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Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Madcap Experiment Discussion
1 day ago
Also you could add 4x Street Wraith and 4x Manamorphose for more thinning. It's almost like playing 8 less cards in your deck. And if you're worried about killing yourself you can also use Intervention Pact to stop the damage from Madcap Experiment.
1 day ago
As you guys said it never shown up in numbers in modern.
And 1 person doing well with the deck would not change the viewpoint of the spikes like you, if the reporting about lantern control dominated GP are anything to go by.
(It was constantly shit on during the live show, even in the top 8, until it came into the top 2)
2 years ago i would have agreed that going deep in mardu (not just splashing a third color for hate) is not viable in modern.
New cards have been printed since then.
Mardu has Madcap Experiment going for it, which may not look that good on the surface (with Platinum Emperion), but at worst it provides a hard to remove beater.
And at the moment everyone is focusing on the leanest answers, like Fatal Push, Lightning Bolt...etc.
Not to mention the fact that some high tier deck like burn or affinity get wrecked from the mainboard thanks to it.
P.s.: No i am not going to hone out mardu midrange, or anything like that thank you. I have my own ideas to tinker with.
But i can hardly stand the bullshit that shortsightedness, and - apparently - ignorance of newer sets produces.
1 day ago
Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.
5-6x Flex Slots for interaction
An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.
There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.
2 days ago
add Madcap Experiment. thats my only suggestion, literally puts god pharoh's gift onto the battlefield for 4 mana and a bit of life.
2 days ago
Hey guys, so I recently made my very first Turn 1 Modern Win Hand. You know, those hands where you get the optimal seven cards and win immediately? The only problem is, I have absolutely no idea what sort of a deck to put it into. So... I thought we could have a little bit of fun!
I'll show you guys the hand, and you guys build decks around it.
Turn 1 Win
You'll need: 1x Mountain , 1x Ornithopter, 1x Infernal Plunge, 1x Seething Song, 1x Expedite , and 1x Madcap Experiment. Keep in mind this is only six cards. The 7th card does not matter at all, but ideally you do NOT want Blightsteel Colossus in your opening hand.
Here's what you'll want to do:
- Play your Mountain
- Cast Ornithopter for
- Tap your Mountain and cast Infernal Plunge, targeting Ornithopter so you can add to your mana pool
- Use all three of your red mana to cast Seething Song, adding to your mana pool
- Of this five, you spend four of it to cast Madcap Experiment and reveal cards from the top of your library
- If you reveal Blightsteel Colossus within the top 19 cards (Statistically speaking, you should), you get to bring out an 11/11 with Infect. Shame he doesn't have Haste...
- Use your last to cast Expedite , targeting Blightsteel Colossus and swing for 11 Poison Counters on Turn 1.
Alternate cards are:
Point of Interest:
Nah. Probably not. Anyway, have fun! :D
5 days ago
Ok, I'm going to start from the bottom and work my way up.
Trinisphere: I really like 3-ball in this deck. I think it gives us the opportunity to get some really busted wins in, especially with it on turn 2 on the play. However, if you are playing it in the purely "anti-storm" way, I think that you should probably play 2 copies and more removal/graveyard hate. The Storm deck has a very hard time winning without a graveyard, and if you can kill their cost-reducers it slows them down significantly. I would recommend at least one Grafdigger's Cage as well in the sideboard.
Surgical Extraction: I truly don't understand this one. This is a land destruction deck. E-Tron, Traditional Tron, and Titanshift (to a lesser extent) should be free wins without any sideboarding. But if you are determined to have more land hate, then I agree with abby315 about Crumble to Dust. It's one card instead of two, and can come in for your Mwonvuli Acid-Moss to accomplish what you need.
Obstinate Baloth: Ok, short disclaimer here. I don't know how normal Ponza lists do against Burn and its variants. I haven't lost a match to RDW in a long time since I main the Madcap Experiment and Platinum Emperion combo, which wins me the first game right off the bat. What I have ended up doing is running 2x Kitchen Finks and 1x Huntmaster of the Fells. Huntmaster is interesting because he makes 2 blockers, still gains life, but more importantly plays well in a grindy matchup. It's a lot more value to get 2 life and a 2/2 in a value matchup than just 4 life and one 4/4. But if you feel the need for the 4 life, then the baloth seems good to me. I just realized that I run a Thragtusk in my main as well, so that helps too.
Kitchen Finks: I really like this card against everything aggro, so 2-3 copies seems great to me.
Bonfire of the Damned: I would suggest 1-2 copies of Anger of the Gods instead of bonfire. Anger always costs 3, and is a life saver against Dredge, as well as being very good against GWx company. I think that the added speed and utility is important in a sideboarded damage wipe.
Beast Within: You know that I like 4 copies in the main of this card. I think it is quite powerful when you have 4, but the one-of in the sideboard seems a little weak. I would either bring it up to 2 because of how versatile it is, or drop it all together.
There are my thoughts, and good luck at the PPTQ!
1 week ago
Also hitting inspector with a Madcap Experiment feels bad man.