Desert Cerodon


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Desert Cerodon

Creature — Beast

Cycling (R) (R, Discard this card: draw a card)

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Recent Decks

Desert Cerodon Discussion

Entomo on Death Clock

2 months ago

Thanks for checking it out @jakebreake, I'm glad you enjoyed the build. I think your right, Desert Cerodon and Razaketh's Rite are flexible slots. I feel for Azor's Gateway  Flip to work well the deck will need around 3 cards available at around 7-8 different cmc slots. I have found that having 8 or more cards with a cycling cost of 1 is helpful in finishing the game with Faith of the Devoted. I'm not sure what's right, but I decided to go with combo strength, sense the deck lacks threats and packs a lot of removal.

On that point, I'm pretty confident in the removal suite, especially vs fast aggro decks. Push, cut, and never provide 11 direct target removal spells that are all great vs early creatures. additionally the 4 suns and 1 hour provide card advantage when they 2 or more for 1, and can really shut down a lot of decks. I'm actually more worried of cards like Chandra, Torch of Defiance, Hazoret the Fervent, The Scarab God, and God-Pharoah's Gift.

To that end, I don't think adding small 2 drop creatures is the answer. One of this deck's strengths is the lack of creature threats almost guaranteeing at least 1 dead card for the opponent. Maybe there are some alternative cheap spells out there that can deal with the specific problem cards of the deck. Doomfall springs to mind as a strong catch all that could easily side in for Sweltering Suns at the 3 drop slot.

JakeBreake on Death Clock

2 months ago

Play tested this deck quite a bit. Absolutely loved it. Only thing that scares me is a bad matchup to the aggressively fast tribes in the new standard format; even Sweltering Suns finds itself too little to slow down many decks.

I think you could cut a Desert Cerodon or two, as well as a Razaketh's Rite to add in Gifted Aetherborn or Dire Fleet Poisoner

jdarmstrong135 on God Pharaoh's Bicycle

3 months ago

Where is the Desert Cerodon ? Cycles for only one red mana.. seems good in this deck that wants to cycle.

Xica on Nahiri's Wrath

6 months ago

So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.

Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.

So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
4x Shriekmaw

And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
Horror of the Broken Lands
Desert Cerodon

The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.

Does this idea seem viable?

Rex_JB24 on Jeskai Cycling Gift

6 months ago

That's one way to get GPG out early...I like it! Some of these creatures play very well with GPG but I'd like to see a few different creatures here. I would remove both Desert Cerodon and one Striped Riverwinder for three Combustible Gearhulk. This card plays incredibly well with Refurbish and Gift and your average CMC is so high that an opponent would be insane to let you mill three. This will almost always be a draw three, but if your opponent mills you three they're gonna take a TON of damage while also giving you more reanimation targets. Speaking of your CMC, it's big but that seems mostly due to overcosted creatures with cycling. Even so, I think you need more land in deck to be able to cast these cards if you have to. So, I would say cut Leave, you've already got four each of Tormenting Voice and Cathartic Reunion along with all your cyclers and that is enough card draw. The extra four slots free you to add two apiece of Inspiring Vantage and Glacial Fortress for better consistency. I also like Spirebluff Canal here, and three of them could replace Evolving Wilds.

simplebricks on Pauper Reanimator

8 months ago

Oh, and there is also Lightning Axe, Twisted Abomination, Igneous Pouncer, Desert Cerodon, Faultgrinder for Tron (sideboard teck due to prohivitive cost mostly).

Link to my Golgari recursiveand resilience list and the Dimir renimator list

PickleNutz on My Living End

8 months ago

My friend runs almost a mirror copy of this deck and it is really good. He uses Faerie Macabre in the sideboard with Shriekmaws though, I think in his main board he uses the Cerodon from Amonkhet that is one cost red cycling, Desert Cerodon. It's all meta specific though.


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