|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Magic 2015 (M15)||Common|
Combos Browse all
Enchantment — Aura
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and sybmbol:T no matter when it came under your control.)
Price & Acquistion Set Price Alerts
3 months ago
Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.
Anyway, here's a few cards you may want to consider!
These are low cmc cards to help get past creatures to trample right through them.
- Asha's Favor
- Gryff's Boon
- Giant Spectacle
- Shield of the Oversoul
- Messenger's Speed
- Mob Mentality
- Imposing Visage
- Primal Frenzy
- Tilonalli's Crown
These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.
NV_1980 had some good suggestions, as did others. I've got some more :)
- Hull Breach
- Destructive Revelry
- Destructive Urge
- Chandra's Ignition, +1
- Razia's Purification, +1
Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.
Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!
4 months ago
4 months ago
My first question in an effort to help would be:What is your budget?Because that will drastically change what cards can be included in your deck.You are knew, so you probably don't want to spend all that much...but I assume nothing.Personally I like the challenge of a dirt cheap deck and work towards a cap of$25 USD.However most people in the MTG community consider anything below $100 "budget".
My second question is what do you want the deck to "do".Some decks work off of a specific card combo or mechanic - yours does not - which is fineBut you can still be more specific than red/blue pirates
Red can involve aggressive creatures, handy buffs or burn damageBlue can work around countering, bouncing, pacifying, tapping. and those are just forms of control.
Looking at your deck, you have a large number of cards getting you treasure-mana, but not a whole lot that uses all of that mana.
3 mana is not worth having +2/+1 in my opinion. Probably don't bother with an equipment and go for an enchantment. or a buff instantthey are obviously less permanent and flexible, but they will do more damage/ give more power.
lastly I would suggest that you look for some blue instants. Because you don't have any really.Depending on what you want to do, either go for something like Claustrophobia so that you have a way of dealing with an opponent's 10/10, because your deck currently cant handle big creatures.
or go for a counter card. I know you have the siren for countering, but it can be targeted and killed. Counter-instants are a lot harder to deal with.
Keep in mind that I have a specific style of deck that I usually default toI tend to build aggressive decks.You may not want something of this style.That is something you will discover as you get more into mtg.
6 months ago
6 months ago
i Really like it! maybe Assault Strobe over Hammerhand as it seems a bit lack-luster/out of place in here... but if hast is what your after than perhaps Expedite would be good due to the draw aspect... or maybe Lightning Greaves? +1 from me
9 months ago
So I'm thinking the Satyr Firedancer is getting side boarded fairly early, he doesn't add speed to the deck and though useful is restrictively a defensive card. It combos with Lightning Bolt Magma Jet and is a great combo with Browbeat but otherwise doesn't shine. I also have a play set of Hammerhand that I'm thinking for side boarding
9 months ago
Hi Adamaro! Rancor isn't good enough for it's price. I can get a lot of other things for 1 mana at a fraction of the price. It's "nice", but it's no Messenger's Speed, Hammerhand, Sigarda's Aid or Ethereal Armor. Not to mention there are many other sources of trample in the deck, plus with graveyard aura/enchantment recursion, it's extra ability is actually a downside. So it really doesn't offer much value.
I'm pretty hesitant about Dictate of Karametra. It's sole saving grace is flash, so I can bring it in before the end of the last player's turn. Zendikar Resurgent is there for the mana increase, the card draw is a small bonus.