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Each player chooses three permanents he or she controls, then sacrifices the rest.
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Razia's Purification Discussion
6 days ago
Hey friend. I'm glad you have some casual decks -- makes me feel a lot better about making this cEDH, since the last thing I'd want is to help you build an expensive deck that you'll never play(: I'd advocate using proxies on this one before you buy expensive cards in paper. Most playgroups are fine with that, especially for WIP decks like this, which will save you a LOT of money as you iterate on what works best here.
Reito Lantern is not really a combo piece... I mean, you can tutor anything out with Sunforger repeatedly, but you'd need to already have infinite colored mana AND naturally draw the Lantern, which is kinda a long shot. If you already have infinite colored mana (or even infinite colorless and two colored sources), just cast Fireball, Aurelia's Fury, Comet Storm, or Conflagrate, you know?
You did a good job with 5- and 6-drops. Your next cutting-floor task: cut everything (besides removal/etc) that only combos with one card. Guttersnipe, for example, might deal 10 damage to each opponent over the course of the game, but that's so negligible when you could be slinging Comet Storm for 3000. Also cut Brisela. Neither card is a staple on its own, and the chances of drawing 2 cards naturally in RW are way too bad to justify it. And so forth. After that, cut the bad cards and narrowest answers from Sunforger. Are you ever going to tutor up Fork or Fury Storm when you could be winning with Comet Storm? Nope. So cut them. Also cut bad answers like Molten Influence -- anybody will pay 10% of their life in exchange for their best spell resolving.
Razia's Purification is really bad unless you can immediately recur everything or phase out or something. Which means it's not going to be good with Reito, either.
The Orrery is good, but expensive. Proxy it first.
Cut the Ferocidons. Doesn't matter if they gain life, if you're dealing 300 with Comet Storm. Let that sentence be your mantra! (;
Paradox Engine might actually be your best 5-drop, since it helps...cast comet storm for 300. See how I'm approaching this?
Planar Portal is bad because you can't really ramp to 12 without infinite mana, which you could use to cast Comet Storm for 300. (Hope this isn't getting annoying, but I'm trying to make a point.)
Purity, Sunglasses, the Anthem, Burst of Energy, are all not as good as 1) casting Comet Storm for 300, 2) stopping your opponents from winning before you can cast Comet Storm, or 3) helping you find the pieces to make infinite mana to draw your deck (with a non-tapping engine like Staff of Domination) so you can cast Comet Storm.
See what I mean? You don't have to use the Comet Storm as a wincon if you don't want to, but my point is that you should find your best combo (whatever it is), and stick with it, and commit to it, and build in redundancy. It's better to have one combo with 10 ways of happening than 10 combos with 1 way of happening.
Hope this helps! It's a busy week for me IRL, but I'll check in again on the weekend -- see if you can get it to 120 by then! I'll have the time to go card-by-card on a deck that size, but it's still wasted effort on 160 cards. Best of luck!
1 week ago
Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...
Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...
Only 7 CMC is the Commander. Impossible to remove.
For the comment in question...
I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...
Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.
I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?
I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...
I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...
1 month ago
So I just played a commander game where one player was knocked out fairly early leaving 3 of us. I was playing a choas deck and the other two were playing Marilyn(tutor instead of draw for all) and Kayla (or w/e she is called). Anyway I get the great idea to Warp World to spice things up. However this resulted in me having Confusion in the Ranks and Psychic Battle in play. But it gets worse. I also had Teferi's Puzzle Box and omen machine put into play which made every one lose their hands. The card Omen Machine plays would swap with something of the player who won Psychic Battles choice. But it gets even worse as another player had a card in player that returns creature at the upkeep of their controller has less cards in hand then their power. And all players has O cards in hand. Eventually I cast Razia's Purification and Nuked the board and the game end with kalya’s Victory. That was fun, at least at first...
2 months ago
I think I will definitely have to give Razia's Purification a shot.
I agree with you with respect to Strionic Resonator, while a good card capable of granting me an extra combat phase, would probably not be an optimal addition into my 99. I do run Combat Celebrant, but aside from him and Helm of the Host I have no other means of extra combat steps; however, I did use to run Savage Beating.
I honestly never knew about these red 2-drop take an extra turn cards, and I think running just 1 (possibly even 2) of them will likely be beneficial since this deck can deal so much damage. I do already run Angel's Grace, and your suggestion of cards like Last Chance etc. make complete sense.
I checked out your Modern Sunshine Burn list, and really like it. I had a Boros burn deck a while back in Standard when RTR, Theros, etc. where legal. I used to run the legal burn spells (i.e. Magma Jet, Skullcrack, Boros Charm, Shock) with cards like Chandra's Phoenix, Satyr Firedancer, Spark Trooper, Ash Zealot, and Boros Reckoner. Really miss playing that deck, and would be playing something just like Sunshine Burn if I played Modern.
2 months ago
Razia's Purification has a high mana cost, but because of the possible land destruction it can really lock the board down for a few turns when the three permanents your opponents have can't stop yours. I previously played a Narset, Enlightened Master deck and used Armageddon and Bust as well to destroyed all lands.
I also used Strionic Resonator which could give you a third combat phase with Aurelia, however all your non-vigilance creatures would be tapped during the third combat phase. It's an interesting artifact but I'm not sure it would synergize well enough to include in your deck. Some exert and vigilance based decks exist that you could check out for combat phase ideas.
Another ridiculous card that you could use is Final Fortune. (also see Last Chance & Warrior's Oath) There are ways to cheat death like playing Angel's Grace or Sundial of the Infinite. Isochron Scepter is a fun card to use with Final Fortune, Angel's Grace, Deflecting Palm, Enlightened Tutor, Balance, Swords to Plowshares, and other sweet instants. These would go well with your Sunforger. Other than Helm of the Host and extra combat phase creatures, do you have ways to gain more or infinite combat phases?
2 months ago
BBB, I have considered Razia's Purification long and hard and have contemplated running it over something like End Hostilities. Are you a Boros player yourself? And, if so, do you run Razia's Purification/how do you like it/do you prefer it to a more traditional kind of board wipe?
I really appreciate the suggestion, and hope we can help each other optimize our decks. Do you have any of your lists loaded on TappedOut?
2 months ago
What do you think about Razia's Purification?