|Commander / EDH||Legal|
Printings View all
Combos Browse all
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Price & Acquistion Set Price Alerts
|Have (26)||DHermos , Nemesis , , Tiddilywinkus , NOGzFTW , acbooster , jparker-sartori21 , Spinalripper , YossarianLives , BladeMasta220 , RedMulligan , Va1mar , meowCat1234 , KB2187 , golgarigirl , philktoken8998 , SamCre1993 , jhTheMan99 , thetechzombie , Mrbiscuit22 , rakdos24 , bakeraj4 , LegendDeer , NixterFenix , gildan_bladeborn , Hootiequack|
|Want (2)||TheRealPeaches , Mrbiscuit22|
Madcap Experiment Discussion
14 hours ago
1 week ago
Glorious End is a very good card if you plan to cheat Platinum Angel in play with Madcap Experiment.
For one it can time walk me from t3 to t4, effectively skipping the opponent's turn 3, which is quiet something against agressive linear strategies. (if i have Madcap Experiment & a land in hand, so that i will not loose to it on my next end step)
It is also a supremely good counterspell. Anything that can just exile a hardcast Emrakul, the Aeons Torn from the stack, for 3 mana (and only a single that needs to be colored) is pretty strong in my humble opinion.
2 weeks ago
You do realise that Madcap Experiment is more than likely going to kill you, right?
2 weeks ago
My problem is finding 1 of 4 Madcap Experiment in my deck, after i found it Remand is as dead card as Remand can get.
It cannot be used to protect Platinum Angel reliably, and a cantrip is just not the same as a cantrip that has scry 2 attached, or a recurring scry 3 effect.
hile my deck is similar in some sense to combo decks, it does not win by resolving the so called "combo", thus fading a turn is just not that great.
(I can also buy a turn with Glorious End and it is very far from being dead draw late game, heck it can counter Emrakul, the Aeons Torn
Alas sorry for being not clear enough, but my goal wasn't to discusss the viablitity of Mystic Speculation in esper control, but in a deck that requires a lot of draws LIKE esper control.
Here is the deck in question: Blood Angel's Pact
2 weeks ago
2 weeks ago
To be honest i never intended to play Mystic Speculation in any esper list, as i completely agree with rothgar13, that its is just a worst alternative to Esper Charm in most cases.
At the moment i am tinkering with a deck, built to abuse the interaction of Madcap Experiment + Platinum Angel - backed up by stuff that gets ridiculous once the angel is out - for example: Pact of Negation, Stubborn Denial (also good at keeping jund from the greedy t3 liliana play), Glorious End (both as a timewalk on t3, and as a very hard counter against anything), and last but not least Earthquake - which is basically a Bonfire of the Damned that is always miracle, and it even dodges the leyline...
So i want the angel on the field as soon as possible (with backup protection of course).
In most cases the problem i run into is either:
1# Good hand - with disruption - but no Madcap Experiment
2# Good hand, that sadly has only 1 or 2 lands
Both of these are fixed by Mystic Speculation, i am at the moment experimenting with Serum Visions, but as of now it simply didn't put up the same results - it seriously lacks the ability to be recurred past t3.
2 weeks ago
You seem to have a dire misunderstanding about how Madcap Experiment works, it takes cards from the top of library until it finds an artifact, then puts an artifact in play, then i lose life equal to the number of cards it took from the top of library (somewhere around 20), then it puts the nonartifact cards on the bottom of the library.
Thus it necessitates that if you play Madcap Experiment you have to find Platinum Emperion (negates the life loss), or Platinum Angel (you can't lose the game thanks to negative life totals - or anything else).
If i manage to accidentally hit Pithing Needle with it i lose the game.
Liliana of the Veil is bad news becaue her 2nd ability, as once she ramps up enough loyalty i have hard time removing her, and if i cheat the angel in play with no other creatures in play, my opponent can just -2 liliana and i lose on the spot.
(Glorious End could save my sorry ass but that is not gonna happen below 7 mana, and at that time i could just blow up liliana with stuff like Earthquake anyway)