|Commander / EDH||Legal|
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Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Madcap Experiment Discussion
6 days ago
FNM 2017 01 12: 2/2
Round 1 Grixis Madcap 2-0
Game 2: Won with it coming down to an Inquisition of Kozilek from the opponent. The only thing in my hand was a land and a Snapcaster Mage in hand with a lone Stubborn Denial in the graveyard. Played the Snapcaster Mage and targeted the Stubborn Denial with a Gurmag Angler in play.
Round 2 5 Color Shadow 1-2
Game 1: Won with a decent opening hand.
Game 2: Lost due to flooding.
Game 3: Lost due to flooding.
Round 3 Storm 2-1
Game 1: Lost draw 9 lands during the game. No creatures.
Game 2: Won with a quick Tasigur.
Game 3: Opening hand was 2 Snapcaster Mage 1 Inquisition of Kozilek 1 Thoughtseize and drew into 2 more Inquisition of Kozileks. I didn't draw into any creatures and despite having two Gifts Ungiven and a Blood Moon cast on me Tasigur, the Golden Fang and Gurmag Angler eventually got me there.
Round 3 Mirror Match 0-2
I'm updating the sideboard.
6 days ago
Madcap Experiment + Platinum Angel can be quiet brutal.
It plays real nice with Pact of Negation, Glorious End & Earthquake
(Ending the turn exiles everything from the stack, spells, abilities - even ones that "cannot be countered")
6 days ago
6 days ago
1 week ago
Russian roulette with Madcap Experiment as early as turn 4. Sometimes it kills you, most of the time it doesn't. Worth the risk if you already played Sanity on 3 and got Swallower in the yard on turn 1 or 2. A lot of the time it all comes together on turn 5 or 6, but occasionally I'll even just hard cast it on turn 7 and win that way, plenty of opportunity to set up by then... if you didn't die yet that is :)
3 weeks ago
1 month ago
Thanks for the quick comment! The description for the deck is actually really old, I should probably change it. I've experimented with a few different finishers, the first being Chandra, Flamecaller who was fun and interesting, but wasn't quite enough for me. It didn't feel right.
I was going to change to Chandra, Torch of Defiance afterwards but that was as she spiked in price, so that never happened. I might borrow two from a friend and try her out though, see how she feels in the shell.
Then I tried Torrential Gearhulk which has been by far the best actually finisher of the three (as stated in the updates section, I also tried Fall of the Titans but it was just simply too cute and inconsistent). Even into Grixis variants of control, delver and shadow he's been the best finisher I've found. The one thing I was worried about with Gearhulk was his artifact type... Kolaghan's Command is a thing, in fact, a very popular thing. However, the deck is too resilient to be hosed by K. Command, so I'm currently happy where I'm at.
One of my last options that I'm thinking about is The Locust God. Draw cards, make dudes, draw more cards, can't be "killed" traditionally... seems like a good deal! I'd love to hear your opinion on The Locust God since you know how Blue Moon lists work.
I know you recommended Emrakul, the Aeons Torn and he makes sense, but I've never liked that variant. I might try Madcap Experiment out, but that can be hosed by K. Command also, so I'd run into the same problem as the Gearhulk variant that I'm extremely comfortable with.
1 month ago
i also had a tough time with deciding on a wincon in my blue moon brew and went the UBER budget rout and went with hybrid mana spells like Clout of the Dominus abusing Riverfall Mimic and Shrewd Hatchling... but more pricey (but effective wincons ive seen is Through the Breach and cheating out something crazy like Emrakul, the Aeons Torn (get your graveyard back too) or the Madcap Experiment with Platinum Emperion/Platinum Angel