Madcap Experiment

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Kaladesh Rare

Combos Browse all

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

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Madcap Experiment Discussion

THEEagle on Look At My Glorious Platinum Experiment

6 days ago

unfortunately, Whispersilk Cloak would ruin the combo. if I where to Madcap Experiment into it I would just die.

Eerienator on Artifact Gatling Gun (RUW)

1 week ago

Also, I'd recommend Welding Sparks as a form of removal. Eventually Madcap Experiment,if you wanna be quick.

ThePainMTG on Mardu Gearhulks Reanimator

2 weeks ago

FlyMuf: Scrap Trawler has no synergy for this deck... I tested already Panharmonicon and Madcap Experiment but they are more for fun/brew games... At this moment the deck is in the most competitive phase... I keep testing it with different match ups, to improve it against any deck!!!

Rozmar on samut equipment voltron

3 weeks ago

Thanks Panas. the Vorrac Battlehorns was just a test card this is actually the 2nd build For artifacts and I'm trying different things. I had a Hero's Blade but because of how good Tenza, Godo's Maul is I took it out. The lands I will add, I just haven't gotten a hold of them yet.Cascading Cataracts has won me games a few times plus my group likes lands like Strip Mine so it will probably still have a place. For some reason I also always get Howling Mine with Inspiring Statuary so my opponents never draw but I'll look into other cards. Brass Squire is a card I'll think about later and Madcap Experiment is my pet card so I really don't want to get rid of that. Lastly I like Berserk and Sylvan Library very much but I don't have the budget for them at the moment but they go eventually.

elpokitolama on tlhunter07

3 weeks ago

Well, that really depends on your hand. Usually, it would be Rest in Peace which completly destroys the main game plan by beating gifts up. Grafdigger's Cage also beats the Madcap Experiment plan too but is easier to come by as you can run 2 artifact hate cards in your sb while playing Noxious Revival for a still effective gift pile to save the day. To beat the hate, I like to have Lightning Bolt, since it basically gives you 4 storm count for a single mana. But yeah, white sideboards are frightening most of the time.

Oh, and I also forgot to add Eidolon of Rhetoric, because the 4 toughness is awful. And the white leyline, which stops gifts from functionning since you need to target an opponent.

Panas on samut equipment voltron

3 weeks ago

Hey there! I do like voltron builds and Samut can certainly fit that role!

The second line in your description is an interesting statement... 36 lands is not too much land. Most of my decks start with 38 as a base. Granted, your average cmc is low enough to warant 36 lands, that would be an average number and since casting your commander early and often is necessary I'd include a much stronger ramp package. At the very least include Cultivate and Kodama's Reach instead of Vorrac Battlehorns and Avarice Amulet.

I absolutely MUST suggest that you find place for two more cards that are major omissions on your part, in my honest opinion. Hero's Blade never sees much love but it's one of the most fitting pieces of equipment out there! Try it and you'll love it! The second suggestion is get Kessig Wolf Run in the deck. You can support the colours and the effect is far too strong in your deck to not include it. I think these two could easily take the place of Madcap Experiment and Cascading Cataracts respectively.

Lastly, a pet card of mine in equipment voltron is Brass Squire so I can't help myself putting him out there as well. Other suggestions would be things like Berserk, Sylvan Library, Become Immense... Iroas, God of Victory may fit the theme... but I wouldn't see these as mandatory includes. Oh, I do find myself not liking Howling Mine - maybe replace it with Stone Haven Outfitter, Life's Legacy, or one of those mentioned before?

Overall, a very good deck! I like it!

c0dy821 on Everyone Dies but Me :(

4 weeks ago

You know what ability separates humans from animals?

Imagination

Let's use the power of IMAGINATION to playtest this deck.

Turn Four: I finally can cast Madcap Experiment! > Someone counters it. > Scoop.

Turn X(2-4): [Rite of Flame]x(1-4) + Luck > Madcap Experiment > Countered. > Scoop and cry.

Turn X: The opponent plays discard and you lose Madcap Experiment > Scoop.

Now let's use imagination to imagine your face in these scenarios!

Your face when you realize Not of This World and Mages' Contest only are good at countering if you have the creature out.

Your face when you realize this deck is basically just a crappier version of a Gamekeeper Deck.

Your face when you realize this deck is basically your deck: Aaand You're Done Playing, but awful and less versatile. (4x Faithless Looting, 4x Gitaxian Probe, 4x Gamble, 4x Fling, + Platinum Emperion...) (YOU COULDN'T FIND ANOTHER MORE INTERESTING DECK TO MAKE THAN THIS TURN FOUR EASILY COUNTERABLE REANIMATE DECK?)

Summary

Trash this and get back to the lab.

archaicConsul on Stormy Skies

1 month ago

The Platinum Emperion in your sideboard would probably be a lot easier to play with Madcap Experiment.

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