|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Rare|
|Commander 2013 (C13)||Rare|
|Masters Edition III (ME3)||Rare|
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Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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|Have (12)||LegendDeer , mazrimtaim , Falte , Auriel , mziter501 , Grantley91 , Espi14 , pskinn01 , HR19 , Swamy , saj0219 , PTsmitty|
Rubinia Soulsinger Discussion
1 month ago
- I want to do most of my interacting at instant speed, so I would like to minimize my sorcery-speed interaction.
- I know my land base is far from perfect, but please refrain from telling me that I need to add Misty Rainforest, filter lands, etc.
- This is meant to be a control deck, but not a hard control deck. I don't want to try to counter everything, but I do want a significant number of counterspells. Right now, I have seven, which feels slightly too low.
- My maximum budget for additions at this point is $50, so yeah.
Thanks in advance!
1 month ago
Hello! I'm working on building a Rubinia Soulsinger Bant Control EDH deck, and I'm looking for the following cards:
- Beast Within
- Dovin Baan
- Enlightened Tutor
- Port Town
- Stroke of Genius
- Tamiyo, Field Researcher
- Thaumatic Compass
- Vizier of Many Faces.
I also have plenty of other wants in my binder, which is where all of my cards for trade are stored as well. Thanks in advance!
1 month ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
2 months ago
Looks like a solid Rubinia Soulsinger deck, and here are a few suggestions.
Have you tried Birthing Pod? Seems like a much more powerful Jalira, Master Polymorphist.
As for your mana base, I'd take out the Woodland Stream for something else (perhaps a dual cycling land). You are also playing green so don't forget about ramp spells, something along the lines of Explosive Vegetation can really launch you ahead.
Also just so you know Venser, the Sojourner's +2 only works on creatures you own, not ones you steal. He is still a solid plainswalker though.
Nice job on the rest though. +1
2 months ago
Alright, time to make it budget. I can probably take out Phelddagrif as he doesn't help the deck and is a little expensive. His questing cousin, here just for flavor, can go too. As mentionned, Rubinia Soulsinger would fit the deck better as a commander anyway; she's also under a dollar, which is a plus.Chasm Skulker would be the next to go - he's nice if we get draws but we don't really need big creatures (if we do we can take them with Rubinia).The one I am torn about is Luminarch Ascension. It is super expensive considering we need an average card cost of 0.50$, but it is super aligned with what we want to do. We have to find another win condition as we cannot rely on Azor's Elocutors alone.Here, BudgetMTGDecks helps us again with a nice infinite damage combo in blue: using Aphetto Alchemist as an untap engine with Illusionist's Bracers and Prodigal Sorcerer is a nice way to win and takes the 3 spots we just freed so there we go.-Phelddagrif-Questing Phelddagrif-Chasm Skulker-Luminarch Ascension+Rubinia Soulsinger+Aphetto Alchemist+Illusionist's Bracers+Prodigal Sorcerer
3 months ago
Rubinia Soulsinger is an old character from the Legends set, so she comes from Dominaria.
5 months ago
Tyler Told Me To Check Out Your Deck
Alright so let's look at the commander first: Rubinia Soulsinger
So basically she is a five mana, three color, poor man's, Mind Control...
And she dies to Doomblade which basically is a testament to how crappy she is.
So what I am gathering from your decklist is that you want a control deck?
I'd start with a commander that is decent: Giltspire Avenger is basically a Royal Assassin. Or you can run Derevi, Empyrial Tactician which gives control when playing creatures. Or even Stoic Angel which is like a creature based Winter Orb. I'd personally go Derevi, Empyrial Tactician in this deck.
The Actual Deck
Okay so the deck itself looks mainly like you bought a couple of Fat Packs, and thought you could make use of the commons and decided to throw them into a deck. These are pretty terrible, and if you are drawing one card a turn, most of the time everything you draw is never going to impact the board in any significant way.
For example, let's say you get to turn five, and by this point the opponent has some creatures on the board and maybe they even got their commander out, you may have hit all of your land drops + or - one, so what can we expect to hope for at this point? Imagine this scenario and the card you draw is Peek or Yoked Ox or Disruptive Pitmage? Those are just a couple of examples. Lets actually do some math, you draw seven on the first turn, then five cards after that because you are on the draw, so we are 12 cards into your deck + or - draw spells like Ponder and Preordain. Now how many of the cards in your deck are going to even make an impact on the board state on turn five? Nine cards are. That is 1/8th of your deck at this point in the game, which is a 12% chance of drawing something impactful.
The Nine Cards:Grand Arbiter Augustin IV, Kruphix, God of Horizons, Silent Arbiter, Jace, Unraveler of Secrets, Tamiyo, Field Researcher, Supreme Verdict, Wrath of God, Arcane Laboratory, and Aura of Silence
How many cards in your deck do you actually want to see past turn one or turn two? In fact, half of the cards in the two drop slot, I wouldn't even want to draw throughout the rest of the game, they are just trash.
This is where we can divulge into the synergies of your deck. What is the goal of the deck? Do the cards in the deck reflect the goal we have in mind?
What is the goal of this deck? The name of the deck has "Control" in it, so I guess it is a control deck? Well we have the shell of a Pillowfort deck in the Enchantment slots, and then we have a bunch of high defense creatures and lame counter creatures, then we got a stack of very situational counterspells. So what are we planning on doing? We have a problem here, we can choose to hold our mana open, or we can choose to lay down our pillowfort enchantments. We can't do both though unless we spread it over the course of many turns. The problem is that you are going to end up holding mana for a counterspell and then wishing you had played the enchantments instead. If we are going to control I think we should pick a road and then stick with it, because half committing only makes this deck weaker.
If you go the pillowfort route, you really need to run Leyline of Sanctity, more Howling Mine effects, and probably more Fog effects. If you go the control route, you are going to need to run Mother of Runes and more Wrath of God and Sunscour effects.
If you pick the direction of your deck and choose a different commander I can help better suggest cards, but I am going to wait for your answer on that one.
P.S. look up any landbase for any Commander deck, you almost never run all basic lands.
5 months ago
Hi mate, interesting deck idea. just wanted to let you know that Rubinia Soulsinger cant go in this deck.. colour identity and all