Dromar's Charm

Dromar's Charm

Instant

Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Planeshift (PLS) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dromar's Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dromar's Charm Discussion

Ziusdra on Card creation challenge

7 months ago

Seasonal Shift

Instant

Each player draws a card, then discards a card at random. Then each player that has less than four cards in hand loses 3 life.

"Snowfall? In August?"


Green typically doesn't have anything to do with hand sizes, so this is pretty weird.

Create a charm. Any kind of charm, any kinds of colors. Some of my favorite charms are Dromar's Charm , Funeral Charm , Seedling Charm and Orzhov Charm . I know they're not particularly powerful, but I like them.

Ziusdra on Card creation challenge

8 months ago

Reminds me a lot of the old Dancing Scimitar except better


Blade of Grass

Artifact Creature - Plant Sword

Blade of Grass can't be blocked by creatures with flying.

As long as you control another creature, Blade of Grass becomes an equipment artifact with Equip and "Equipped creature gets +3/+2 and can't be blocked by creatures with flying."

3 / 2


Make a counterspell that has modes. For example, Dawn Charm , Izzet Charm , and Dromar's Charm all have a type of counter effect as one of their modes; I want a counterspell that is primarily a counterspell with modes of other things going on in it.

[email protected]_only on The second labour

9 months ago

I'd toss Fist of Suns for Astral Cornucopia and / or Everflowing Chalice - better fits, and they interact with prolifferate better.

Increasing Savagery is a very timmy spell, might want something with more versitility in here instead, like Decree of Savagery for the cycleing, or Hindervines since it doesn't stop your deck.

Inspiring Call is also a must for this deck - dodges a wrath, and gives card draw.

other kick-knack spells to consider: Abzan Charm , Bant Charm , Bioshift , Dromar's Charm , Jund Charm , Steady Progress , Temper , Test of Faith , Trap Essence , Unbreakable Formation , Contentious Plan , Volt Charge

Ravenrose on Who needs a Scion, when Ur-the Dragon?! copy

10 months ago

I think this deck would benefit of Crucible of Fire and Wild Pair . Living Death and Primevals' Glorious Rebirth are amazing recursion. Spit Flame can be really fun; Dromar's Charm is a flavourful counter spell.

I hope this has been of some help.

Raven Rose

Ender666666 on Oloro, Silent Observer

1 year ago

How about cutting Dromar's Charm then? It's good, but very colour specific/intensive. It's also a 3 CMC card, like Mana Web which won't change your mana curve.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 year ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

MCJennings on Ramos Dragon Engine

1 year ago

Much appreciated! I have to say I think it's the most fun deck I've built yet. Thus far every win has been off the top and unexpected. Probably my favorite inclusion of what you mentioned is Possibility Storm for how much it 1) does not hinder Ramos' cascade minded build 2) Hoses combo decks entirely 3) Doubles up cast triggers & storm count for yourself. Potential to hard lock combo with Lavinia, Azorius Renegade but I'm too much a coward to run her since her being cloned or stolen would hose a literal 1/5 of the deck haha.

I know the counter doublers are common in Ramos, but I've found he becomes plenty lethal & ramp already and that his real struggle is keeping up with draw & protecting him - I just added Padeem, Consul of Innovation & multiple modal counterspells. Fear of the "win more" aside, I do think I want to test out Corpsejack Menace at some point. I may also be more hesitant because I already run Atraxa, Praetors' Voice as a commander and I'd rather avoid too much overlap.

I wanted to ask about your inclusion of Phyresis as your infect source- is it not an issue to cascade into it pre-Ramos? Or do you hold your cascade til after he's out?

Your Conflux setup with Cloudshift to "reset" ramos, Congregation at Dawn and Maelstrom Wanderer - what's the line from there? Value town or is there an infinite/lock I'm missing?

Is Past in Flames part of a combo or just value? Any advantage I'm missing to it over Mizzix's Mastery ? Flashback reuse in case it's cascaded into prematurely?

In your article you mentioned the benefit of running modal counterspells (charms) for cascade synergy- I see none now but I do see Trap Essence . What made you decide to make that transition? Ramos gets to 5 counters and is "online" but it could also do nothing on an unlucky cascade. AKA could you please sell me on it vs Dromar's Charm ?

How would you rate Kathari Remnant ? I'm indecisive on adding more cascade and if so which ones.

I think many try to go "all in" with Sunforger by including Tithe , Mistveil Plains , Stoneforge Mystic , etc. but I think it'll work better for Ramos just as as it is. Your deck atm is already 10 potential targets inclusive to counterspells, protection, draw, removal, search... I'm not sure yet but I think it should work well.

Hope I'm not overloading, just excited for a new deck and there's zero other Ramos players in any of my meta.

Load more