Trial of Ambition
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.
When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
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Trial of Ambition Discussion
1 day ago
I think the key to this deck being successful is to make sure you have some 4 of's. It will make your deck more consistent. Also 4 Fatal Push is almost mandatory for any deck running black. Unlicensed Disintegration is okay, but without artifacts it's not that great, so unless you are running more than 3 artifacts, I would replace them with something else. Transgress the Mind is strictly better than Lay Bare the Heart because it can get Aetherworks Marvel. I really like the Cartouche of Zeal and Trial of Ambition control/aggro piece. Also some Foreboding Ruins and Smoldering Marsh to smooth out your mana.
1 day ago
Transgress the Mind is better than Lay Bare the Heart, specifically because it can get Aetherworks Marvel. You might want to put Dispossess in your sideboard as well. Yahenni's Expertise is also good for weenie board wipes. Murder or Ruinous Path over Final Reward. Ob Nixilis Reignited would also be good here. Fatal Push over Dead Weight. You would get more value out of Oath of Liliana than Trial of Ambition if you put in Ob. Also Grasp of Darkness needs to be in here as well. I would even consider putting in Harsh Scrutiny
3 days ago
The interaction between Trial of Ambition and Cartouche of Ambition could be your best option to deal with her strategy. Make your creatures better while making hers weaker "and" recasting your trial to make her keep sacrificing her creatures.
3 days ago
i have 2 piles of cards in front of me
cards going out::::::::
GOING INTO DECK ::::::
3 days ago
If she does play a ton of creatures then:
3x Trespasser's Curse out
3x Trial of Ambition in
1x Cruel Reality out
1x Cartouche of Ambition in
1x Liliana of the Dark Realms out
1x Cartouche of Knowledge in
5 days ago
Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.
As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.
Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.
Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.
To bolster your aggro deck:
All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.
1 week ago
You only have 4 zombie creatures in your deck, I would suggest removing Lord of the Accursed and adding in a creature that might be better for your theme of minus counters, for what you built it with it is good though. Here are some budget options to consider for your deck: (this is assuming you are not going to go all in on zombie tribal and stay in mono black)
a playset of Gifted Aetherborn Murder or Never//Return instead of demolition and Final RewardGrasp of Darkness (if you want to splurge in place of Fatal Push if you really want to spend)with only one cartouche, Trial of Ambition isn't the most productive card in your deckDark Salvation if you want to do zombie stuffPlague Belcher more copies if you want zombie stuff
good luck, mono black is just hard to build right now cheaply since a lot of the "competitive" pieces are about $5 each per creature card.
1 week ago
I actually quite like this idea, but I feel a little awkward in some of the card choices.
Hypnotic Siren and Spreading Seas feel underwhelming for me- the lack of islandwalk makes seas pretty do-nothing, and siren is only really functional once you have two anvils running, which could be a removal spell, or chumps once. The lack of g/w cuts a lot of enchantment options, but there are some really interesting tools available that should help out. Eldrazi Conscription/Arcanum Wings and Sanguine Bond/Exquisite Blood have been classics in these colours for a while. Tainted Remedy is interesting sideboard, Underworld Connections/Phyrexian Arena/Dark Tutelage Dictate of Kruphix are their usual selves, and Paradox Haze could make those upkeep triggers, Leyline of Anticipation is interesting, allowing flash cloudstone shenanigans. Bitterblossom Provides board presence while being resistant to creature-removal, Necrogen Mists, Dictate of Erebos, No Rest for the Wicked Seal of Doom/Trial of Ambition/Oath of Liliana, Necrotic Plague, Endless Whispers Waste Not or Descent into Madness all speak to possible strategies.
One card that you absolutely must run is Whip of Erebos as a two-of. The lifelink keeps you in the game, and the graveyard recursion keeps constellation triggering. Gonti's Machinations is worthwhile against burn. Mimic Vat is good with mage.
I've been trying to get Blood Funnel working in these lists, but it just doesn't- the costs inflicted are too high, with boardwipes ending your game. Don't bother.
I can't think of anything else that isn't just the usual format staples and sideboards- good luck making it work.