Desert Cerodon

Desert Cerodon

Creature — Beast

Cycling (R) (R, Discard this card: draw a card)

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Set Rarity
Mystery Booster (MYS1) Common
Amonkhet (AKH) Common

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Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Pauper EDH Legal
Block Constructed Legal
Legacy Legal

Latest Decks as Commander

Desert Cerodon Discussion

neolions on Anje Falkenrath's Degenerate Combos

1 year ago

I would say that this deck is a fragile glass cannon. I recommend taking out all the fatty madness cards that don't do anything outside of being a madness card much like Weirded Vampire is. Replace them with cycle cards that are only for 1 mana (IE. Barren Moor and Desert Cerodon ) to give your curve more things to do outside of getting to three to cast the commander. Next, you need a better way than needing two pieces in the yard and two reanimation cards. Something like a Living Death or Electrodominance and Living End to get them both out. Small small thoughts but overall your deck helped my Anje deck too.

Boza on Muldrotha Cycle graveyard?

2 years ago

Note that you can cycle + cast with muldrotha permanents only. So something like Beneath the Sands is a non-bo with Muldrotha, but something like Desert Cerodon is.

Entomo on Death Clock

2 years ago

Thanks for checking it out @jakebreake, I'm glad you enjoyed the build. I think your right, Desert Cerodon and Razaketh's Rite are flexible slots. I feel for Azor's Gateway  Flip to work well the deck will need around 3 cards available at around 7-8 different cmc slots. I have found that having 8 or more cards with a cycling cost of 1 is helpful in finishing the game with Faith of the Devoted. I'm not sure what's right, but I decided to go with combo strength, sense the deck lacks threats and packs a lot of removal.

On that point, I'm pretty confident in the removal suite, especially vs fast aggro decks. Push, cut, and never provide 11 direct target removal spells that are all great vs early creatures. additionally the 4 suns and 1 hour provide card advantage when they 2 or more for 1, and can really shut down a lot of decks. I'm actually more worried of cards like Chandra, Torch of Defiance, Hazoret the Fervent, The Scarab God, and God-Pharoah's Gift.

To that end, I don't think adding small 2 drop creatures is the answer. One of this deck's strengths is the lack of creature threats almost guaranteeing at least 1 dead card for the opponent. Maybe there are some alternative cheap spells out there that can deal with the specific problem cards of the deck. Doomfall springs to mind as a strong catch all that could easily side in for Sweltering Suns at the 3 drop slot.

JakeBreake on Death Clock

2 years ago

Play tested this deck quite a bit. Absolutely loved it. Only thing that scares me is a bad matchup to the aggressively fast tribes in the new standard format; even Sweltering Suns finds itself too little to slow down many decks.

I think you could cut a Desert Cerodon or two, as well as a Razaketh's Rite to add in Gifted Aetherborn or Dire Fleet Poisoner

jdarmstrong135 on God Pharaoh's Bicycle

2 years ago

Where is the Desert Cerodon ? Cycles for only one red mana.. seems good in this deck that wants to cycle.

Xica on Nahiri's Wrath

2 years ago

So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.

Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.

So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
4x Shriekmaw

And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
Horror of the Broken Lands
Desert Cerodon

The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.

Does this idea seem viable?

Rex_JB24 on Jeskai Cycling Gift

2 years ago

That's one way to get GPG out early...I like it! Some of these creatures play very well with GPG but I'd like to see a few different creatures here. I would remove both Desert Cerodon and one Striped Riverwinder for three Combustible Gearhulk. This card plays incredibly well with Refurbish and Gift and your average CMC is so high that an opponent would be insane to let you mill three. This will almost always be a draw three, but if your opponent mills you three they're gonna take a TON of damage while also giving you more reanimation targets. Speaking of your CMC, it's big but that seems mostly due to overcosted creatures with cycling. Even so, I think you need more land in deck to be able to cast these cards if you have to. So, I would say cut Leave, you've already got four each of Tormenting Voice and Cathartic Reunion along with all your cyclers and that is enough card draw. The extra four slots free you to add two apiece of Inspiring Vantage and Glacial Fortress for better consistency. I also like Spirebluff Canal here, and three of them could replace Evolving Wilds.

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