|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment — Aura
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Price & Acquistion Set Price Alerts
Custody Battle Discussion
2 weeks ago
Well, in regards to the control-type spells, your first priority is political effects. As in interacting with the players as a player. Vow of Lightning is an easy example of this, but also Racecourse Fury could be a bargaining chip to get others to fight each other. Most recently there's even Frenzied Fugue, which lets you nab anyone's creature, at least for your turn. These type of "forced aggression" and "theft" effects are fairly specific to red (at least when you forget Mind Control and its ilk). That vow card is part of a cycle for good reason though, as white of course has access to numerous Pacifism and Arrest variants, so don't forget those either.
What also isn't unique to red or white, but is certainly prolific in the colors, is land hate. You have access to things like Apocalypse and Razia's Purification to give you some perspective. Now these spells are not aura's, but Destructive Urge is and Custody Battle, when placed on the right creature, might as well be land hate too. You've got Conquer too, but that one's a little high priced mana wise (but it is pretty janky too.
Now as far as the voltron/tokens build, I can say to you the same thing I mentioned to someone else: "the amount of evasion you need is inversely proportional to the amount of removal you intend to play". If you'd going wide with tokens as well as tall from suiting up one creature, it is inherent that you won't play as much removal or need evasion I would think. Really what you need at that point is the recursion and protection effects, because your aggression will demand opponents play their own removal or lose to aggro (which that recursion and protection acts like redundancy for your commander Tiana to boot).
In any case, I would suggest keeping in mind the mana cost of the cards you play, versus the amount of "cheat" spells you have (like Nomad Mythmaker and Replenish). If you want to only cheat out Eldrazi Conscription (or similar cards) then you could build around that, but having the back-up plan to hard cast it with ramp is also a safe bet.
As another small thing, curses are auras too. wink*
10 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
1 year ago
1 year ago
A few suggestions! Some red goodstuff, including Pyromancer's Goggles, Cathartic Reunion, Howl of the Horde, Mob Rule, and Commune with Lava. I feel like you want a sac outlet to take advantage of Ragavan -- Shivan Harvest is a very strong one, although it might draw too much hate. And Custody Battle, the best red card ever :)
1 year ago
Phyrexian Tyranny was in one of the early iterations of this deck, then I realized I'd be myself drawing quite a lot if things go well. as such it gave up it's slot.
the other suggestions are either out of my budget (very limited budget, yes) or can't bump out a card for a slot.
thanks a bunch for your suggestions and your decks (if you check revision history you will see I grabbed quite a few from looking at your choice deck)
1 year ago
I didn't know about Perplex really cool counter with transmute- its going in mine. Another option counter you may like is Grip of Amnesia- this choice won't be so hard for some decks but if they're doing graveyard stuff it should make them really think.
Cards in your colors that I've found to be strong choices-
Rhystic Study- a 1 mana tax that will help you draw alot
Phyrexian Tyranny- good way to drain the table but beware it draws a lot of table hate to you.
Painful Quandary- table hate galore but strong in the late game
Vile Consumption- generally less hated than mogis or tyranny but the 1 life adds up.
Abyssal Gatekeeper- a good way to deter attackers as they'll lose a creature as will everyone else.
Noxious Vapors- screws over artifact heavy decks and mono colored decks.
Infernal Offering- political edict that also reanimates. Make a few friends or enemies.
Custody Battle- this card is amazing on commanders unless you have a global sac choice in play. they are forced to give their commander away and once its under an opponent control everyone can just pass the commander around away from the owner.
1 year ago
i mean you can overly help opponents toward your winning with Forced Fruition. angels grace wont save them then. (triggered abilities still work around split second). lastly i find that Custody Battle is more effective in most situations because I can just have my playgroup lock someone out of their commander by trading him between the remaining 3.
1 year ago
It's not removal, but Custody Battle is an interesting bleed out effect that isn't straight land destruction. Personally I've always used things like Crawlspace, Maze of Ith and icy manipulator to make you a less attractive target, given 's lack of removal.