Desert Cerodon

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Desert Cerodon

Creature — Beast

Cycling (R) (R, Discard this card: draw a card)

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Desert Cerodon Discussion

Xica on Nahiri's Wrath

1 week ago

So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.

Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.


So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
4x Shriekmaw

And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
and
Horror of the Broken Lands
Desert Cerodon

The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.


Does this idea seem viable?

Rex_JB24 on Jeskai Cycling Gift

2 weeks ago

That's one way to get GPG out early...I like it! Some of these creatures play very well with GPG but I'd like to see a few different creatures here. I would remove both Desert Cerodon and one Striped Riverwinder for three Combustible Gearhulk. This card plays incredibly well with Refurbish and Gift and your average CMC is so high that an opponent would be insane to let you mill three. This will almost always be a draw three, but if your opponent mills you three they're gonna take a TON of damage while also giving you more reanimation targets. Speaking of your CMC, it's big but that seems mostly due to overcosted creatures with cycling. Even so, I think you need more land in deck to be able to cast these cards if you have to. So, I would say cut Leave, you've already got four each of Tormenting Voice and Cathartic Reunion along with all your cyclers and that is enough card draw. The extra four slots free you to add two apiece of Inspiring Vantage and Glacial Fortress for better consistency. I also like Spirebluff Canal here, and three of them could replace Evolving Wilds.

simplebricks on Pauper Reanimator

2 months ago

Oh, and there is also Lightning Axe, Twisted Abomination, Igneous Pouncer, Desert Cerodon, Faultgrinder for Tron (sideboard teck due to prohivitive cost mostly).

Link to my Golgari recursiveand resilience list and the Dimir renimator list

PickleNutz on My Living End

2 months ago

My friend runs almost a mirror copy of this deck and it is really good. He uses Faerie Macabre in the sideboard with Shriekmaws though, I think in his main board he uses the Cerodon from Amonkhet that is one cost red cycling, Desert Cerodon. It's all meta specific though.

+1

SlyBlu7 on Draft League N00B, HELP!

2 months ago

Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:

Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters

Spells Compelling Argument, Gift of Strength , Synchronized Strike , Splendid Agony, Cartouche of Ambition, Torment of Venom

Artifacts Traveler's Amulet, Bontu's Monument, Oketra's Monument

Land Ipnu Rivulet, Desert of the Glorified, Desert of the Indomitable, Grasping Dunes,1Island, 4Forest, 2Swamp

The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.

What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.

White Mighty Leap , Oketra's Avenger , Forsake the Worldly , Dauntless Aven , Sandblast

Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder

Black Liliana's Defeat, Shadow of the Grave, Doomfall, Razaketh, the Foulblooded

Red Crash Through, Pathmaker Initiate, Nef-Crop Entangler , Blur of Blades, Open Fire, Pursue Glory , Manticore Eternal , Hazoret's Undying Fury, Desert Cerodon

Aftermath Onward / Victory

Land Sunscorched Desert, Shefet Dunes

Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!

YamishiTheWickedOne on The Budget End

3 months ago

So my recommendation now is drop Avalanche Riders, minotaurs and wurms, add 4 Desert Cerodon, 4 Horror of the Broken Lands and 2 Archfiend of Ifnir.

333hellopeeps333 on Hour of Devastation Spoilers

3 months ago

Hey all, I made it back from a truly sweet prerelease, 3-1 in matches 6-3 in games, marred only by a spectacularly bad punt in match 3. If I'd single-blocked his Desert Cerodon with my Naga Oracle instead of double blocking with Pouncing Cheetah as well, I had exactly lethal the next turn. That aside, it was a sweet run, and I opened Neheb, the Eternal and Wildfire Eternal in prize packs. Very few sealed decks can beat a turn 4 Glyph Keeper or Scaled Behemoth. As for advice for you all- Play green. If you can get 2 Beneath the Sands and an Oasis Ritualists, you can basically play whatever colors you want. 4 color green control is legit. I was basically heavy green playing blue for Glyph Keeper and some draw, red for some removal and Chaos Maw, and black for a Cut / Ribbons. I had mana issues in one game out of nine, and it was because I got greedy with a mull.

Personal All-Stars:

Unquenchable Thirst- Always just said; That creature is useless. Solid piece of removal.

Mirage Mirror- My promo, which I drew every game. Damn. It's always the best thing on the board, always trades, and will totally kill an opponent without an answer. It's very vehicle-like in that regard.

Sunset Pyramid- This card was so sweet. Fixed my draws, gave me a random 2-drop, drew me cards when I needed it to... Seriously, this thing is great. If you have it, play it.

Randomly Very good Cards:

Desert's Hold- Most everybody averaged 3-5 deserts in their pool. I would play this as a straight arrest. With the lifegain tacked on it's freaking amazing.

Sifter Wurm- HUUUUUUUUUUUH. This thing is loopy. It's a 7/7 trampler that fixes your draws and gains life. I'm in love. Saw this cast about 5 times, and it never got less than 4 life, but the best was when someone flipped a Rags / Riches off it and completely flipped the game around. It's great. Play it.

Sand Strangler- The new Flametongue Kavu. Ew. This thing was so damn annoying. It's midsized, meaning it doesn't die easy, and it kills a lot of the creatures that trade with it well. Amazing. Play it.

Wrapping up, Hour of Devastation limited is a blast. Play it for all it's worth. I'm fairly certain 4-color green or grixis are the best decks, but you have fun with whatever. The fixing in this set is pretty sweet, and it'll let you play your heart's desire. I even saw a 5-color mill deck. So, prepare to have fun, because if you play this format, that's what you get.

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