Nissa, Steward of Elements
: You can filter your draws or advance your board for no cost. The ultimate will probably never be used but who know?
Dack Fayden
: You can
Faithless Looting
for the plus and steal mana rocks for the -2. The -5 is sweet since many planeswalkers do have targeted abilities.
Tamiyo, Field Researcher
: Her plus isn't bad and her minus is ok but her ultimate is the real reason we run her.
Omniscience
takes up a card slot and it's a bit clunky with the large mana cost, but we can have a Tamiyo on the field as early as turn one if we hit nuts. All in all better considering that we can add counters to her to get her there faster.
Jace, the Mind Sculptor
: The +2 is ok, the 0 is great, the -1 is fine as an
Unsummon
and the ultimate usually just wins you the game on the spot. Great card.
Chandra, Torch of Defiance
: Her plus can ramp you a bit or give you some card advantage. Her -3 can kill something and her emblem will probably win you the game. Not necessarily but probably. Great in modern, ok in edh.
Jace, Wielder of Mysteries
: His +1 is ok and his -7 is fine, but the static ability is why we run him. We don't have the slots to spare for a card like
Laboratory Maniac
that doesn't do anything until you're about to win. Jace, however, draws you a card and mills an opponent on entering which means that he wasn't a total waste of resources if he gets killed.
Laboratory Maniac
, on the other hand, does nothing on entering which makes him worse for a non-dedicated combo deck like ours.
Nicol Bolas, Dragon-God
: He gets all of your other planeswalkers abilities, which is insane since it means you can get to his game-winning ultimate faster if they have better plus abilities (e.g.
Karn Liberated
). Great great card.
Ajani, Mentor of Heroes
: He can dig for a walker or protect your creature. If you ever get to resolve the -8 you will probably just win by your opponents getting bored and scooping.
Teferi, Hero of Dominaria
: He's already great in standard and modern, edh is no exception. He can tuck an annoying card and his +1 is alright. His -8 will probably win you the game as it does in every other format where Teferi is legal.
Tamiyo, the Moon Sage
: Her +1 can tap down an annoying mana card or threatening creature, and her -2 can draw you quite a few cards if your opponents aren't expecting it. Her -8 lets you reuse planeswalkers if you ultimate them and if you have a card like
Doubling Season
that lets you use ultimates on the spot, plus a way to cast and re-cast your walkers, you probably win.
Tezzeret the Seeker
: His +1 ramps you and his -X can find you a card such as
The Chain Veil
. I have never had a time where it has made sense to use his ultimate but I'm sure it'll happen eventually.
Tezzeret, Artifice Master
: His +1 gets you a blocker and his 0 gets you cards (the main reason we run him). His ultimate lets you
Planar Bridge
on your end step which is great too.
Elspeth, Sun's Champion
: She does everything. Her plus is INSANE and it gets you three 1/1's! Her -3 is also pretty good as it wipes away menacing creatures. Her -7 is great and will probably win you the game, just like every other planeswalker ultimate.
Teferi, Temporal Archmage
: His +1 is a
Sleight of Hand
and his -1 lets you ramp. His -10 gives your loyalty abilities flash, which lets you use them 3x more than normal, since you have 3 opponents.
Liliana, Dreadhorde General
: Her static ability draws you cards after a boardwipe and her +2 gives you creatures to protect your walkers. Her -4 is a great card as it draws you two if you have creatures, or just makes your opponents sacrifice two creatures, which will probably set them back a little. Her -9 wins the game in most circumstances.
Will Kenrith
: He lets you find his better half,
Rowan Kenrith
, but he's not bad on his own. His -2 is sooo op and his ultimate is not bad. Most of the instants/sorceries we run are boardwipes though so it doesn't really do much.
Rowan Kenrith
: Her +2 is ok, her -2 is alright. But her -8 is a
Rings of Brighthearth
but free! Sooo op.
Sorin, Grim Nemesis
: His +1
Dark Confidant
's your opponents and his -X can kill something annoying. His -9 is pretty good too but we probably won't use it.
Karn Liberated
: His +4 steals a card from an opponent's hand (or your own if you have a reason to do that like restarting the game) which is op. His -3 can kill any dangerous permanent and his -14 restarts the game if you end up in peril and need to do some resetting.
Ugin, the Spirit Dragon
: +2
Lightning Bolt
and -X boardwipe that won't hit most of your walkers since they have higher cmc's. Finally his ultimate is insane because drawing 7, gaining 7 life, and putting 7 permanents (probably planeswalkers) into play is insane.
Nicol Bolas, God-Pharaoh
: His +2 is insane and I have no clue as to why they would ever make this his +2 instead of a +1 like his other ability. Regardless edh decks tend to play big and powerful spells which you can cast for free. His -4 is solid as a removal spell and his ultimate will probably win you the game unless your opponent has a trick. Op card.
Nicol Bolas, Planeswalker
: +3 blows up lands or mana rocks, even planeswalkers, which is never bad. His -2 can get you another blocker or something threatening and his -9 will reverse Ugin-ultimate an opponent which is mediocre since it only targets one player.