|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
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Dromar's Charm Discussion
8 months ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
8 months ago
So I've been using Isochron Scepter for about a year now, definitely one of the best cards in all of MTG, and I was wonder what you think are the Top Ten best cards to use it with. The obvious ones i can think of are Timewalk , Counterspell, Orim's Chant (or Silence), Dawn Charm, Angel's Grace, and so many more.
P.S.The new Jace is a total fag.
9 months ago
Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana
For storm, you're gonna need a LOT of instants, ramp, and "storm" spells
Storm/ multicolor spells
Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count
And many more..
Storm also needs a lot of tutors and recursion spells if you can afford them
But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells
9 months ago
To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.
Switch Paradise Plume for the signets:
Under Tribal for artifacts you have:
Other than that, maybe Academy Ruins?
I am a bit burnt out now, let me know if I helped out!
1 year ago
Nicely done with the trades! But yeah man, delay is great. At it's best you've "suspended" a hard counter that was trying to respond to something of yours. So once that final time counter removes on their upkeep, it's forced to cast and fizzle.
At its "worst" you've timewalked their general, or menacing creature for a few turns. The downside here is they gain haste.
Other than that, Countersquall isn't necessarily budget, but it's fairly effective in storm decks. The added life drain is cute. Dromar's Charm is VERY resource restrictive. But they're all within the colours of Breya. Force Spike is White Mana Tithe. Absorb is another hard counter that is very resource dependent - less than Dromar, and there's the cute life gain that's usually inconsequential. Memory Lapse is another timewalk that stalls your opponent. And if you're okay with 4 mana counters, Rewind is technically free.
1 year ago
Looks good! The first EDH deck I made was Zur, and he's a lot of fun.
I feel like you're a little short on countering. Dromar's Charm has a little versatility and is easy to get, and Put Away can reset an enchantment in your graveyard. Forbid is excellent with Zur, since you don't really need to play any cards other than counterspells once he's attacking.
I'd also try to find room for Seal of Doom, since it's just about the only tutorable way to put a creature in the graveyard, if your opponent plays a juicy target for Animate Dead. Nevermore has pretty obvious applications in EDH, but you might conisder it a little rude. One powerful piece of tech most people won't recognize is Merieke Ri Berit. On her own, she's a three-mana Control Magic that has to wait a turn - which can still be decent. With Zur, though, you can tutor for Pemmin's Aura, repeatedly untapping her to destroy all of your opponent's creatures and keep the best for yourself. It's a good time, let me tell ya.
1 year ago
Okay so this deck list is going 1000 different ways at once which from my perspective is fairly difficult to manage within esper. Basically the three major paths you can go down are the artifact decks such as Sen Triplets and Sharuum the Hegemon, Enchantment decks such as Zur the Enchanter and finally life gain decks based around Oloro, Ageless Ascetic. While other esper decks exist I wouldn't suggest going super obscure with your first EDH deck. Since you've chosen Oloro, Ageless Ascetic as your commander and based on your description of the deck I'm going to assume you are just wanting to go the life gain route but always remember you have the option of going chair tribal. If you do choose to go the life gain route, I would suggest cutting cards that don't necessarily benefit your goals. A prime example of this is Library of Leng you really don't have enough card draw to warrant running 4 no maximum hand size cards, unless you are running carddraw.deck you are typically fine with just a Reliquary Tower and a Thought Vessel. Another example is that you don't need 8 wrath effects, I'd recommend running around 4.Since a few other people preferred I do it this way, here is basically a laundry list of everything I'd recommend taking out. :Acquire Bident of Thassa Chalice of Life Flip Elixir of Immortality Etherwrought Page Greater Auramancy Righteous Aura Spinal Embrace Sun Droplet Zur's Weirding Syphon Mind Underworld Connections Teferi's Care Web of InertiaLibrary of Leng Venser's Journal Children of Korlis Fleshbag Marauder Royal Assassin Dromar's Charm Repay in Kind Lethal Vapors Season of the Witch. Most of the removal you are running is fine just keep in mind things like Doom Blade have straight upgrades in EDH. Lastly Run Phyrexian Metamorph instead of Cryptoplasm it's a straight upgreade. In terms of looking for strong cards to put into your deck I'd suggest going to http://edhrec.com/ because it compiles all of the EDH decks on tappedout and tells you what most decks typically run. I'd also recommend running a copy of Aura Thief since you have Enchanted Evening.Finally I'll leave you with what I hear just about every time I go to my local shop to play EDH, Rhystic Study wins games.PS. Don't use Damnable Pact on an opponent... you aren't playing Nekusar, the Mindrazer
1 year ago
I just stumbled across your take on Oloro, Ageless Ascetic and immediately got reminded of my own first version. Just like you I tried to utilize the constant life gain triggers with creatures like Karlov of the Ghost Council, but ultimately took the more controlish route (see link further down for reference and some cards you might want to use).
If you want to stick on a creature-heavy build (and nothing is wrong with that) you should refrain from adding too many boardwipes, but Toxic Deluge is just a perfect fit for Oloro. As for my understanding the key in maximizing your commander's utility is accepting your life as a usable ressource.
You may not know it yet, but you definitely want to add Greed. Well, it is your decision after all, but you could give it a shot at least! :)
Some other cards that might very well fit your game plan could be:
Sun Droplet - adds more constant life gain triggers, even on your opponent's turns!
Lim-Dul's Vault - that card is just stupid good.
Replenish - Although quite expensive after all...
Dromar's Charm - That charm is quite versatile and I rarely got disappointed when drawing that card.
For reference (as mentioned), see Aloof Asceticism.
Finally: +1 for reminding of my own roots, keep going! :)
Best regards, Sersorias.