Maybeboard


Playing Tatyova since her Release and switched to Aesi. Very experienced Deck.

Rush with unlimited Ramp & Draw and Control the Endgame.

This Deck is around Powerlevel 8, mostly Infinity Combos are removed to have more fun with your Friends.

Wincons:

How it Works with FAQ:

  • Why should I play Simic? - Simic provides the 2 Strongest Keys in Commander: Draw and Ramp, its almost an unfair Sports Car while your Opponents drive a Baby Stroller.
  • Why no Ramunap Excavator? - Because there is no use. You simply Draw your need of Lands more then you should ever using him, so better put more important Cards in.
  • Why no Bounce Lands Back to Hand for more Landfall? - Same Reason with Ramunap Excavator. Also bouncing Lands is putting you in a heavy Mana disadvantage, better have more Lands for more Spells and bigger Spells later.
  • Why no Coiling Oracle? - For 2 Mana Draw a Card not worth, wasting only slots. The lucky Landrop should never ever be a reason to put him in.
  • Why no Extra Turns? - Well you can play them...but you lose all your Friends for playing around 30 min more in your turn. Rude Awakening is here a good replacement.
  • Should I play Tatyova, Steward of Tides? - Hell no Way! One Mass Removal is the same as a Armageddon then. Thats for all Cards that makes your Lands to Creatures.
  • What about Big Ramps like Scapeshift? - After that you will Draw all your Ramp Cards and theese become useless, because you have no more Lands in your Deck. Thats not how Aesi/Tatyova Decks works. Also if you play such a efficient Card well your Opponents will of course focus/counter you, but no one cares about a Cultivate.
  • Why no Planeswalkers? - This Deck can't protect them well in early-midgame, your Creatures are mostly for Ramp/ETB/Effects instead of solid Fighters and later we have enough Power without them.
  • What about Thassa's Oracle/Jace, Wielder of Mysteries/Enter the Infinite? - Nothing wrong with them you can play them, but beware the can close they Game faster as your Friends like it.
  • EDHREC doesnt listening Omniscience, why playing? - You mostly draw only, what do you think happens in Turn 6+ with 12+ Lands and 10+ Handcards? Have Fun.
  • Why not Ancient Greenwarden? - (Ramunap Excavator Reason*) His Effect is alone simply useless for 6 Mana. Better put Card in that provides directly a Landfall effect like Tatyova, Benthic Druid.
  • Why no Cultivator Colossus? - His effect is simply not good enough for 7 Mana, its ends to soon, the Lands coming tapped and your Combo will End. With Abundance it will become Infintiy but its very lame and unstable.
  • What about Oracle of Mul Daya and Silverback Elder? - Nothing wrong, but theese two will increase playing time significantly...very significantly. You already have a high playtime, tutoring every Land...with them, your Friends don't gona have fun waiting for you to end your turn.
  • Why not Tatyova, Benthic Druid as your Commander? - Aesi, Tyrant of Gyre Strait provides better synergize. In a Landfall-Draw Deck you wanna have more of it or 1 Lifegain? That one Mana more is definitive worth.
  • Why you listened in the Maybe List Tishana, Voice of Thunder? - With Tooth and Nail and Avenger of Zendikar you can at least get 9 Tokens and draw 9 Cards at the same Time (or alot more), very Strong Combo.
  • Why playing Kodama of the East Tree? - Not anybody knows that his effect also considers Lands, they are CMC 0 Cards. So Every Land/Creature we play can lead to a another Landdrop. Kodama is in truth a very very strong Raid Boss Monster in our Deck.
  • Why you choose Scourge of Fleets? - Simic lacks of Mass Removal, one Cyclonic Rift alone isnt stable enough sometimes. So we stabilize the Deck well and we can combine it with Deadeye Navigator perfect.
  • Why not Lightning Greaves? - You can play it, its not wrong but also not neccesary. Furthermore you will have alot of Mana and Cards, so any Removal shouldn't affect you hard. Besides we already play Counterspells and something better: Kira, Great Glass-Spinner.
  • Why Kogla, the Titan Ape? - Kogla is multitalented he fills our lack of Removal against Creatures and more important he can also do the Job of Deadyeye Navigator to bounce Eternal Witness, Agent of Treachery and Spellseeker if we miss our Navigator. Oh and did I mentoned that Kogla and Deadeye are good Bros too?
  • Why Scute Swarm and not Avenger of Zendikar or Rampaging Baloths? - Both Daddys are outdated heavy Weights, cost to much and arent very efficient. Scute Swarm itself can Win Games easily alone and fast. Double Every Token is kinda broken, often you attack with 512 and if they survive, what about 4096 Tokens next Round? That for just 3 Mana...well Rule 782: "There always more scute bugs".
  • Didn't you said no Planeswalkers? What is with Oko, Thief of Crowns? - He is considered as a Creature Removal unless we play Beast Within, but if you have him pick rather this good Boy. He can remove every round a Threat and makes it even more valuable. Also his Ability is extremly godlike against other Commanders so your Opponents can't cast every Time their Commander back, you gona have a real good Break. Furthermore in some rare situations where all other Cardtypes become useless he can shine as a Super Hero (or like Loki).
  • And Rite of Replication interacts very well with our ETB Effects, so as a example with Agent of Treachery and kicking its becoming a real brutal Blatant Thievery with drawing 18 Cards? - You're right.... you learned well so far, I don't think I can teach you anymore...

...but if you have any more Questions feel free to ask :)

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97% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

15 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.89
Tokens Ashaya, the Awoken World, City's Blessing, Copy Clone, Elemental 4/4 UR, Elk 3/3 G, Food, Insect 1/1 G, Treasure
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