This deck is heavily based off of rodanlewarx's own cEDH Kenrith deck Kenrith Consultation Scepter Competitive cEDH.

I wanted to build a competitive EDH deck that nobody else in my local playgroup has, and I haven't seen anybody play a five-color Kenrith deck there (the closest I've seen is a five-color Najeela deck). However, I've changed the list quite a bit to account for both budget (Goodbye Timetwister !) and new upgrades (Hello Hullbreacher !), but at its core I still claim no credit for brewing the deck.

The original list created by rodanlewarx was very obviously a high-speed Oracle-Consultation/Pact and/or Dramatic Scepter combo deck, but I've decided to slow the deck down a little bit for my variation. I still have those lines in the deck but the focus has shifted onto Dockside-Altar and Angel's-Nauseam at more consistent win conditions; the deck has become more geared toward setting up a board presence and establishing a value engine with Kenrith and other draw/ramp effects in a similar fashion to a Tymna-Thrasios Curious Control deck.

Notable combos include:

  • Ad Nauseam + Angel's Grace - This is an all-or-nothing combo which lets you draw as many cards as you want, since you can ignore the fact that your life total is in the negatives (though if you don't win this turn you lose at the end of the turn). Despite the original deck being named for the Dramatic Scepter combo, this is the more reliable win combo in my experience that isn't Oracle Consultation/Pact.
  • Tainted Pact + Thassa's Oracle - This is a cEDH staple win-combo, so there's no harm in running it.
  • Dramatic Reversal + Isochron Scepter - As the name of Rodalnewarx's original deck implies, this is one of the primary combos of the deck. With infinite mana, Kenrith makes it easy to draw your entire deck and either drop Thassa's Oracle or force your opponents to deck themselves (of course, drawing plenty of countermagic yourself or drawing and casting Silence first). This combo also pairs very well with the Ad Nauseam + Angel's Grace combo in that, with all the fast mana rocks in the deck, you can almost always find the mana to drop this and generate infinite mana to utilize all the counterspells in your deck before attempting to drop your guaranteed win.
  • Narset, Parter of Veils + Windfall and Hullbreacher + Windfall and Smothering Tithe + Windfall - All three of these combos are incredibly powerful, forcing your opponents to discard their entire hand and/or give you insane mana advantage.
  • Ashnod's Altar + Dockside Extortionist + Kenrith, the Returned King - This is a less-common combo in my experience, but if your opponents control enough mana rocks you can repeatedly sacrifice and reanimate Dockside with Kenrith's ability to generate infinite mana and win with the aforementioned combo. This works even better with Training Grounds since Dockside would only need to make 2 treasures to net profit instead of 4 each time.
  • Esper Sentinel + Kenrith, the Returned King - While Esper Sentinel (AKA "Rhystic Buddy") cares about his power, early in the game he'll draw you some cards but later on there isn't a guarantee since he's still a base power 1 creature. However, with Kenrith, you can use extra mana to put +1/+1 counters onto it and scale the tax up later in the game as your opponents get more mana of their own.
  • Kenrith, the Returned King + Willbreaker - Perhaps one of the most popular combos with Kenrith, this combo allows you to spend to place a +1/+1 counter on an opponent's creature and immediately gain control of it for as long as you control Willbreaker.
  • Kenrith, the Returned King + Utility Creatures - This is a more general combo: if you have good utility creatures to control the board or benefit you like Drannith Magistrate or Opposition Agent and your opponents don't like you having them, they'll more than likely try to kill them. However, if they wind up in your bin via death or discard/mill, you can simply use Kenrith's 5th ability to return them at instant speed whenever you have the spare mana! Ashnod's Altar is included in the deck both as a combo with Dockside Extortionist and as a way to make sure those useful creatures hit the graveyard if somebody attempts to exile them.

I only really get to test this deck a few games each week - the maybeboard and decklist will be altered as I come across changes to better suit my local meta or new cards that might find a home in the list. Any suggestions are greatly appreciated, though if they were on the original list and aren't on this one then I'm aware and decided to remove them for one reason or another (such as Lim-Dul's Vault for being painfully time-consuming and Necropotence for more consistent gameplay).

The Academy Manufactor is a card I want to test because of the potential it has. I can't guarantee a final place in the deck after some trials, but it synergizes with so many cards already in the list (like Smothering Tithe and Oko, Thief of Crowns to name a couple, basically anything that generates Treasure tokens or Food tokens). Meanwhile, Ragavan, Nimble Pilferer will remain in the maybeboard due to the difficulty in acquiring him.


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