|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Each player chooses three permanents he or she controls, then sacrifices the rest.
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Razia's Purification Discussion
3 weeks ago
VietMoneys I'm almost ready (after a little cleanup of my magic area) to start building my four color non- Dune deck. I think I'm going to make another mono deck too with Blind Seer as Paul Atreides post-blinding. But the non-blue versioni is going to have every desert possible and all of the flavor cards like Desert Twister and Razia's Purification along with all the wurms possible.
3 weeks ago
I'm making a lot of fine-tuning atm, I'll update this list at the weekend.You're right about Alesha being mana hungry, which is something I didn't see at first glance. So yeah, Grenzo is often underwhelming because there is not enough spare mana to really get him going. I'll leave it in for the moment doe, cause I like the randomness it brings, and the deck is already almost too strong in comparison to my meta. Hopefully they'll upgrade soon so I can let my inner spike rage a little.Doomed Necromancer is interesting, I might proxy it and give it a try.Anguished Unmaking will get added as soon as I acquire one. Same goes for Utter End.These 2 are also decent for the Sunforger package I'm planning to add.
I mostly played 1vs1 with this list, it's working out very well and I love it. My record is like 15-2, which may be due to the relatively low power level of my current meta. The deck can be very oppressive if the enemy has a slow start, and I'm often able to soft lock them out through repeatable spot removal, exile effects etc. I guess the discard/exile effects get much worse in multiplayer matches, so I might decrease the amount of this type of effect.
4 weeks ago
I didn't even notice you weren't at 100, you have to have 100 cards you can't have more in commander it needs to be exact. Razia's Purification, Razia, Boros Archangel, Archangel of Thune (you don't have tons of lifegain), Bogardan Hellkite, Dragon Mage, Rakdos the Defiler, Winter Orb (if Kaalia isn't out this just hurts you), Ghostway and Dolmen Gate can all be removed to make space (that is 9 so 4 of those can stay or you can address other needs with those slots). Good luck!
1 month ago
If you're looking for Cheap stax decks, I'd recommend Derevi, Empyrial Tactician over Narset personally, but I'll throw up a list here just in case.
- Dream Tides
- Frozen AEther
- Mana Vortex
- Mist of Stagnation
- Price of Glory
- Rising Waters
- War Tax
- War's Toll
- Web of Inertia
- Ward of Bones
- Mana Web
- Possessed Portal
- Torpor Orb
- Razia's Purification
Really, any card that screws with the landbase are good with commanders like Narset, and Zur. Anyway, Sorry for the long list, and good luck with your deck.
1 month ago
So a common "mistake" I see in Kaalia decks is that people get so wound up in her ability that they overwhelm their decks with creatures, especially the high CMC ones. You really only need 12-18 targets for her as long as they do the job very well.
By cutting your creature count down you can include more support whether it's card draw (Night's Whisper/Faithless Looting), tutors (Demonic Collusion/Demonic Tutor), or "control" cards (Razia's Purification/Crackling Doom/Fork).
Some more fantastic cards for any Kaalia deck are Strionic Resonator, Amulet of Vigor, and Dragon Tempest. Also (matter of personal opinion) ETB tapped lands are terrabad for Kaalia. You want mana and fast for her or her host. Don't underestimate the power of Basic Lands, especially with a Land Tax and Scroll Rack. Once you have your mana out you can shuffle the rest back in for more power.
For more suggestions you can take a peek at my list if you'd like. I've been working on it since her release and she will always have a soft spot in my heart (or a hard one in my pants, eehhhhhhh). Kaalia's Revenge.
Other than that good luck and plus one for Kaalia.
1 month ago
Thanks for the feedback. First off, I should preface my deck tech with the fact that it was built for our commander league, which has a strict ban list (almost all fast mana rocks are banned, incl. Sol Ring). This makes for an interesting meta-game, where fast combo decks are taken down a notch, making room for other strategies.
Having said that, the deck is admittedly in a period of transition from semi-competitive to competitive. Cards such as Khalni Garden are the remnants of playing against more casual commander decks with sacrifice effects. You're right in saying that they could and probably should be cut. (I am also on the fence about the Zendikar lands in a deck with so few basics. I have begun to experiment with Orcish Lumberjack as a mana accelerant, in which case the land type Forest is of importance. My original duals come in the mail today, so I'll do some playing around with the mana base). This is also the reason that I have begun to incorporate cards that play off of having blue players at the table. In a competitive setting, there is always at least one opponent whose deck is primarily blue. Hence, the blue hate, counter protection, etc.
Given that cEDH is overrun with fast combo / control, I have opted to build my Uril deck within a sort of resource denial shell. I seek to gradually gain the upper hand over my opponents and then go in for the kill. The land destruction / artifact hate / graveyard hate play a large role in this strategy. As for Razia's Purification, this card usually spells game over if the three cards that you keep are Uril with two auras on him.
Hatebears fit particularly well into this approach. You're right in pointing out that Qasali Pridemage is among the more powerful hatebears in my colors. As for Enlightened Tutor, I have mixed feelings on the matter. If you have a land-lite hand, the card sets you back, as you basically skip your draw step to tutor the card you want.
The planeswalkers are also something that I'm trying out. They are all a source of card advantage, as they act as card-draw, removal, and win conditions if not dealt with. They are generally safer in cEDH as in casual, as there are fewer creatures to ping away at their loyalty. Also, instead of Nature's Lore, I would consider Utopia Sprawl if I start to go for more of a fetch mana-base. I'll keep you updated ;-)
2 months ago
Just a couple initial thoughts. Cartouche of Zeal doesn't seem very good. I don't usually have extra mana on the same turn as casting uril and the other ability just doesn't seem worth a card slot.
It seems you play against a lot of blue decks with choke, pyroblast, and carpet of flowers.
I'd like to know how Razia's Purification works out. You have a lot of permanents that would be affected.
What is the purpose of those planeswalkers? They don't seem like they would help you win much.
The mana base has too many ETB tapped lands. Under almost all cases a Forest would be better than Khalni Garden. Cinder Glade and Canopy Vista can not enter the battlefield untapped without at least one more basic in the deck. Dual lands are a lot of money, but Naya colors are the cheapest if you ever want to make that investment. Flamekin Village could be cut too.
4 months ago
Razia's Purification is good, and I can think of many times that it'd be a nice card to draw. The only concern I have is that that's a lot of mana for something that is incredibly symmetrical. If I was playing Voltron, it'd be great, as I wouldn't lose my army. But I want to keep my creatures around. Every 1/1 Soldier is a potential 4/1 - a non-neglibile amount of damage, and a quick win condition.
Value the feedback, thanks!