|Commander / EDH||Legal|
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Trial of Ambition
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.
When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
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Trial of Ambition Discussion
6 days ago
Whoah, I didn't even consider Dire Fleet Poisoner, I'll try it, Trial of Ambition only has one use in here, and the Poisoner will have at least two. Never stop improving, that's my MTG motto, I intend to re-Tool it as much as possible, ha.
Also, shawnledoux I think I will keep the Diplomacy in, it just tests really well late game (when I need more cards). I do intend to buy 2 more Pushes so I'll give that a shot.
6 days ago
I like Trial of Ambition, but I think that I would replace those with Dire Fleet Poisoner. The instant-speed removal is so good, and you get a 2/2 for 2 with flash and deathtouch! It doesn't really matter if you lack other pirates to target with the enter-the-battlefield trigger, it's still a 2/2 for 2 with flash and deathtouch! That's instant speed removal!
I like the retooling of the deck. Nice job!
1 week ago
3 weeks ago
Like said above, Cycle or Discard = Key to the City allows me to put a single -1/-1 counter on opponents' creatures. Trial of Ambition acts, on early game, as a cheap removal that don't target a creature, forcing target opponent to sacrifice a creature that may have hexproof, or a new Raptor Hatchling without cause damage. Since it returns to hand after a Cartouche of Ambition ETB, it acts as a cheap discard, because in later game, the opponent may sacrifice a token, a minor creature, etc.
3 weeks ago
Thanks for the input FYR3clanGENERAL. I updated the description of the deck. Bottom line is that the Pirate-theme seemed to be a round-about way of going about the manna issue with regards to game of playing a proper control deck. Instead, I just put in more control and went back to the Trial of Ambition / Cartouche of Knowledge combo. Thanks again for the input!
3 weeks ago
1 month ago
The instant cards you have for control are on the expensive to cast side for effect. While Venom can be fun to play as you watch your opponent figures out how to resolve the effect, it is not always going to guarantee a kill on something. As for Splendid Agony, this card is very weak in general and would highly recommend replacing with either cheap sorcery speed options like Trial of Ambition or Never. Some instant speed options if you are on a budget Hour of Glory or Unlicensed Disintegration (since you said you are adding red).
Another card you may want to consider for the deck Liliana's Mastery. The card buffs all your current zombies and provides you with effectively two 3/3 creatures the first time you cast it.
For your side deck you will want to have copies of Lost Legacy if you run into any decks that rely on one card to win them the game like Approach of the Second Sun, Marionette Master, or Torment of Hailfire.
I do not see a reason for the red in your deck. You are putting them into your side with only 4 red sources and 1 of them requires double red to be played. Seems like too much risk, not enough reward for a creature that is a big body Neheb, the Eternal and another on that does not do much for your deck Wildfire Eternal. If you want to include Neheb then I think you need to be more willing to use red in the main board as well. You would want to include cards like CutRibbons so you can take advantage of his mana production effect. As for Wildfire Eternal I would probably not bother with him as you do not play any big spells worth tricking out with his effect and once your opponent knows they wont bother blocking him because he only does one damage then.
Hope these comments are helpful.