Hammerhand

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Hammerhand

Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and sybmbol:T no matter when it came under your control.)

Price & Acquistion Set Price Alerts

M15

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Hammerhand Discussion

Monomanamaniac on Assault to injury

3 days ago

So I'm thinking the Satyr Firedancer is getting side boarded fairly early, he doesn't add speed to the deck and though useful is restrictively a defensive card. It combos with Lightning Bolt Magma Jet and is a great combo with Browbeat but otherwise doesn't shine. I also have a play set of Hammerhand that I'm thinking for side boarding

SaltySpecula on Uril, the Monster of the Mists ( <$50 Budget )

1 week ago

Hi Adamaro! Rancor isn't good enough for it's price. I can get a lot of other things for 1 mana at a fraction of the price. It's "nice", but it's no Messenger's Speed, Hammerhand, Sigarda's Aid or Ethereal Armor. Not to mention there are many other sources of trample in the deck, plus with graveyard aura/enchantment recursion, it's extra ability is actually a downside. So it really doesn't offer much value.

I'm pretty hesitant about Dictate of Karametra. It's sole saving grace is flash, so I can bring it in before the end of the last player's turn. Zendikar Resurgent is there for the mana increase, the card draw is a small bonus.

Gwfr3ak on Blocking is for wimps and rich people!

2 weeks ago

Thank you for your suggestion! I actually play Mutagenic Growth in my Vintage Infect deck. I don't really know what I could swap out though. Hammerhand is just too important for this deck. Titan's Strength is just a little bit better for this deck, even though it costs one red, the additional +1 and scry are worth it. Dragon Mantle's card draw and mana sink are also too important and work really really well in this deck. Also, while being able to cast this pretty much for free also comes with a drawback. This deck has won by just one turn many times. Especially agains other aggro decks, there have been games that I would have lost if i spent just 2 more life. So I think this might be a great sideboard addition, but i will pass for now.

Oloro_Magic on Untapped.in

3 weeks ago

If you are referring to aura's than their are the Ordeal cycle from Theros, most notably Ordeal of Heliod. There are some decent haste enchantments such as Hammerhand or Cartouche of Zeal. I'll take a look on gatherer to see if I cant find an aura that gives counters other than the ordeal cycle.

As for non-aura's Hardened Scales if you already have the means to, Cathars' Crusade for continuos counters, Bow of Nylea can give counters, however most tend to be sorceries. A haste static enchantment would be Fervor.

Argy on Pattern Recognition #32 - Functional ...

3 months ago

As soon as I saw Cartouche of Zeal I went, "That's just Hammerhand!"

I had Hammerhand in the first speed deck I built, so I remembered it.

JaceTheSwagSculptor on Uril's Revenge

3 months ago

The problem with Ignition is that it requires Uril to be on board. In most cases you would want to wrath the board when you are behind (meaning Uril has low P & T or is in the command zone). I'm just not a fan of board wipes with requirements.

If your looking for another board wipe, I believe Divine Reckoning is worth considering.

With regard to cmc, always keep your curve in mind. You either want it to look like an ascending or descending staircase from 1 - 3 mana. Aggressive decks like voltron should be aiming for the later (descending).

Bolt, unlike other removal spells, is meta dependent because it only deals a set amount of damage. If you're having problems with early game creatures or someone in your playgroup has a general that can be hit by bolt, then it could be reasonable.

Grasp of Fate is probably the best removal spell that you are missing.

How I would make the changes...

Ghostly Prison -> Grasp of Fate

Dueling Grounds -> Duelist's Heritage

Chandra's Ignition/Winds of Rath -> Divine Reckoning/Leave Winds of Rath in/Pyroblast/Red Elemental Blast

Chandra's Ignition/Winds of Rath -> Gaddock Teeg

Dawn Charm -> Grand Abolisher

Land Tax -> Mana Vault

Land -> Mox Diamond

Holy Mantle -> Pyroblast/Red Elemental Blast/Cartouche of Zeal/Hammerhand

Deflecting Palm -> Regrowth

Dazzling Reflection -> Constant Mists

Of course everything is up to your discretion. Feel free to debate, inquire about, or ignore anything you don't agree with.

Whiskerbro on Red voltron

4 months ago

I think you'd be better off running Hammerhand instead of Rush of Adrenaline, and 1 Soul-Scar Mage instead of the Blistercoil Weird.

Argy on Amonkhet Spoilers and Speculation.

5 months ago

I am glad we've gone back to Theros with Magma Spray, Hammerhand, Anger of the Gods, and Minotaurs.

Oh cough sorry Amonkhet.

Of course I mean Amonkhet.

As we all know, there were heaps of Minotaurs in Ancient Egypt.

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