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Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Madcap Experiment Discussion
3 days ago
1) Rishkar? I mean, you wrote about what he does, but it's hard for me to believe that out of the entire modern card pool, he's the right choice. Can you talk a bit about anything else you've considered/tested in that slot?
3) Any thought to Golgari Charm in the board? It can save your board from an O-stone, kill both sides of a Lingering Souls, and blow up a Detention Sphere or Eidolon.
3 weeks ago
Hi, not a D&T player, But I have a few thoughts.
I'm not a fan of the Mikokoros at all. Giving your opponent potential resources just doesn't seem like the type of thing you want to be doing. If anything, I think that Geier Reach Sanitarium is better in that slot, because it doesn't actually give your opponents more cards, but gives both of you better filtering. Even that seems iffy though. What a really like the sound of is actually playing Scavenger Grounds, since you already have a couple shefet dunes anyway, and because it randomly wrecks a LOT of things in modern. Hold it up against a storm opponent trying to cast Past in Flames, hose snapcasters, hose dredge, you get the idea.
Personally, I don't understand why you'd play Relic of Progenitus when you have access to the best graveyard hate in the format, Rest in Peace. The guy above seems to know what he's talking about, but your own yard doesn't matter too much, and RIP wins entire games by itself, while Relic can only really stall. I get that cantripping is good, but i feel like in the matchups where you want graveyard hate, RIP is almost always better. Even Grafdigger's Cage seems like it could be more useful than relic to me. Cage actually stops Madcap Experiment and Collected Company too, so it's a super versatile card.
Playing one or two of Eidolon of Rhetoric, Rule of Law, or Ethersworn Canonist out of the board in the current meta seems like a good idea. Eidolon makes Bloodbraid Elves useless, Rule of Law is the easiest to stick, Ethersworn Canonist is the cheapest one and also the best threat. All of them have merit, but playing like 1 or 2 seems good.
Dusk / Dawn seems like it could be worth it in the board too. Sweeps fatties from your opponent, gets your guys back from the yard. What's not to love.
Also, just want to throw out that Mangara seems a little too cute to me. I mean I can see it being good in some cases, but in what cases do your ever really want to board that in? Just feels like there will always be better answers. At least to me. Especially in a format without access to Karakas.
Again, not a D&T player, so take everything I say with a grain of salt. Just wanted to offer what I can.
1 month ago
Love the idea. I think your sideboard needs some serious work. There are decks that go around and under you before you even set up. Mainly zoo, dredge, and the like. If you can get to midrange then your deck definitely has an advantage. Couple of thoughts. Snapcaster Mage? Allows for the double use of a lot of spells. It essentially doubles your cards from 4 to 8 (in theory). Maybe not a full playset, but I would say a 1 to 2 should be in here somewhere. For a control measure, you could add in some mainboard Blood Moons, if not at least sideboard. Can help take your opponent off colors, as well as stop some matchups like eldrazi or regular tron. If you go that route, maybe add in some more islands to ensure you have your blue.
A couple of Negates probably would be good to switch out a Mana Leak or Remand depending on the matchup. Remand is terrible in burn, but great against tron (excluding Ulamog, the Ceaseless Hunger). Mana Leak can be great in burn, but pretty terrible in tron. I'm not saying that Negate is specifcally good in these matchups (pretty good though), I'm just making note of different decks and different playstyles that cards can be good and/or bad against.
You may want to include some Vapor Snags (probably a couple mainboard) because your list doesn't do but so much against Death's Shadow. You are hoping to get to four mana to cast Madcap Experiment or Cryptic Command to try and save you, and that is only if your opponent hasn't Thoughtseized your answer at that point.
Mindbreak Trap and/or Summary Dismissal are good cards against storm (Grapeshot) and/or Emrakul, the Aeons Torn. Both exile Emrakul, the Aeons Torn, but Summary Dismissal stops the extra turn trigger as well.
Surgical Extraction is a great card for just about any sideboard. It can help take apart combo decks at instant speed.
Potential alternate win con - Keranos, God of Storms. Pretty good card here. If you are able to up Jace, the Mind Sculptors in the deck, a possible is Thunderous Wrath, but that is kind of cute. Not necessarily efficient enough.
1 month ago
Madcap Experiment + 10/10 artifact.
1 month ago
1 month ago
2 months ago
Hello! I actually have several suggestions, primarily for the sideboard believe it or not! I just put a list together last week for Jace, and I never liked the breaching Emrakul plan so I'm pretty set against that in general, here goes...
For the sideboard, mine currently is,
1x Abrade2x Ancestral Vision2x Anger of the Gods2x Dispel2x Negate2x Vendilion Clique4x Young Pyromancer
The only thing I'm not sure about is the full set of Young Pyromancer, however, I'd only consider going down 1x to add in maybe 1 Batterskull. Your other options are adding the Madcap Experiment + Platinum Emperion package, or maybe adding in some Jace, Vryn's Prodigy Flip and maybe Harsh Mentor. There's a lot of flexibilty, you could add Chandra, Torch of Defiance or Chandra, Flamecaller. I have class now, so I'l leave this here and be back later as I have a few maindeck suggestions also! Nothing huge and probably more personal suggestions, but there's a lot we can do for your sideboard, especially if you know your local meta!
2 months ago
Its a cute idea, but you can definitely refine this a bit. With such a high average cmc, there are going to be a lot of dead hands where you cannot make any impactful plays until turn 5 or so. Against many decks, you will be dead by then. Once you do get Platinum Angel out, you also don't really have an efficient way of protecting Platinum Angel once she does hit the table.
So if you want to get Platinum Angel out asap and then protect it, you might benefit from these cards.
To help get Platinum Angel out asap: Madcap Experiment, Nykthos, Shrine to Nyx, Unburial Rites, Polymorph, Urza's Mine + Urza's Power Plant + Urza's Tower, Elvish Piper, Quicksilver Amulet, and Master Transmuter.
There are other ways to do these things, but these are the cards that immediately came to mind. Some of them may also be more expensive than others. So my next questions are: What is your budget? Do you want to stay mono black? Did any of those above cards pique your interest?