Custody Battle

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Uncommon

Combos Browse all

Custody Battle

Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

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Custody Battle Discussion

Guerrilla on Xantcha My New Bae

2 weeks ago

~~~ Brainstorming via Text ~~~

I hope this is all helpful for you! :)

I really like the use of Oppression here. Geth's Grimoire might be a powerhouse for you, especially if you include Words of Waste to go with it.

I tend to play decks that play the player and tend to flow in a more asymmetrical way to the game; so I like to use cards such as Altar of the Brood and Mindcrank as a form of pre-removal.

Using red, you have access to many of the overlooked cards in the mental game of magic. Avarice Totem, Custody Battle and Fractured Loyalty can become game changers in and of themselves. Avarice Totem with Pithing Needle can be quite fun.

I think that Jinxed Choker deserves a spot here, and that you could consider some additional hidden gems such as Vampiric Spirit or Basilisk Collar in here with some of your "passive pingers" such as Harsh Mentor, Xantcha, Sleeper Agent or even Sleeper Agent herself, etc.

Some other great options would be cards that encourage your opponents to make bad decisions - I usually try to not beat the deck but the opponent in magic, so cards such as Pain's Reward and Choice of Damnations can be a house depending on how well you play the game and the opponent.

I would always include a Glacial Chasm with a way to fetch it.

I would confuse your opponent by being friendly with some cards such as Abyssal Persecutor and cards of the like.

You're not trying to help the other players win, you're owning your opponents without them realizing it.

Curses seem great here. I would use the softer curses such as Curse of Opulence and Curse of Vengeance (the best life insurance policy in the game, IMO)...

You have access to Norin the Wary, that always sparks options...

You have access to political time bombs such as Impending Disaster being in Red.

Since you're already running the Planar Void, might as well throw in the Helm of Obedience win to go with it.

Since we're in black, Priest of Yawgmoth with Spine of Ish Sah seems great. That might spark some interest in sacking things. You will have access to Goblin Welder... so there's that.

No matter what you do, I would auto-include Claws of Gix, a Scroll Rack, and a Sensei's Divining Top, consider maybe some shadow cards - just type the word "Dauthi" into http://www.cardkingdom.com/ and see what comes up... that might lead to some ideas with equipment such as Explorer's Scope and/or Trepanation Blade (two cards that are incredibly underrated IMO)...

If you keep your dudes low in power, you could consider a Meekstone and an Icy Manipulator as a soft/old-school wall for yourself (though it would stop Xantcha from doing her work). If the Icy is there... there's always Winter Orb - who doesn't miss that?? :)

Lots of choices here...

Maybe stealing equipment would be a thing you'd enjoy... you know there's always "that guy" that runs "those cards" all the time... Red is all about that.

Another idea: Mox Monkey: Gorilla Shaman with a Mycosynth Lattice seems really fun.

Or... Electrickery + Kormus Bell + Urborg, Tomb of Yawgmoth would be fun.

If you're feeling aggro-y, Filth + Urborg, Tomb of Yawgmoth seem strong.

If you can get your hands on it, Word of Command fits the flavor of this deck well...

Maybe you could include a Wish Board with Burning Wish or Death Wish... in fact, you could keep the weird political theme going with a suicide life swap build with that black tree: Tree of Perdition and/or Soul Conduit.

I'm just spouting off ideas - I plan to make a deck with her when I get some free time. :)

Very cool start here and again, I hope all of this is helpful to you!

Kingtalk on More like WIN-Grace

2 weeks ago

Hi_diddly_ho_neighbor oooh I really like Destructive Flow and Wildfire, I really considered Zo-Zu the Punisher but I feel like he'd burn me more than other people haha. Custody Battle is hilarious and I might very well add it in. Thanks for the suggestions, I'm going to add in Destructive Flow and Wildfire right now

Hi_diddly_ho_neighbor on More like WIN-Grace

2 weeks ago

Sorry for the double post, but some not-so-good-but-funny options are cards like Akki Blizzard-Herder, Custody Battle, Hurloon Shaman, and Shivan Wumpus. That way you can say to your opponents: "well you chose to destroy your own lands".

Some other actually useful symmetrical options could be Destructive Flow, Zo-Zu the Punisher, Keldon Firebombers, Wildfire, or Wave of Vitriol.

TheRedGoat on Tiana's Enchanted Evening

3 months ago

Well, in regards to the control-type spells, your first priority is political effects. As in interacting with the players as a player. Vow of Lightning is an easy example of this, but also Racecourse Fury could be a bargaining chip to get others to fight each other. Most recently there's even Frenzied Fugue, which lets you nab anyone's creature, at least for your turn. These type of "forced aggression" and "theft" effects are fairly specific to red (at least when you forget Mind Control and its ilk). That vow card is part of a cycle for good reason though, as white of course has access to numerous Pacifism and Arrest variants, so don't forget those either.

What also isn't unique to red or white, but is certainly prolific in the colors, is land hate. You have access to things like Apocalypse and Razia's Purification to give you some perspective. Now these spells are not aura's, but Destructive Urge is and Custody Battle, when placed on the right creature, might as well be land hate too. You've got Conquer too, but that one's a little high priced mana wise (but it is pretty janky too.

Now as far as the voltron/tokens build, I can say to you the same thing I mentioned to someone else: "the amount of evasion you need is inversely proportional to the amount of removal you intend to play". If you'd going wide with tokens as well as tall from suiting up one creature, it is inherent that you won't play as much removal or need evasion I would think. Really what you need at that point is the recursion and protection effects, because your aggression will demand opponents play their own removal or lose to aggro (which that recursion and protection acts like redundancy for your commander Tiana to boot).

In any case, I would suggest keeping in mind the mana cost of the cards you play, versus the amount of "cheat" spells you have (like Nomad Mythmaker and Replenish). If you want to only cheat out Eldrazi Conscription (or similar cards) then you could build around that, but having the back-up plan to hard cast it with ramp is also a safe bet.

As another small thing, curses are auras too. wink*

rco on

1 year ago

A few suggestions! Some red goodstuff, including Pyromancer's Goggles, Cathartic Reunion, Howl of the Horde, Mob Rule, and Commune with Lava. I feel like you want a sac outlet to take advantage of Ragavan -- Shivan Harvest is a very strong one, although it might draw too much hate. And Custody Battle, the best red card ever :)

LordArazeal on Choices EDH

1 year ago

trixster87,Grip of Amnesia is a touch choice, it's darn situational, yes, but does give a card draw to make up for it.

Phyrexian Tyranny was in one of the early iterations of this deck, then I realized I'd be myself drawing quite a lot if things go well. as such it gave up it's slot.

I got Painful Quandary and Custody Battle already, I agree, they are amazing choice cards with tons of value.

Vile Consumption and Noxious Vapors are going on maybe-board for now, If i can find a slot ill definitely put them in.

the other suggestions are either out of my budget (very limited budget, yes) or can't bump out a card for a slot.

thanks a bunch for your suggestions and your decks (if you check revision history you will see I grabbed quite a few from looking at your choice deck)

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