Champion of the Flame
Creature — Human Warrior
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
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|Commander / EDH||Legal|
Champion of the Flame Discussion
1 month ago
3 months ago
There are a few budget options like which play to this strategy- cheap enchantments which draw a card and a bunch of enchantment matters stuff to throw at their face. The cards that make it tick are Ethereal Armor and All That Glitters . Creatures like Champion of the Flame , Favored Hoplite & Lagonna-Band Trailblazer help.
Cartouche of Solidarity offers protection against 'sacrifice a creature' effects. Gleam of Authority can work alongside counters from heroic, but likes a higher creature count than ideal. If you insist on playing reckoner, Saving Grace exists. Hammerhands/ Cartouche of Zeal has eight functional copies if you often face single blockers, but Gryff's Boon offers flying and recursion. Consuming Fervor has a great rate for a pump spell.
Have fun and happy brewing!
3 months ago
Thud is practically a dud without Champion of the Flame though, as it needs a big creature on the board to sac. The idea is fun, but I imagine some feel-bad beats when your combo gets disrupted by Fatal Push or the like. With U/W you get access to counterspells to protect your combo. If you want to stay R/W, I'd suggest cards like Sheltering Light and/or Gods Willing , maybe take out Boros Charm .
3 months ago
I never tried Cheerios in any format, but have seen a lot of different iterations on stream. Most of those are combo decks that use cards like Aetherflux Reservoir , Sai, Master Thopterist and Paradoxical Outcome for a ton of card draw and a huge OTK. Also lost to that more than a few times when it was Standard legal.
You only have Sram, Senior Edificer to generate card advantage, which makes the deck quite inconsistent, as any hand without him will be painfully slow. Your win-con is a creature Champion of the Flame , which makes the combo very fragile to interaction.
The idea is fun and definitely different, but I think you'd be much better off with the more traditional U/W approach.
5 months ago
Heya, I need help to properly build up a enchantment/aura matters deck focusing around Champion of the Flame , Valduk, Keeper of the Flame and Kor Spiritdancer . My original idea was to combine it with the magemarks, which led to Mardu Magemark as my base for the deck.
But the more I look around what I want to include, the more I lose focus of the deck and stumble into another cool combos I want to include. (see the side/maybeboard)
I know some of these aura decks tend to use hexproof/unblockable creatures (e.g. bogle), but that isn't Timmy enough for me ;)
I'm open to splash into other colors (green have some nice tools for this kind of deck). Budget for this deck should be somewhat around 100$.
I hope I can get a more fast Feedback to polish the deck idea.
6 months ago
Alrighty I'm back home and here we go!
6 months ago
There are several cards that when I play don't show up. They just appear as a fully black card. I've had this happen Vampire Envoy , Oneirophage , Thundering Djinn , Spinehorn Minotaur , Fists of Flame , and Phantasmal Form .
7 months ago
I like the deck idea. I'd suggest adding more protection like Hyena Umbra since removal can wreck an aura-based deck like this. Also, you'll find that you empty your hand pretty quickly with this low of a curve, so you might add some card draw with Kor Spiritdancer or Mesa Enchantress . Finally, I'd suggest dropping Hero of Iroas since all your auras are so low on the curve already; if you're looking to win quick, Champion of the Flame might be a better option.