Hammerhand

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common

Combos Browse all

Hammerhand

Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and sybmbol:T no matter when it came under your control.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Have (4) Fiolek , SirFabius , NorthernCrow , saj0219
Want (0)

Recent Decks

Load more

Hammerhand Discussion

Argy on Pattern Recognition #32 - Functional ...

1 month ago

As soon as I saw Cartouche of Zeal I went, "That's just Hammerhand!"

I had Hammerhand in the first speed deck I built, so I remembered it.

JaceTheSwagSculptor on Uril's Revenge

1 month ago

The problem with Ignition is that it requires Uril to be on board. In most cases you would want to wrath the board when you are behind (meaning Uril has low P & T or is in the command zone). I'm just not a fan of board wipes with requirements.

If your looking for another board wipe, I believe Divine Reckoning is worth considering.

With regard to cmc, always keep your curve in mind. You either want it to look like an ascending or descending staircase from 1 - 3 mana. Aggressive decks like voltron should be aiming for the later (descending).

Bolt, unlike other removal spells, is meta dependent because it only deals a set amount of damage. If you're having problems with early game creatures or someone in your playgroup has a general that can be hit by bolt, then it could be reasonable.

Grasp of Fate is probably the best removal spell that you are missing.

How I would make the changes...

Ghostly Prison -> Grasp of Fate

Dueling Grounds -> Duelist's Heritage

Chandra's Ignition/Winds of Rath -> Divine Reckoning/Leave Winds of Rath in/Pyroblast/Red Elemental Blast

Chandra's Ignition/Winds of Rath -> Gaddock Teeg

Dawn Charm -> Grand Abolisher

Land Tax -> Mana Vault

Land -> Mox Diamond

Holy Mantle -> Pyroblast/Red Elemental Blast/Cartouche of Zeal/Hammerhand

Deflecting Palm -> Regrowth

Dazzling Reflection -> Constant Mists

Of course everything is up to your discretion. Feel free to debate, inquire about, or ignore anything you don't agree with.

Whiskerbro on Red voltron

2 months ago

I think you'd be better off running Hammerhand instead of Rush of Adrenaline, and 1 Soul-Scar Mage instead of the Blistercoil Weird.

Argy on Amonkhet Spoilers and Speculation.

3 months ago

I am glad we've gone back to Theros with Magma Spray, Hammerhand, Anger of the Gods, and Minotaurs.

Oh cough sorry Amonkhet.

Of course I mean Amonkhet.

As we all know, there were heaps of Minotaurs in Ancient Egypt.

hardhitta71194 on Burn Amonkhet

3 months ago

Ahhhhh, I'm an idiot. Lol

I kept wondering why you were talking about Hammerhand, I guess that card went over my head. I missed it somehow.

Argy on Amonkhet Spoilers and Speculation.

3 months ago

Cartouche of Zeal is Hammerhand and synergies well with Trial of Zeal.

I used to love me some Hammerhand action.

GS10 on Under $10 Red Deck Wins! :)

3 months ago

Interesting, but hard to be competitive even at most FNM venues still.

I'd probably suggest you try Goblin Bushwhacker and/or Reckless Bushwhacker. That instant buff to your whole board can prove really gamechanging, and these are both cheaper than an overloaded Dynacharge, giving you haste in addition, which will let you commit more to the board and smash face out of nowhere. Rubblebelt Maaka is versatile but nothing special otherwise, almost anytime you have 3 or more creatures you will get more out of one Bushwacker.

I used to play a deck that looked like this in an old standard and I ran Hammerhand as well, because I had a few more Heroic creatures that took advantage from the auras. In your build I am unsure if it is worth it. One other card that you might want to try out as well is Expedite because most times it will let you attack right away with a recently played creature, and replace itself. Worst case scenario, you are empty handed and you draw it for the turn and you cycle it for a new card.

If you feel like upgrading the deck with some more expensive cards, just another 10 to 15$ would probably be enough to give it a relevant boost, with cards like Monastery Swiftspear and Lightning Bolt essentially.

Load more