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Creature — Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Tap: Destroy target creature that dealt damage to you this turn.
Giltspire Avenger Discussion
4 months ago
Not sure if you're still looking for some help but I saw a comment from you asking for recommendations on this deck. If you're still going with the idea of Voltron I'd personally cut cards like Cold-Eyed Selkie , Dreampod Druid , Giltspire Avenger , Nylea's Colossus , Qasali Pridemage , and Whitewater Naiads . Everything but the Druid and Colossus don't have synergy/good enough synergy with enchantments in my opinion and could be replaced with stronger enchantments or auras. Other creatures that I think could go are Kestia, the Cultivator and Kitsune Mystic . Kestia because with a voltron gameplan you aren't going to be going wide and you even have cards that make it so you only want to attack with one creature so 6 mana to Bestow just for +4/+4 and one cards a turn isn't worth it in my opinion. The Mystic while nice probably won't do much since you want just about everything on Tuvasa so moving auras around doesn't help you out.
For non-creature spells the board-wipes, Phyrexian Rebirth and Winds of Rath could be replaced with spot removal or counterspells but I'd say this is personal preference. Last cut I'd say would be Aura Shards because while it is a good card if you take the recommendations to cut down on creatures you probably won't trigger it very often so a strong aura or other enchantment will do more for you.
Other than that all I can say is you might want to try out Open the Vaults for if you get milled or Tuvasa dies while a ton of auras are on her. I also want to make it clear this is my opinion and I'm not some competitive Tuvasa player. These were just my ideas of how to make the deck into more of a voltron deck like the comment I saw said the deck was.
9 months ago
In your maybeboard I like:
Giltspire Avenger Exalted and can deter attackers, but 3 colors and $1+ makes sense to be a cut.
I would make room for Battlegrace Angel, has exalted and gives your Exalted Attacker lifelink. $0.56!
Cathedral of War was the land I was thinking about Friday, but it's $1.50! Can't include.
Sovereigns of Lost Alara is very powerful, tutors the exact aura you need for any situation, and probably makes them unblockable or lifelink in the process. With every strike it becomes lethal. $5 hard to account for but might be a way.
Rhox Charger is exalted and he has built in Trample, 3/3 Exalted for CMC4 isn't too bad for $0.25.
Stoic Angel would be an auto-include for me, especially with all of your guys making creatures come into play tapped. Swing with your Vigilance (Flying) Angel alone, and avoid any type of counter-strike from opponents. No going to find a better card for $0.50.
Grunn, the Lonely King is another option, he's CMC6 for 5/5 no Trample, but when he attacks, Stack his triggered ability, and then layer on all the Exalted, after the exalted get added, he doubles himself. If you have the kicker 3 a 10/10 for 9 is still ok. Needs a Rancor but he's pretty reasonable, especially with all the built in evasion effects.
Suprised you don't have Knotvine Paladin, he gets +1 from the Exalted ability, and stacks a second +1 for each "untapped" creature, which they all are, so doubles the Exalted when he attacks, another good finisher like Grunn, the Lonely King when evasion is available.
Cold-Eyed Selkie can draw some cards, since your not using blue much you don't have as much draw, since he's still works. Also if you can Exalted and Islandwalk someone, can repopulate your hand.
Swords to Plowshares is the best removal in Budget for $1.
Sigil of Valor is the exalted equipment because it doubles the Exalted effects!.
Sigil of the Nayan Gods not bad, because if it useless, it has Cycling.
I'll continue further review later, off the top of my head,
Reciprocate generally bad, once it's hit your life it's too late, someone (situational) it will be good, but most creatures you NEED to remove aren't attacking, and if they are, the specifically have to attack you, and you have to choose to let them hit your life. Condemn is better because it can attack anyone, and doesn't have to connect to your life specifically.
Skarrg Goliath is too high CMC to be useful, and his bloodlust is also too high CMC.
More to come later, I used to have a Daxos of Meletis deck, so I have some ideas, but I utilized the quite a bit more. Fun Selesnya build. +1.
11 months ago
This is fantastic. I'm so happy you made this. I also have some suggestions for good 3+ color spells:
- Crackling Doom
- Knotvine Mystic
- Fiery Justice
- Guided Passage
- Trap Essence
- Violent Ultimatum
- Punish Ignorance
- Siege Rhino
- Giltspire Avenger
- Skyward Eye Prophets
- Jodah, Archmage Eternal (in place of Fist of Suns)
and finally, Urza, Academy Headmaster. :)
You have a great deck here. I'll probably make some minor changes and pick it up for myself.
1 year ago
- Danitha Capashen, Paragon makes your auras and equipments cheaper
- Giltspire Avenger has exalted and is also removal/protection
- Bant Charm, one of the better charms, gives you removal and interaction
- Eladamri's Call is a good creature tutor
- Simic Charm gives protection and buffs Rafiq
- Sigil of Valor is basically exalted on an equipment
- Aqueous Form
- Spirit Mantle
1 year ago
Indeed some great tap creatures. I think I should consider some of them, since I have quite a lot of 5-6 CMC spells.
What cards are your all stars in this deck?
1 year ago
Thanks kamelyan for your comment and suggestions.
So first things first. As i said in the description, I actually have played most of the cards you mentioned/suggested. At the very beginning, when I made the deck, I actually ran all the swords and couple of other equipments, such as Loxodon Warhammer. I also had pretty much all of the multicolor enchantments from the cycle, where Shield of the Oversoul is from. Problem only was, that if rafiq got removed, or I drew mix of swords with protections and multicolor enchants, I couldn't use use both of them, since they countered eachother. So eventually I decided to run very specific equipment package, only to support voltron, not to power it up. Also equipments are re-equipable (WOW) compared to kinda one-time-use auras.
Then for the creatures and other cards. I've, again, played all of them. I just found, that with voltron-deck Battlegrace Angel is irrelevant, because lifegain and +1/+1 are too significant buffs, since you want always be ahead on board and thus you will most of the time stay ahead in life aswell (yes, there is Baneslayer Angel in the deck, but that is from pure flavor reasons :D). What comes to the other exalted cards you mentioned, again, I found that you want to be ahead on board and Cathedral of War is just too slow (it produces colorless mana AND becomes into play tapped). Same with Giltspire Avenger, just too slow and interactive. You always want to be the aggressor. Play cards like Trygon Predator or Rhystic Study for 3 mana for instant effects on board and enemy gameplay, be proactive
And to the last card. Shadow Rift is actually pretty sweet surprise effect. It also cantrips, which is huge. It still is only one time use AND still blockable. If you compare it to already 2 existing cards in my deck, Thassa, God of the Sea and Rogue's Passage, which both are effects that carry over multiple turns and Thassa kinda cantrips every turn with scry and has a possibility to be a creature, I just dont see any reason to play less effective unblockable-effects, than already existing ones.
Oh, and considering your suggestions, what cards i should be replacing? I'd like to hear you comment and thoughts about that (you know, i cant have more than 100 cards in CDMR-deck).
But anyways, thanks for your comment. I'll check your deck out just in a moment.
1 year ago
Since you're not Voltroning with Artifacts or Auras, Eladamri's Call seems to be your best inclusion.
Shadow Rift is a fun, surprise card for when you can do lethal commander damage but you're opponent has a chump blocker.
Won't you check out mine?
Commander / EDH
SCORE: 1 | 44 VIEWS | IN 1 FOLDER
1 year ago
Selesnya Charm, Simic Charm mer, please no. Sphinx's Revelation bit wonderful late game ending spell to pull ahead of everyone else, I just don't think it belongs in this deck. Armadillo Cloak your spots for enchantments in this deck are hella tight, i don't think this one can make the cut. When looking at equipment i think Conqueror's Flail (We don't play a lot of blue, and i think people would just use removal off turn or inresponse to the cast.) Behemoth Sledge seems like the weakest out of all of the equipment, maybe drop it. Sovereigns of Lost Alara i tihnk if you had some bombs it would work wonders, but you dont. Stoic Angel seems a bit out of left field, i dont think it fits. Aven Squire, Ethercaste Knight, Giltspire Avenger, Knight of Glory, Nazahn, Revered Bladesmith, Sigarda, Heron's Grace, Silent Arbiter. o boy, i just dont really like these cards all that much maybe look at dropping some of them for the last cards.
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