Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
|Have (2)||metalmagic , gildan_bladeborn|
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|Commander / EDH||Legal|
Madcap Experiment Discussion
1 month ago
Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.
first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.
I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.
You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.
Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.
I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.
your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.
Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.
to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.
lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.
Hope i helped you out in some way and not just made you angry or something.
3 months ago
Yeah it was one of those decks that I saw and loved because of how much it can swing one way or another. Also I am super jealous of the invention Combustible Gearhulk as I have an invention Cataclysmic Gearhulk and want to add more of them to bling the deck out.
By the way my record with this deck is hitting myself for 19 damage with Madcap Experiment.
3 months ago
Honestly when I first looked at it I thought it was junk. I've been testing decks against a build I might turn into paper, and this really gave me a hard time. I was surprised how good Madcap Experiment and Combustible Gearhulk were. +1 from me.
3 months ago
4 months ago
Kiran_M Irencrag Feat wouldn't work since I have to cast Electrodominance and that actually casts the card so I would be casting Restore Balance. I'd also have to cast Madcap Experiment. Braid of Fire is the only ramp I could think of that doesn't take too much space in the deck. I just updated the deck to include Risk Factor and I think I'm really liking it.
4 months ago
Burgess_Buttonworth and Epicurus, I definitely like Risk factor as a way to refill your hand after the reset or get in some damage. Maybe run something to protect the Lich's Mirror in case your opponent has instant speed removal in response to the Madcap Experiment, which would kill you. Also maybe run some bounce spells that hit all permanents, not just creatures. This can stop hate like Damping Sphere and other things that might hose your combo. I definitely like the idea of running Approach of the Second Sun (credit to seshiro_of_the_orochi for the idea).
4 months ago
Kiran_M this was a very rough draft of the deck when I first posted it lol. I was going to add a more painful mana base as it would increase the chances of Madcap Experiment killing you. I was also thinking about cutting a few lands because I found myself flooding a little too much. I like the idea of planeswalkers, I need to look into that as well. What do you think of jump-start cards to help after the reset? I most likely have to discard because the opponent has less cards after the reset.
7 months ago
Madcap Experiment is one of those cards which I have as something cute and occasionally broken. Most people will let the first one resolve and I will occasionally get lucky with 2 or 3 damage or brain myself for 18 damage. In burn heavy match ups I will side board it out in a heartbeat but it can just allow for some really early fun plays.
I have considered Whip of Erebos as it does come down much earlier than God-Pharaoh's Gift and gives lifelink which is a bonus. However, it does require me spending a fair chunk of my mana each turn to make it work. I will consider using it as a 3rd or even 4th copy of reanimation once i can get my hands on some to play test.
Thanks for the suggestion.