Mantis Rider


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Mantis Rider

Creature — Human Monk

Flying, vigilance, haste

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Recent Decks

Mantis Rider Discussion

JeppeFugl on Angels of Fire ~ Boros Midrange [GNR]

3 days ago

Hi DeadStrife. Thanks a lot for the comment and the up vote! It is great to get some feedback, even when we still are in spoiler season, so a lot can change.

I would like to answer each of your points:

I would not go below 25 unless I would cut two 5 drops. This deck and standard in general, you need to hit your land drops. This deck really wants to be able to play on curve, and at least be able to potentially activate Resplendent Angel at some point consistently. The deck does lack card draw. Losing Chandra, Torch of Defiance really hurts this deck, and I have considered many different options, and Mentor of the Meek could come into the mainboard, but I think it would hurt the overall gameplay game 1. Huatli, Warrior Poet is just a bit of testing and for fun. Ideally she would be the new Tajic ! Or Ajani, Adversary of Tyrants, but you would need to play 8-12 two drops for him to shine. Weatherlight is sweet! Always wanted that card to work, but is a little slow. Abrade not being in standard anymore might make it work. Sarkhan's Unsealing is a no-no. Lyra Dawnbringer is the only way to trigger the card, and to make it work you need to play much more higher end creatures.

The problem I have with Boros Challenger is that the mentor ability lends itself to be better in an aggressive deck. The power level is a little low, and Mentor does not strike me as a great constructed ability you want to be build around. If you want to synergize your creatures and play with the mentor ability, I would play Goblin Banneret and Boros Challenger. Aurelia, Exemplar of Justice and Legion Warboss does have mentor, but I would argue that this a just extra topping, since we are playing them for the static abilities. As I told Southland,Knight of Grace is better. Also gets the trigger with History of Benalia.

I am going to change a lot of the numbers and the deck in general the next weeks to come. Still needs some testing, but it could be a fun deck to play at FNM. I tend to tune things and see how far you can take it, so please comeback in a bit of time and check it out again if you are interested. Again, thanks a bunch for the comment and suggestions!

Another thing I'm considering is adding blue to really spice things up, and make it as close to Jeskai Aggro we saw in INN-RAV standard, but Mantis Rider might be a bit too good for standard again ;)

ToolmasterOfBrainerd on Grixis Midrange

2 weeks ago

I've been playing Grixis delver all summer. I've piloted it at the local game shop level only, but at a very competitive game shop. I've won several tournaments over the summer, but I've also finished 2-2 or 1-3 plenty of times as well.

Delver of secrets is definitely bad for the reasons you list (push, bolt, path). However, against decks that aren't Mardu Pyromancer or Jeskai Control, delver of secrets is actually a pretty good card. And control and Pyromancer are totally winnable matchups if you prepare for them (but still unfavored because you usually have to win games 2 and 3), despite the weaknesses of delver of secrets. The actual problem matchups are humans and hollow one and anything playing Eldrazi or the Tron lands (especially Eldrazi Tron). Delver of Secrets is fantastic against Primeval Titan decks because you can beat their face whilst playing disruption. Even Delver only takes them to 10 life, that's only a tasigur swing and a bolt-snap-bolt from victory.

All that said, I am also moving away from delver of secrets. I was sideboarding it out half the time anyway because Anger of the Gods is better in most matchups.

But if you're going to play Grixis you need a good reason for what your deck can do that other decks can't. What does blue give you that Jund and Mardu can't compete with? Why are you playing black instead of white, which has rest in peace and path to exile? A Grixis deck needs to be able to answer these questions.

First, 19 lands and Kalitas is a no-go. You need at least 21 to play him.

If you're not holding mana for counterspells, serum visions is so much better than opt. Instant speed doesn't matter if you're not trying to catch them with a Logic Knot. I'd even consider Dreadbore. Frankly, I'm not sure how else you'll beat an Ugin or a Teferi. Instant speed is good for beating their topdecked Mantis Rider, but you have Lightning Bolt to handle that.

Jace, Vryn's Prodigy  Flip is just as vulnerable as delver of secrets, but without the 3 power. These days most players are playing Search for Azcanta  Flip instead, which makes sense because the matchups where those effects are best are against the decks most capable of killing Jace.

4 fatal push is overkill. The decks you struggle to beat are not decks you want to draw fatal push against.

That's enough card-specific criticisms. I Like the abstract general theory better.

If you want to play fair magic and grind out value then you need to make your opponent play fair with you. Anger of the Gods is one great way to do this - it heavily punishes unfair cards like Vengevine. My point is that when the opponent is able to reanimate Flamewake Phoenix or Bloodghast each turn or draw 3 cards with Bedlam Reveler or even simply cast Lingering Souls then they are either using tempo to force you to lose card advantage in order to not die, or they are generating card advantage more quickly than you can.

Possibly the best way to beat unfair decks is to stall with Young Pyromancer until your generated card advantage is enough that you can afford to fatal push and then snap-push their phoenix or souls tokens as you beat their face in with gurmag angler.

Why not play more copies of Pyromancer? The vast majority of times I've beaten unfair decks in game 1 has been because I played an early Pyromancer and rode that to victory.

Kalitas is fairly polarized in matchups right now, but it's still one of the best ways to force an opponent to play fair with you. It's great vs graveyard strategies, but it's also a stinker against Tron.

This is a lot of scattered thoughts, but I hope it helps somewhat. Good luck and keep rocking Grixis! My delver deck is The Angry Insect (Grixis Delver). My theorized next deck is Grixis Pyromancer.

J_C on 5c Misery (Death's Shadow // CoCo)

1 month ago

Quicksilver I defo love me some Mantis Rider, and it's probably the card I've thought about most w.r.t. the deck despite it being left unmentioned, but its exclusion is intentional for a few reasons (damn good question so prep for a long-winded answer);

  • Given that we're jammin with 5 colors and care immensely about our sequencing in the first 1-3 turns, we have a sort of Ideal Opening Land pattern. Given that your 3 best early turn sequences look like <1> T1 NH ~> T2 Bob + Cat, <2> T1 Cat ~> T2 Bob, and <3> T1 Seize ~> T2 either 2drop (rough and hypothetical, ofc) -- you're always gonna want your and on T1, meaning the ideal opener is a Tomb. Sidenote, the fetches are s.t. all can fetch both OT and its ideal follow-up, SF. Thing is, Mantis Rider doesn't play nice with that, getting none of its 3 colors from the Tomb -- even further, the single basic slot is a Forest, which runs into the same issue.
  • If using CoCo on your Precombat Mainphase, to use the Rider's Haste to its fullest, you're missing out on the ability to play more at instant-speed. In that case I'd rather just be running Bloodbraid Elf than fiddling with CoCo's theoretical value (which is defo a valid direction one might take w/ the deck!)
  • Less of a real reason, more of a personal one -- I play 5c Goodstuff in paper currently, where I do make great use of the aforementioned BElf ~> Rider synergy plenty, but I've always wanted to play with Tempo_Creature_dot_exe, and feel that those slots are at odds with each other. Not a value-assessment for this point, again, just some personal flair-based decision-making.

Tysm for giving me the opportunity to share my thoughts on this (understandable) point of contention, I appreciate the input :>

Quicksilver on 5c Misery (Death's Shadow // CoCo)

1 month ago

No love for Mantis Rider? Pure value with 3 abilities 3 mana 3/3.

Pethrax on Homo Sapiens

1 month ago

Ok, so here is a list of suggestions, and their reasons:

Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.

Bloodlust Inciter. If allowed to live, allows for some disgustingly explosive turns in tandem with Aether Vial.

Dauntless Bodyguard. A good sideboard card that would allow you to protect a large Champion of the Parish or Thalia, Guardian of Thraben

Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.

Empty-Shrine Kannushi. The Etched Champion of Humans if you have Kitesail Freebooter, Mantis Rider, and Noble Hierarch.

If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.

RingweMakil on Make Mill Great Again

1 month ago

HillyerGames The point of a mill deck is not to try and control the game, the point is to try and dump all the opponent's cards in the graveyard as soon as possible. Cards like Emrakul, the Aeons Torn stop this plan because of their trigger, which means you need ways to exile him in order to stop this from happening. Extirpate and Surgical Extraction are two ways to do this, Tormod's Crypt and Relic of Progenitus are others. However, none of these are very maindeckable, as against a lot of decks, these cards will not do anything; nor will they buy you the time you need as a mill deck to finish milling the opponent. By contrast, Crypt Incursion will almost always gain you 10-20 life, which will buy at least one turn; and in a deck with powerful mill spells, that one turn is often the difference between a loss and a win.

I would also like to point out that I do not enjoy calling others stupid, but when that person is rude, arrogant and advocates a fragile 4 part combo involving Profane Memento that does not even win the game and that does not work against decks which do not have as many creatures, I really do not understand their motivations unless they either lack an understanding of what they are proposing, or unless they are deliberately trolling.

Re: Ensnaring Bridge - the idea is you will have zero cards in hand when you cast Bridge, so they cannot get through. If you can empty your hand as fast as possible - which I think you will often be able to do - then Bridge is a hard lock (after all, no decks plays zero power and pumps from zero to twenty, although I suppose it is possible in an infect deck with Noble Hierarch). Darkness is only temporary, Bridge is permanent; I think I would rather have Bridge in general, and sideboard in Darkness against decks with these massive pump effects. If the opponent goes Become Immense, Vines of Vastwood and tries to kill you, and you play Darkness then you've traded his two pump spells for your one mana instant, which is a very good trade. By contrast, if he has Thalia's Lieutenant and Champion of the Parish and Mantis Rider in play, then Darkness will mean you are still faced with the same situation next turn, which does not get you very far. Bloodghast, Goblin Bushwhacker, Gurmag Angler, Tarmogoyf and indeed I could go on, but the point is, far fewer decks try to pump in one shot and win rather than getting a bunch of creatures in play and hitting them with you repeatedly. So Bridge is a better answer against creatures in general, since mill usually is empty handed by turns 3-4.

Chasmolinker on So, You Wanna Play Humans Yea? (Budget)

2 months ago

Saljen Thanks for the input. I've cut Quicksilver Amulet for Soul Warden. I want to stick with red for Mantis Rider. It is a great threat with some impressive evasion. Having Haste makes up for some of the slower plays this deck makes early on.

Xica on Help me make my R/G ...

2 months ago

...but how do you win?

I get that you will have infinite blockers, and if they die you will be able to deal infinite damage...


WHat happens if your opponent simply chooses to not kill them, instead Grapeshot/Lightning Storm you to death or with noble simplicity use creatures like Mantis Rider/Flamewake Phoenix/Celestial Colonnade? or use cards like Koth of the Hammer, Grim Lavamancer ...etc. to kill you?

If your only way to winning is letting your opponent kill himself its not a plan to victory its a loony tune.

(its exactly like when i played against a humans deck that had 2x Dark Confidant on a completely clogged board against my H1 deck, and planned to win expecting that i would play into Kambal, Consul of Allocation's drain trigger with something like Faithless Looting)

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