Tempered Sliver

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tempered Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

NV_1980 on There’s only one Sliver Overlord

9 months ago

If you add Intruder Alarm, you can use your mana-producing creatures combined with Sliver Overlord to tutor all the slivers in your deck in a single go. It also goes infinite with Mana Echoes that you're already included. Also, I can't recommend enough: Brood Sliver and Tempered Sliver.

BossUltinuc on What are some affordable improvements …

1 year ago

So I built this Sliver focused deck, but I really don't have the budget to be spending $20 AUD per card so that I can build the sickest deck ever. Therefore, I'm wondering what some improvements I can make to this deck are to make it more capable, even if it isn't going to be winning any tournaments

Creatures x4 Cloudshredder Sliver x4 Diffusion Sliver x3 Galerider Sliver x2 Megantic Sliver x2 Venom Sliver x3 Manaweft Sliver x2 Tempered Sliver x2 Sentinel Sliver x3 Leeching Sliver

Instant x3 Shock x2 Giant Growth

Sorcery x4 Channel the Suns

Lands x3 Evolving Wilds x3 Transguild Promenade x4 Plains x4 Swamp x4 Island x4 Mountain x4 Forest

legendofa on Slivers Deck Help (Modern)

1 year ago

I'm not a Sliver expert, so get your grain of salt ready, but here are my thoughts.

First thing is mana fixing. I see three Manaweft Sliver. If you want to go five colors, I would add at least 2-3 mana slivers, either Manaweft or Gemhide Sliver. Depending on your land base, a playset of each might work. They're still very helpful at 2-4 colors.

Galerider Sliver and Diffusion Sliver are both very good effects, and you almost have a full playset of both, so those can make a good core. You don't need to have more than one Galerider in play, but you definitely want that one available with others on standby in your hand, and Diffusion stacks with itself to make spot removal near useless.

The and options seem underwhelming, although Cloudshredder Sliver is a decent backup to Galerider. Most of the red ones being singletons also makes them easier to set aside.

I don't see any special combos outside of the usual Sliver synergy, so a straightforward approach of "lay down Slivers and attack" is probably the way to go.

Looking at this collection (and again, not being a Sliver expert), I would suggest making a core and stocking up on mana Slivers to get access to the Cloudshredders and Striking Slivers, keeping the mana costs low for a fast, aggressive deck.

Possible template:

4 Manaweft Sliver

2 Gemhide Sliver

4 Galerider Sliver

4 Diffusion Sliver

3 Cloudshredder Sliver

4 Sentinel Sliver

2 Striking Sliver

3 Tempered Sliver

2 Bonescythe Sliver

4 Predatory Sliver

2 Distant Melody

2 Wrap in Vigor

24 lands

BossUltinuc on Slivers Deck Help (Modern)

1 year ago

Okay so, a while back I wanted to put together a Slivers deck just for some fun casual play with friends, because I like the concept and playstyle they have.

I bought a relatively cheap pre-built deck online, and a friend recommended some other cards I should find to use in the deck. Unfortunately, that was a while ago, and I'm not in contact with that friend anymore so I'm pretty much back at square one.

The creatures listed below are what I already have, so based on this, what might be a fun + effective deck that I could build? I'm willing to buy singles as long as the individual cards aren't too costly (ideally no more than about $5-7 total for every copy I'd need of a card, but I'm open to spending a little bit more)

Creatures: Cleaving Sliver x1 Spiteful Sliver x1 Bladeback Sliver x1 Blur Sliver x2 Hollowhead Sliver x2 Striking Sliver x2

Lavabelly Sliver x1 Cloudshredder Sliver x2 Bonescythe Sliver x1 Enduring Sliver x1 Constricting Sliver x1 Sentinel Sliver x2 Sidewinder Sliver x2

Scuttling Sliver x3 Diffusion Sliver x4 Galerider Sliver x3

Megantic Sliver x2 Groundshaker Sliver x2 Venom Sliver x2 Manaweft Sliver x3 Predatory Sliver x2 Tempered Sliver x2

Darkheart Sliver x3 Dregscape Sliver x3 Leeching Sliver x3

Thank you in advance for the help!

MagicMarc on 5color Sliver

2 years ago

I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.

You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.

For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.

Good slivers to replace sorceries, instants or land you take out:

Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.

You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.

multimedia on

2 years ago

Hey, the CQ decklist is missing Cloudshredder Sliver, who's one of the best budget Slivers especially when Hivelord is Commander. It's missing Harmonic Sliver, who's excellent repeatable removal in multiplayer Commander. Tempered Sliver is good with Hivelord as Commander since it can make him bigger with counters. Blasphemous Act wrecks opponents creatures when Hivelord is Commander, consistently for one mana. Swiftfoot Boots gives Hivelord extra protection, combining indestructible and hexproof makes it very difficult for opponents to remove Hivelord.

Sol Ring is less price than Wayfarer's Bauble and much better ramp. Arcane Signet, Fellwar Stone and Commander's Sphere are budget five color mana rocks.

The manabases in all CQ decklists are an afterthought, no Command Tower, they're terrible especially with five colors. Command Tower, Exotic Orchard, Unclaimed Territory, Path of Ancestry are all budget lands for five colors with Slivers. The five Tango lands: Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh are budget and nice when playing 15+ basic lands. The Tango lands help with color fixing and make Farseek, Mountain Valley and Rocky Tar Pit better since they can search for one of them.

Good luck with the upgrading.

Mortlocke on Sliver EDH v1.0

4 years ago

Hello SHINOBIofFATE,

I love Slivers, and am more than excited to give you my two cents- however, I have a major pet peeve when it comes to deck descriptions, specifically the lack of a deck description which your page has. When you don't include a detailed description it's hard for me to get a feel for how you want to your deck to play. Plus, it'll be a big help for you as you can put some thought into how you want your Sliver deck to play...as Slivers are the most flexible tribe in all of magic (and for those of you who doubt that, or want to argue- fight me :P). So yeah, get your deck description right- here are some resources you can use to help you get started:

End Rant. So, onward onto actual suggestions. Since you're running Sliver Overlord you are going to go for a more control oriented deck. You'll likely want to focus on Slivers that help you keep a stranglehold on the board as you won't need any of the Lord Sliver s. They're simply irrelevant as you are rarely going to be swinging wide with this commander. I would just include the one Sliver Lord that actually matters: Sliver Legion .

  • Acidic Sliver - sacrificing Slivers is never ideal unless you are getting the better end of the deal. Sac-ing a Sliver to deal a paltry 2 damage isn't worth it. Cut.
  • Diffusion Sliver - doesn't really work in commander. Paying an extra to remove a pesky creature in Commander is hardly a tax. This card is only good in standard where you could play multiple copies of this card, and make that tax potentially or . Cut.
  • Morophon, the Boundless feels more like a win-more card - essentially it's a card that only helps you if you're already ahead. Cut.
  • Opaline Sliver - generally, you don't want your Slivers to be targeted at all by your opponents(hint Crystalline Sliver ) - not to mention this card is a total non-combo or non-bo with the previously mentioned sliver. Cut.
  • Shadow Sliver - losing the ability to block for evasion is a risky gamble. Since Overlord is the more Control oriented Sliver and doesn't really encourage an aggro play style this sliver will rarely afford you an advantage. You have better options for evasion in the deck already (in my opinion.) Cut.
  • Tempered Sliver - This Sliver only benefits you if you were playing a more aggro style deck - and also if you could play multiple copies. Getting a +1/+1 counter only if your slivers can hit the opponent is okay...but I think you could better use the card slot for something else. Cut.
  • Virulent Sliver - This Sliver is cute, but unfortunately doesn't offer much in the way of a valid alternate win option. Definitely another win-more card, as you'll need 10 separate instances of combat damage on each opponent. Honestly, that's not really feasible in my opinion - unless you had 4 of these in your deck. But alas, that is a Sliver that doesn't really benefit you. Cut.
  • Ward Sliver - This one i'm a little bit uncertain on as protection can be incredibly handy depending on the circumstance - but for ? That's a hefty asking price. I think you could put that mana to better use elsewhere. Cut.

So that's it for my recommendations regarding what Slivers to cut. As for the rest of you deck, i'll save those recommendations for when you can give me a bit more information on how you want your deck to play - are you looking for a more aggro play style? If so, i'd recommend Sliver Hivelord or Sliver Legion honestly - but that's for a later conversation. Look forward to your response - i'm always happy to see another Sliver deck - Chitinous Approval Ensues

Load more
Have (1) reikitavi
Want (0)