Mantis Rider


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Mantis Rider

Creature — Human Monk

Flying, vigilance, haste

Mantis Rider Discussion

Cuickbrownfox1 on Modern Jeskai Midrange

1 week ago

Have you considered running Mantis Rider ? It's a hasty vigilant flyer for three mana.

Evelyn_Bonnie on Hardened Scales Humans (Abzan)

1 month ago

Darth_Savage I originally had this list as one that ran Unclaimed Territory, but the issue with Unclaimed is it's inability to cast Scales. I think that Torpor Orb and the such are not anywhere near staples in the format for SB. Twin being gone opened that door. I love Anafenza, the Foremost, but I have her in the board. It came down to her or Militia Bugler (which has been replaced by Dark Confidant). I liked the card advantage. I have tested with Abzan Falconer but it's always card 76. My hatred of Mantis Rider stems from a time where I had Tribal Flames Zoo, and the card was always a trade of 3 mana for 1. I'm sure it's better now, but I have my petty issues.

Lastly, I agree that missing out on Reflector Mage sucks. I have a version of this deck in Bant, Naya and GW. I am most comfortable with this 75. However, with RNA coming, I am excited to do a massive load of testing.

Darth_Savage on Hardened Scales Humans (Abzan)

1 month ago

You have clearly put a lot of thought into this deck, and there is no denying it's efficiency, however it seems odd that you are running Mana Confluence over Unclaimed Territory. Outside of that, your deck doesn't actually avoid, what I think is, the biggest weakness for Humans, that being cards like Torpor Orb or Tocatli Honor Guard which suppress ETB effects. I'm also not entirely sure why you would have something against Mantis Rider, it's a stupidly efficient creature, what isn't to like? That being said I suppose you could try Abzan Falconer or Anafenza, the Foremost, but I'm not sure they are efficient enough. Losing blue also means losing Reflector Mage, which again is a useful creature.

I hope this comment is of some help, good luck with your brew.

BlazingAbsol on Pattern Recognition #92 - Custom ...

2 months ago

Thanks for reviewing my card!

I based the design of Today is a Good Day off of Seize the Day: only untap one creature, 4 mana to untap one creature, 3 mana for the “flashback”. Mainly, I tried to cost Die as conservatively as possible, since having a removal spell you get for free (in card advantage terms) is very strong. Wizards was very cautious in costing the original aftermath cards, so I tried to do the same.

I don’t know about making it Mardu though. Today is a Good Day is a mono-Red effect, and Die is a mono-Black effect. I suppose it could be 3-color in a return to Tarkir type set (like how Mantis Rider could be WR but has U because Jeskai), but other than that I don’t think W adds anything to the card.

RedmundR2 on Jeskai Tempo

3 months ago

Its a big expensive, but Mantis Rider is a fantastic option for decks like this. Its at least worth a shot, 3/3 flying w/ haste is big pogs.

cdkime on Should Teferi be banned

3 months ago


I never said they didn't print powerful Human cards--to the contrary, I said that every rotation there's a couple strong Humans, but not a significant mass to make them a viable option in that particular format.

However, a couple strong cards a set builds on itself. Champion of the Parish might not have very many viable friends in its Standard rotation, but put him in a format with Meddling Mage, Mantis Rider, etc. and suddenly your Champion of the Parish is a terror to behold.

I did make one slight error in my initial post--Innistrad featured Humans as one of the supported tribes, juxtaposed against the creatures of the night. Still, besides a couple powerful Humans in that set, I don't think there were enough to make them all that competitive, but I'd have to do a bit of looking into that to verify.

TheAlexGnan on Flame On (Grixis Control)

3 months ago

the possibilities with permission end with ulamogs cast trigger and Sanctum of Ugin, thats true. but i have kept hands where i felt i can counter about the first 3 threats and dig for ld.

i wouldnt go down with kcommands. its the reason we dont have to worry about Hardened Scales and prison decks. (i've even thought about going up to 4).

i dont know how many delve threats we can support. Azcanta doesnt actually tax my GY, but i'm still reluctant to go above 3 (2 tasigurs and logic knot).

3 fatties and 3 YP are as far as you can realistically go i think before clunking up the deck with them and the 6 commands.

i've thought about Staticaster vs. Anger, and I still stand by a 1of Staticaster. the reasons are kind of similar to the reasons i like Fulminator so much.

its lesspowerful on the spot than Anger, but it provides a ton of flexibility. its the little things that accumulate over several matchups. like: not being taxed by thalia. pinging phantasmal images. i even bring it in against storm post board because its the best answer to Empty the Warrens. it forces infect to waste pump spells every turn. it gets manlands out of Affinity. it can block in a pinch. it can get all of Lingering Souls, not just half. its instant speed so you can keep up your shields. it makes Collective Brutality kill Mantis Rider.

having a resolved staticaster against hatebears or humans is gg because it sticks around and invalidates 1/3 of their whole non-land deck.

i tried it when Corey Burkhart said he would never again play grixis control without at least one staticaster in the board. i was pretty sceptical, but i'm convinced. the range of applications isn't immediatly appearent, but it's staggering.

maybe this goes back to my earlier point that we have to allow for more close wins rather than a few easy ones to increase the overall win%. Staticaster doesnt outright win games, but it allows us to play the game with a constant edge over our opponent (just imagine what would happen if you resolved 2 staticasters. they would kill everything out of humans,merfolk, elves, bridgevine, etc.). Anger of the Gods is better in some matchups for sure, but it may very well be (i dont kno w) that if you look at all the matchups staticaster is relevant, it is more valuable than Anger.

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Mantis Rider occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.0%