Catch / Release

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Catch / Release

Sorcery

Catch:

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.


Release:

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.


Fuse (You may cast one or both halves of this card from your hand.)

Browse Alters

Catch / Release Discussion

BMHKain on Since I can't access the ...

5 months ago

BUMP SO MUCH BLOOD, I REPLACE ITS IRON & SALT WITH SUGAR!

(sigh...)

Since I'm the only one who even gives a care here anymore, I guess I could sum up the 4 Color Guild Alliances.

First: Azorius Senate : They have an Alliance with the Orzhov Syndicate via Bond of Discipline , and are somewhat like allies with the Simic Combine via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Second: Orzhov Syndicate : They have an Alliance w/ the Azorius Senate via Bond of Discipline , and are somewhat like allies with the Selesnya Conclave via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Third: House of Dimir : They have an Alliance w/ the Izzet League via Bond of Insight , and are somewhat like allies with the Cult of Rakdos via Breaking / Entering . In these terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fourth: Izzet League : They have an Alliance w/ the House of Dimir via Bond of Insight , and are somewhat like allies with the Boros League via Catch / Release . In these Terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fifth: Cult of Rakdos : They have an Alliance w/ the Golgari Swarm via Bond of Revival , and are somewhat like allies with the House of Dimir via Breaking / Entering . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Sixth: Golgari Swarm : They have an Alliance with the Cult of Rakdos via Bond of Revival , and are somewhat like allies with the Gruul Clans via Flesh / Blood . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Seventh: Gruul Clans : They have a Alliance with the Boros League via Bond of Passion , & are kind of like and are somewhat like allies with the Golgari Swarm via Flesh / Blood . In these terms, they would be like the Dune-Brood, Saksia, & the identities' 4 Color Personality Traits.

Eighth: Boros Legion : They have a Alliance with the Gruul Clans via Bond of Passion , & are kind of like and are somewhat like allies with the Izzet League via Catch / Release . In these terms, they would be like the Ink-Treader, Kynaios and Tiro, & the identities' 4 Color Personality Traits.

Ninth: Selesnya Conclave : They have a Alliance with the Simic Combine via Bond of Flourishing , & are kind of like and are somewhat like allies with the Orzhov Syndicate via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Tenth (Final): Simic Combine : They have a Alliance with the Selesnya Conclave via Bond of Flourishing , & are kind of like and are somewhat like allies with the Azorius Senate via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

OVERALL BATTLE REPORT:

Witch-Maw: 4

Yore-Tiller: 2

Glint-Eye: 2

Dune Brood: 1

Ink-Treader: 1

I'll decide the identities later, But I'll say this:

All Witch-Maw Results ended w/ the same result: Bond of Discipline & Bond of Flourishing every time. The only Ink-Treader result had Bond of Passion , & Izzet League . & the only Dune-Brood result had Bond of Passion also, but also had Golgari Swarm .

I'll decide this later. I just wanted to know if anyone had any suggestions for terms for 2 Color Identity Personality Traits of One Word each, but 5 of them. At this point, I'm only doing personality traits for Non Artifact-Related anything & even won't count Planeswalkers. Just Eldrazi & Colored Eldrazi w/ Devoid (I'm trying to find a term for "Not having Compatibility with Reality", as well as "Existing outside our understanding of our World."). Based on what legendofa said for the Four-Colors, can you think of 5 terms for this? Any 3 Colors? The Dual Colors are a mess. & is there such a thing as 5 Personality Traits? I'd really like to see 5 for all of them; Mono Color did that in spades; so since such a person might have been asked too much, Why not you, Boza? Haven't heard from you in awhile, any opinions on this? Oh, & one last thing; All qualities need to be different for each of the 5 Traits. I hope this isn't too much, guys. I'm believing I pushed one of us too far. My bad. X/

Caerwyn on How does Food Chain really ...

11 months ago

The Commander Tax is an additional cost, defined by rule 903.8. Additional costs do not change a card's converted mana cost.

In fact, there are only a very, very limited number of situations where a card's converted mana cost can change.

  1. Spells with X in their cost (such as Fireball) will treat X as 0 for the purpose of calculating CMC in all zones, except when on the stack. On the stack, X is whichever value was picked when you cast the spell. So, for Fireball, its CMC is 1 when in your hand, library, graveyard, exile, or ante zone; while on the stack, it can change (ex. if X = 5, the CMC would be 6).

  2. Split spells, such as spells with Aftermath, Fuse, or vanilla split spells will have a CMC equal to their total casting cost when in any zone other than the stack. While on the stack, their CMC is equal to whichever side(s) of the card are being cast. So, for Destined / Lead, the CMC is 6 in most zones, and either 2 or 4 on the stack. Catch / Release is 9 in most zones, and can be 3, 6, or 9 when on the stack.

Your friend is missing a key combo piece - you need to get infinite mana before you start messing around recasting Tazri.

One way to do this is by having a creature you can cast from exile, such as Misthollow Griffin . You exile Griffin with Food Chain, netting you 5 mana. You recast Griffin from exile, and now have one floating mana. Repeate ad nausium, until you have an infinite amount of mana.

You can then exile Trazi with Food Chain and recast over and over again using the infinite mana you have already amassed. Each time, Trazi will trigger the ally's ability, burning for the win.

Boza on Type 4 cards

1 year ago

For that type of deck, I think you need to separate the deck into themes. For example:

Neotrup on Ramos, dragon engine interactions

1 year ago

Additionally fuse cards like Catch / Release only count as a single spell when fused. You'd get 3 counters when casting both halves, not 4, as the overlapping color only counts once. You'd get 2 counters if you only cast one half.

VictorSilvertome on Jodah, Archmage Eternal and Fuse

1 year ago

Can I pay WUBRG to cast both halves of Catch / Release

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

2 years ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

MagicalHacker on Aether Revolt Spoilers!

3 years ago

So anyways, has anyone else seen MTGGoldfish's video about using Yahenni's Expertise and Brain in a Jar to cheat out Beck / Call and Boom/Bust in modern? I'm thinking other split cards that might work well also include the following:

Thoughts?

Emzed on Play Narset in Turn 3.

3 years ago

Lands like Ruins of Trokair or Remote Farm as well as Chrome Mox seem really good here. Also, instead of countermagic, i think i would prefer cards like Time Warp, Ward of Bones, Catch / Release.

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