Trial of Ambition

Legality

Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Uncommon

Combos Browse all

Trial of Ambition

Enchantment

When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

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Trial of Ambition Discussion

Oloro_Magic on Black Green Crawlies Amonkhet

4 days ago

I just wanted to point out you have 5 Trial of Ambition. Also you should really bring the deck down to 60 cards, that is when it is at its most consistent. Also, have you considered splashing white for Anointed Procession I feel like the deck could benefit from this.

FuryOfTheAge on Kefnet's Meat Grinder || 13-1 Record

5 days ago

I used to run all three planeswalkers in the beginning versions of this deck. I ended up taking them out because the extra card draw was sub-par, they were just too slow. This deck is designed to grind out your opponent through card advantage and I don't think you can afford to take such an important turn off to drop a PW. I really wanted to make Nissa, Steward of Elements work but I could never find myself in good enough position to cast her.

Nature's Way is one of the most underrated removal cards in Standard right now. Most of the highly-played creatures in Standard right now don't have high amounts of toughness, so I'll generally have a creature on board that can line up for a kill. The Trample is important because this deck needs it, and the Vigilance is amazing to help keep yourself alive in the race. I like Trial of Ambition and have tried it in my sieboards, it certainly has it's use. I swear by Nature's Way though.

cyclinggamer on Esper Zombies

1 week ago

I've learned sac lands, even the old/slow one evolving wilds, is a way to keep a higher number of lands, but also helps you pull out specific basic lands that you need. Evolving Wilds, add in a plains or two to catch your splash of white. Wayward servant is awesome with the number of zombies you throw out.

I enjoyed using the Trial of Ambition and Cartouche of Ambition on magic duels. I haven't figured out how to integrate those into my MB and SB. I love the sac a creature and return to hand of the trial with the lifelink and -1/-1 for an opponent's target creature.

Teschi0 on Enchantment under the Sea

1 week ago

This is Anointed Procession based around other enchantments.

Basic idea is to get down some enchantments to slow the opponent, gain some life, and then run the board over with Tokens. I wanted to get the synergy to a level that all the cards are doing at least double duty. So I started looking for Enchantments that have some retainablility. Life Gain that works within the shell, removal that can gain me something as well, massive token generation or constant generation and a deck that is actually fun to play.

Enchantments that work well together:

Authority of the Consuls + Trespasser's Curse = Tapped creatures / Life gain / Life loss

Trial of Ambition + Cartouche of Solidarity = Token generation / Creature Sacrificed (Loop)

Anointed Procession + Hidden Stockpile = The engine of the deck. Sac/Scrye one to get two.

Token Generators:

Westvale Abbey (The life loss has never been an issue)

Cartouche of Solidarity (Cheap, efficient, and plays well with my removal)

Hidden Stockpile (Part of the main engine to the deck, can easily trigger revolt for itself)

Sram's Expertise (This would OP if I could drop Start / Finish with it!)

Angel of Invention (My only creature in this deck that usually draws a lot of attention)

Removal

Trial of Ambition (Is a looming threat once the opponent realizes I play Cartouches)

Start / Finish (Token generator that will trigger Revolt)

Life Gain

Shambling Vent (This is no brainer)

Authority of the Consuls (Slow roll the ramp and vehicle decks)

Trespasser's Curse (I know this is an ify main board but a second turn drop makes people think)

Fumigate (I am looking forward to Bontu's Last Reckoning in the 3 slot)

Angel of Invention (All around this is the Crowd Pleaser)

I am still wondering what would be good for a sideboard. That is why it is not listed yet. Today Aetherworks Marvel is gone from paper Standard so this week we will seen new decks rising to the top.

All opinions are my personal opinions. This deck was made with the help of my wife.

Please leave constructive criticism

landofMordor on B/W Zombies Standard

3 weeks ago

So, if I were you, I would go all-in on Zombies -- yeah, Brisela is cool, but I'd rather build another deck dedicated to melding Brisela and keep this one focused on lean, mean Zombies. To that end, I'd cut every creature that's not a Zombie, both Monuments (since Zombies are generally cheap on CMC anyways, or they don't have generic mana in their costs, like Dread Wanderer), and the Cartouches (try Trial of Ambition instead, maybe). Also cut Yahenni's Expertise, because you don't want to kill your own Zombies even if you can cast most of them from the grave.

Then, I'd add as many Cryptbreakers and Zombie lords like Lord of the Accursed as you can find. Look through Shadows Over Innistrad/Eldritch Moon/Amonkhet to find more "Zombie-matters" cards like Noosegraf Mob, Dark Salvation and From Under the Floorboards. If you ever want to splash U, Gisa and Geralf are awesome, as are the "Skaab"s of Innistrad.

Best of luck! Hope this helps. Mention me if I can be of further assistance, and cool deck!

delinquents on Hapatra, Vizier of Tokens

3 weeks ago

Luciferos I get what you're saying. I switched some stuff out to give it a try. Took out the Splendid Agony since Cartouche of Ambition is giving out negative counters. Prey Upon moved to the side for Cartouche of Strength and Trial of Ambition took the place of Transgress the Mind.

Luciferos on Hapatra, Vizier of Tokens

3 weeks ago

@ delinquents To be fair, while a Deathtouch does fight very well, Cartouche of Strength would be going more on any other creature on your board, as you have high value creatures with lots of power. If you aren't adding Trial of Ambition though it's not especially worth it. Cartouches only play well if mixing with Trials - bouncing Trial of Ambition with your Cartouche would let you kill a creature on the fight and force them to sacrifice when you re-cast the Trial. But none of your big stompies have trample, so you can get those stompies like Bontu, Croc, and Decimator past a chump block.

Luciferos on Hapatra, Vizier of Tokens

3 weeks ago

Blossoming Defense is almost certainly better than Shed Weakness even though Shed lets you theoretically do 3/3 because it can outright counterspell an opponent's spell targeting your creature. Splendid Agony normally wouldn't be that hot but can proc snakes for you as well as kill stuff.

Perhaps you could go lighter on Fatal Push and ditch Prey Upon in favor of some combination of Cartouche of Ambition, Cartouche of Strength, and Trial of Ambition.

All around, though I think this is already a pretty well-made deck that procs chumps and kills stuff and should be able to stick around long enough to flip Westvale Abbey  Flip and put the match out of reach even if you're facing superior attrition forces like monoblack Zombies.

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