Enchantment — Aura
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and sybmbol:T when it enters the battlefield under your control.)
Printings View all
|Iconic Masters (IMA)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Magic 2015 (M15)||Common|
Combos Browse all
|Commander / EDH||Legal|
2 months ago
Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.
- I 100% understand your pain with Rootbound Crag . I may consider dropping it as you did before I play on Wednesday. I'm playing a little riskier at 19 lands, but I'm hoping the Servant of the Conduit will help accelerate me.
- Maximize Velocity is there primarily for the haste. I just looked up some other similar 1-CMC options to give our buddy haste: Cartouche of Zeal (or it's clone, Hammerhand , Claim the Firstborn , Expedite , Fervent Strike , Messenger's Speed , and Samut's Sprint . I'll have to see how the format lines up with removal to re-evaluate if I need the hastiness. I am considering swapping in 1x Rhonas the Indomitable for 1x Maximize Velocity .
- I would have several Veil of Summer in the sideboard if I had them. Instead, I've added Heroic Intervention ($$, but I already own a playset) and Ranger's Guile , the poor sibling of Blossoming Defense for more spot-defense.
I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.
FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.
1 year ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
1 year ago
If you were to go Aggro, I would consider going into RW.
Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.
Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).
While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board
1 year ago
Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.
Anyway, here's a few cards you may want to consider!
These are low cmc cards to help get past creatures to trample right through them.
- Asha's Favor
- Gryff's Boon
- Giant Spectacle
- Shield of the Oversoul
- Messenger's Speed
- Mob Mentality
- Imposing Visage
- Primal Frenzy
- Tilonalli's Crown
These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.
NV_1980 had some good suggestions, as did others. I've got some more :)
- Hull Breach
- Destructive Revelry
- Destructive Urge
- Chandra's Ignition, +1
- Razia's Purification, +1
Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.
Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!
1 year ago
1 year ago
My first question in an effort to help would be:What is your budget?Because that will drastically change what cards can be included in your deck.You are knew, so you probably don't want to spend all that much...but I assume nothing.Personally I like the challenge of a dirt cheap deck and work towards a cap of$25 USD.However most people in the MTG community consider anything below $100 "budget".
My second question is what do you want the deck to "do".Some decks work off of a specific card combo or mechanic - yours does not - which is fineBut you can still be more specific than red/blue pirates
Red can involve aggressive creatures, handy buffs or burn damageBlue can work around countering, bouncing, pacifying, tapping. and those are just forms of control.
Looking at your deck, you have a large number of cards getting you treasure-mana, but not a whole lot that uses all of that mana.
3 mana is not worth having +2/+1 in my opinion. Probably don't bother with an equipment and go for an enchantment. or a buff instantthey are obviously less permanent and flexible, but they will do more damage/ give more power.
lastly I would suggest that you look for some blue instants. Because you don't have any really.Depending on what you want to do, either go for something like Claustrophobia so that you have a way of dealing with an opponent's 10/10, because your deck currently cant handle big creatures.
or go for a counter card. I know you have the siren for countering, but it can be targeted and killed. Counter-instants are a lot harder to deal with.
Keep in mind that I have a specific style of deck that I usually default toI tend to build aggressive decks.You may not want something of this style.That is something you will discover as you get more into mtg.