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Enchantment — Aura
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Custody Battle Discussion
7 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
11 months ago
1 year ago
A few suggestions! Some red goodstuff, including Pyromancer's Goggles, Cathartic Reunion, Howl of the Horde, Mob Rule, and Commune with Lava. I feel like you want a sac outlet to take advantage of Ragavan -- Shivan Harvest is a very strong one, although it might draw too much hate. And Custody Battle, the best red card ever :)
1 year ago
Phyrexian Tyranny was in one of the early iterations of this deck, then I realized I'd be myself drawing quite a lot if things go well. as such it gave up it's slot.
the other suggestions are either out of my budget (very limited budget, yes) or can't bump out a card for a slot.
thanks a bunch for your suggestions and your decks (if you check revision history you will see I grabbed quite a few from looking at your choice deck)
1 year ago
I didn't know about Perplex really cool counter with transmute- its going in mine. Another option counter you may like is Grip of Amnesia- this choice won't be so hard for some decks but if they're doing graveyard stuff it should make them really think.
Cards in your colors that I've found to be strong choices-
Rhystic Study- a 1 mana tax that will help you draw alot
Phyrexian Tyranny- good way to drain the table but beware it draws a lot of table hate to you.
Painful Quandary- table hate galore but strong in the late game
Vile Consumption- generally less hated than mogis or tyranny but the 1 life adds up.
Abyssal Gatekeeper- a good way to deter attackers as they'll lose a creature as will everyone else.
Noxious Vapors- screws over artifact heavy decks and mono colored decks.
Infernal Offering- political edict that also reanimates. Make a few friends or enemies.
Custody Battle- this card is amazing on commanders unless you have a global sac choice in play. they are forced to give their commander away and once its under an opponent control everyone can just pass the commander around away from the owner.
1 year ago
i mean you can overly help opponents toward your winning with Forced Fruition. angels grace wont save them then. (triggered abilities still work around split second). lastly i find that Custody Battle is more effective in most situations because I can just have my playgroup lock someone out of their commander by trading him between the remaining 3.
1 year ago
It's not removal, but Custody Battle is an interesting bleed out effect that isn't straight land destruction. Personally I've always used things like Crawlspace, Maze of Ith and icy manipulator to make you a less attractive target, given 's lack of removal.
1 year ago
Since you mentioned people stealing Omnath I'm just going to throw some suggestions in regarding that. The least desirable way to deal with it is Song of the Dryads as it makes it difficult to get him back unless you run some land destruction. It does however make it nearly impossible for people to use him to their advantage. Archetype of Endurance or Asceticism will render targeted theft impossible. You can do complicated stuff where you run a sac outlet and a few targeted theft cards to take him back and sac him. That's also a fun way to get rid of other commanders when you have red. There are a number of steal one creature or steal a lot of creatures cards and all you need is Ashnod's Altar or something. Brand is a one drop instant that is extremely powerful in commander and comes with cycling. Really can't complain about that. Custody Battle is something you can pop on Omnath and do shenanigans with Titania. If someone steals him they're stuck sacrificing lands and generally they aren't going to be a position where they can afford to do so or gain anything from it. Berserk is a expensive so if you don't own one it's probably not an option and they have to attack with Omnath for it to be useful but again it gets him back in your command zone. Most likely they won't attack you until they destroy everyone else so you get the added bonus of Omnath hitting someone else for a lot of commander damage. Grab the Reins is a super awesome card for dealing with any stompy creature or annoying commander and will get Omnath in your command zone for you. Gruul Charm has a ton of utility for you.
Anyway I could go on forever. My only other suggestions for cards to consider are Freyalise... not for the ramp but for the removal. And I almost forgot Praetor's Counsel. If you decide to start sacrificing lands that card is crucial.