Hammerhand

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Magic 2015 (M15) Common

Combos Browse all

Hammerhand

Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and sybmbol:T no matter when it came under your control.)

Price & Acquistion Set Price Alerts

IMA

M15

Ebay

Have (6) Fiolek , NorthernCrow , corys , brentkc49 , nakni , hosshughes
Want (0)

Recent Decks

Hammerhand Discussion

moldycrow83 on In Mists Lain Thick, Monsters Reign

3 months ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

Argy on Purple Pirates seaking their destiny

4 months ago

Cartouche of Zeal is in Standard and is EXACTLY the same as Hammerhand, which ZVCKK suggested.

ZVCKK on Purple Pirates seaking their destiny

4 months ago

My first question in an effort to help would be:What is your budget?Because that will drastically change what cards can be included in your deck.You are knew, so you probably don't want to spend all that much...but I assume nothing.Personally I like the challenge of a dirt cheap deck and work towards a cap of$25 USD.However most people in the MTG community consider anything below $100 "budget".

My second question is what do you want the deck to "do".Some decks work off of a specific card combo or mechanic - yours does not - which is fineBut you can still be more specific than red/blue pirates

Red can involve aggressive creatures, handy buffs or burn damageBlue can work around countering, bouncing, pacifying, tapping. and those are just forms of control.

Looking at your deck, you have a large number of cards getting you treasure-mana, but not a whole lot that uses all of that mana.

I would recommend removing Prosperous Pirates Sailor of Means Pirate's Prize

Get rid of Siren Lookout and find more Storm Fleet Aerialist

Get rid of Unknown Shores and instead use R/U lands such as Swiftwater Cliffs

consider replacing Swashbuckling with something like Madcap Skills or Hammerhand - madcap is a personal favorite, hammer hand gives you haste if you still want haste.

Sure Strike is good, but chances are you could do the same thing with a Shockthat is: killing the creature and leaving your's alive in a combat scenario.

3 mana is not worth having +2/+1 in my opinion. Probably don't bother with an equipment and go for an enchantment. or a buff instantthey are obviously less permanent and flexible, but they will do more damage/ give more power.

lastly I would suggest that you look for some blue instants. Because you don't have any really.Depending on what you want to do, either go for something like Claustrophobia so that you have a way of dealing with an opponent's 10/10, because your deck currently cant handle big creatures.

or go for a counter card. I know you have the siren for countering, but it can be targeted and killed. Counter-instants are a lot harder to deal with.

Keep in mind that I have a specific style of deck that I usually default toI tend to build aggressive decks.You may not want something of this style.That is something you will discover as you get more into mtg.

Austin_Smith_of_Cards on Red One Dropper (Ultra Budget)

6 months ago

Cartouche of Zeal / Hammerhand is probably worth including. Better than Reflexes imo.

Foundry Street Denizen looks stupid if you're already getting craptons of tokens out with Crusader. Probably better than Bold Impaler?

Icbrgr on Boros Samurai Modern

6 months ago

i Really like it! maybe Assault Strobe over Hammerhand as it seems a bit lack-luster/out of place in here... but if hast is what your after than perhaps Expedite would be good due to the draw aspect... or maybe Lightning Greaves? +1 from me

Monomanamaniac on Assault to injury

9 months ago

So I'm thinking the Satyr Firedancer is getting side boarded fairly early, he doesn't add speed to the deck and though useful is restrictively a defensive card. It combos with Lightning Bolt Magma Jet and is a great combo with Browbeat but otherwise doesn't shine. I also have a play set of Hammerhand that I'm thinking for side boarding

SaltySpecula on Uril, the Monster of the Mists ( <$50 Budget )

9 months ago

Hi Adamaro! Rancor isn't good enough for it's price. I can get a lot of other things for 1 mana at a fraction of the price. It's "nice", but it's no Messenger's Speed, Hammerhand, Sigarda's Aid or Ethereal Armor. Not to mention there are many other sources of trample in the deck, plus with graveyard aura/enchantment recursion, it's extra ability is actually a downside. So it really doesn't offer much value.

I'm pretty hesitant about Dictate of Karametra. It's sole saving grace is flash, so I can bring it in before the end of the last player's turn. Zendikar Resurgent is there for the mana increase, the card draw is a small bonus.

Load more