Flying Crane Technique
Untap all creatures you control. They gain flying and double strike until end of turn.
|Have (2)||metalmagic , Mortiferus_Rosa|
Printings View all
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flying Crane Technique Discussion
5 months ago
10 months ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
1 year ago
Flying Crane Technique gives the double strike that Ray_F is looking for, while also helping the team, putting three counters on Ramos, and giving your suddenly buff commander pseudo-vigilance if cast after the declare attackers step.
2 years ago
I have a build with a specific focus on Dream Halls. I run lots of search to get it and then the scariest most expensive creatures I can find. Its not great but it makes for interesting games. Winding Constrictor really breaks the Myojins. Also during an attack or block make 10 mana with Ramos, The Dragon Engine discard Welcome to the Fold to cast Flying Crane Technique with Dream Halls, Ramos, The Dragon Engine gets 3 more counters. Play Welcome to the Fold for madness cost X = 8 and Ramos gets another counter.
2 years ago
Looks good! I'd say it might need a bit more removal and maybe another win condition. I might take out Mantis Rider, Lightning Bolt, and Serum Visions for maybe Pongify and Reality Shift for removal and Flying Crane Technique as a way to win with all thse creature tokens you will be making with prowess. Vandalblast is also a sweet artifact sweeper you could use. I also like Hour of Revelation a lot.
2 years ago
Alright, all of those suggestions seem more than fine to me Aaerys, and with Flying Crane Technique I could see even 1/1 with prowess become quite deadly. Maybe even making the 1/1 becoming an alternate finisher.
Soulfire Grand Master also seems quite good and I should get it when I can. Fury of the Horde + Soulfire Grand Master looks like a pretty alright combo too me.Ojutai Exemplars and Sage of the Inward Eye both looks good as well, though I do not know what I could possibly take out from the deck?
So any suggestions about that would be lovely! :)
2 years ago
From a quick glance it looks really effective. Here's a few cards you might consider too:Ojutai Exemplars, Sage of the Inward Eye, Soulfire Grand Master and Flying Crane Technique although it may be a little too high CMC.
Good luck! :)
2 years ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.