|Commander / EDH||Legal|
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Enchantment — Aura
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Price & Acquistion Set Price Alerts
|Have (2)||anonymausguy , ahobrien|
|Want (8)||Draw_Wurm , king0fclubs , Gryffix , dontjudgemyusername , Thotny , NezumiNinja , PatmanXXVII , samuelianstorm|
Custody Battle Discussion
1 month ago
Yeap, Price of Progress is definitely worth it in EDH if you can build around it! Honestly your deck is dual-colour and there are no really colour-intensive mana costs in your deck, so I think you can actually cut most of your dual colour-producing lands. I would do the following: Cut Cinder Marsh, Foreboding Ruins, Lantern-Lit Graveyard, Rainbow Vale, Rakdos Carnarium. Replace them with basics Mountains and Swamps. This allows you to most effectively abuse Price of Progress. Oh yeah and before I forget you should run Anathemancer.
Havoc Festival is a hilarious card! In my experience people rarely try to target it as it hits everyone.
Lastly, I recommend that you find some way to squeeze in a few instant speed removal. I think Terminate, Hero's Downfall, Doom Blade, Murder, Chaos Warp are sufficient. You'll want some way to focus your resources against specific players, so that you won't be a "free" target. Instant speed removal will never die in your hand, you'll always have something you want to kill/threaten to be able to kill. I would consider cutting Nettling Curse, Custody Battle, Measure of Wickedness, Avarice Amulet, Harmless Offering.
3 months ago
Coward_Token Psychic Battle I have tried and I've found that it was too annoying for our playgroup. I do like the idea of Custody Battle though, it could cause people to sacrifice a bit more than they realize which can be really useful
3 months ago
Also, Custody Battle is a lot like Glance but cheaper
4 months ago
~~~ Brainstorming via Text ~~~
I hope this is all helpful for you! :)
Using red, you have access to many of the overlooked cards in the mental game of magic. Avarice Totem, Custody Battle and Fractured Loyalty can become game changers in and of themselves. Avarice Totem with Pithing Needle can be quite fun.
I think that Jinxed Choker deserves a spot here, and that you could consider some additional hidden gems such as Vampiric Spirit or Basilisk Collar in here with some of your "passive pingers" such as Harsh Mentor, Xantcha, Sleeper Agent or even Sleeper Agent herself, etc.
Some other great options would be cards that encourage your opponents to make bad decisions - I usually try to not beat the deck but the opponent in magic, so cards such as Pain's Reward and Choice of Damnations can be a house depending on how well you play the game and the opponent.
I would always include a Glacial Chasm with a way to fetch it.
I would confuse your opponent by being friendly with some cards such as Abyssal Persecutor and cards of the like.
You're not trying to help the other players win, you're owning your opponents without them realizing it.
You have access to Norin the Wary, that always sparks options...
You have access to political time bombs such as Impending Disaster being in Red.
No matter what you do, I would auto-include Claws of Gix, a Scroll Rack, and a Sensei's Divining Top, consider maybe some shadow cards - just type the word "Dauthi" into http://www.cardkingdom.com/ and see what comes up... that might lead to some ideas with equipment such as Explorer's Scope and/or Trepanation Blade (two cards that are incredibly underrated IMO)...
If you keep your dudes low in power, you could consider a Meekstone and an Icy Manipulator as a soft/old-school wall for yourself (though it would stop Xantcha from doing her work). If the Icy is there... there's always Winter Orb - who doesn't miss that?? :)
Lots of choices here...
Maybe stealing equipment would be a thing you'd enjoy... you know there's always "that guy" that runs "those cards" all the time... Red is all about that.
If you're feeling aggro-y, Filth + Urborg, Tomb of Yawgmoth seem strong.
If you can get your hands on it, Word of Command fits the flavor of this deck well...
Maybe you could include a Wish Board with Burning Wish or Death Wish... in fact, you could keep the weird political theme going with a suicide life swap build with that black tree: Tree of Perdition and/or Soul Conduit.
I'm just spouting off ideas - I plan to make a deck with her when I get some free time. :)
Very cool start here and again, I hope all of this is helpful to you!
4 months ago
Hi_diddly_ho_neighbor oooh I really like Destructive Flow and Wildfire, I really considered Zo-Zu the Punisher but I feel like he'd burn me more than other people haha. Custody Battle is hilarious and I might very well add it in. Thanks for the suggestions, I'm going to add in Destructive Flow and Wildfire right now
4 months ago
Sorry for the double post, but some not-so-good-but-funny options are cards like Akki Blizzard-Herder, Custody Battle, Hurloon Shaman, and Shivan Wumpus. That way you can say to your opponents: "well you chose to destroy your own lands".
7 months ago
Well, in regards to the control-type spells, your first priority is political effects. As in interacting with the players as a player. Vow of Lightning is an easy example of this, but also Racecourse Fury could be a bargaining chip to get others to fight each other. Most recently there's even Frenzied Fugue, which lets you nab anyone's creature, at least for your turn. These type of "forced aggression" and "theft" effects are fairly specific to red (at least when you forget Mind Control and its ilk). That vow card is part of a cycle for good reason though, as white of course has access to numerous Pacifism and Arrest variants, so don't forget those either.
What also isn't unique to red or white, but is certainly prolific in the colors, is land hate. You have access to things like Apocalypse and Razia's Purification to give you some perspective. Now these spells are not aura's, but Destructive Urge is and Custody Battle, when placed on the right creature, might as well be land hate too. You've got Conquer too, but that one's a little high priced mana wise (but it is pretty janky too.
Now as far as the voltron/tokens build, I can say to you the same thing I mentioned to someone else: "the amount of evasion you need is inversely proportional to the amount of removal you intend to play". If you'd going wide with tokens as well as tall from suiting up one creature, it is inherent that you won't play as much removal or need evasion I would think. Really what you need at that point is the recursion and protection effects, because your aggression will demand opponents play their own removal or lose to aggro (which that recursion and protection acts like redundancy for your commander Tiana to boot).
In any case, I would suggest keeping in mind the mana cost of the cards you play, versus the amount of "cheat" spells you have (like Nomad Mythmaker and Replenish). If you want to only cheat out Eldrazi Conscription (or similar cards) then you could build around that, but having the back-up plan to hard cast it with ramp is also a safe bet.
As another small thing, curses are auras too. wink*
1 year ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.