia decks is that people get so wound up in her ability that they overwhelm their decks with creatures, especially the high CMC ones. You really only need 12-18 targets for her as long as they do the job very well.

By cutting your creature count down you can include more support whether it's card draw (Night's Whisper/Faithless Looting), tutors (Demonic Collusion/Demonic Tutor), or "control" cards (Razia's Purification/Crackling Doom/Fork).

Some more fantastic cards for any Kaalia deck are Strionic Resonator, Amulet of Vigor, and Dragon Tempest. Also (matter of personal opinion) ETB tapped lands are terrabad for Kaalia. You want mana and fast for her or her host. Don't underestimate the power of Basic Lands, especially with a Land Tax and Scroll Rack. Once you have your mana out you can shuffle the rest back in for more power.

For more suggestions you can take a peek at my list if you'd like. I've been working on it since her release and she will always have a soft spot in my heart (or a hard one in my pants, eehhhhhhh). Kaalia's Revenge.

Other than that good luck and plus one for Kaalia.

nyoumans on Uril-ly Need to Stop Hitting Yourself

3 months ago

Hi there.

Thanks for the feedback. First off, I should preface my deck tech with the fact that it was built for our commander league, which has a strict ban list (almost all fast mana rocks are banned, incl. Sol Ring). This makes for an interesting meta-game, where fast combo decks are taken down a notch, making room for other strategies.

Having said that, the deck is admittedly in a period of transition from semi-competitive to competitive. Cards such as Khalni Garden are the remnants of playing against more casual commander decks with sacrifice effects. You're right in saying that they could and probably should be cut. (I am also on the fence about the Zendikar lands in a deck with so few basics. I have begun to experiment with Orcish Lumberjack as a mana accelerant, in which case the land type Forest is of importance. My original duals come in the mail today, so I'll do some playing around with the mana base). This is also the reason that I have begun to incorporate cards that play off of having blue players at the table. In a competitive setting, there is always at least one opponent whose deck is primarily blue. Hence, the blue hate, counter protection, etc.

Given that cEDH is overrun with fast combo / control, I have opted to build my Uril deck within a sort of resource denial shell. I seek to gradually gain the upper hand over my opponents and then go in for the kill. The land destruction / artifact hate / graveyard hate play a large role in this strategy. As for Razia's Purification, this card usually spells game over if the three cards that you keep are Uril with two auras on him.

Hatebears fit particularly well into this approach. You're right in pointing out that Qasali Pridemage is among the more powerful hatebears in my colors. As for Enlightened Tutor, I have mixed feelings on the matter. If you have a land-lite hand, the card sets you back, as you basically skip your draw step to tutor the card you want.

The planeswalkers are also something that I'm trying out. They are all a source of card advantage, as they act as card-draw, removal, and win conditions if not dealt with. They are generally safer in cEDH as in casual, as there are fewer creatures to ping away at their loyalty. Also, instead of Nature's Lore, I would consider Utopia Sprawl if I start to go for more of a fetch mana-base. I'll keep you updated ;-)

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